Skyrim

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SayHelloToMrBullet

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SayHelloToMrBullet

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163 comments

  1. SayHelloToMrBullet
    SayHelloToMrBullet
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    Sticky
    The mod has now been updated to 1.3.

    User keithinhanoi was able to identify what has been causing the high-leveled Forsworn bug. The easiest way to fix this was to convert the 'Basic' version into a master (.esm) file. As a result, there should now be less conflictions with other mods now, since I'm no longer having to rely so much on the base game.

    This means you should be able to successfully 'bash' this mod without any major problems. However I cannot recommend doing so, as this may result in the mod not functioning as originally intended. That being said, as long as you're fully aware of what you're doing, then it's not really an issue.

    So the Forsworn bug should be fixed now. If by some rotten chance it isn't fixed, please let me know in the comments.

    Also, because 'Basic' is now a master file, I am now unable to update the versions on the Steam Workshop. That being said, the versions there are still functional. I have also kept the older downloads on the Skyrim Nexus available, just in case you don't want 'Basic' as a master file for whatever reason.

    Finally, just in case anyone is interested, I think I'm pretty much done with this mod. The original plan was to add more encounters over time and then work on a Dragonborn version, but the following things have persuaded me otherwise:

    A - I didn't want this mod to become bloated like the old mod did. I feel that too many encounters simply takes away from what I originally intended the mod to be: a simple immersion mod that keeps changes to a minimum.

    B - I really don't care about this mod that much anymore.

    C - I don't have much free time anymore.

    And D - Most of my free time is spent working on another mod of mine.

    So yeah, basically I'm kinda done with this mod. If any major bugs pop up in the future (like the Forsworn one), then I'll probably release a fix for it. Apart from that though, I consider this mod finished.
    1. weshouldjustbecousins
      weshouldjustbecousins
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      Will you make the source code available?
    2. ancientslab
      ancientslab
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      If you're using Immersive World Encounters and/or Extended Encounters, this mod REPLACES all of the previous mods, so I don't recommend it at all.
  2. DariusDraskoHunter
    DariusDraskoHunter
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    I think this is causing a bug with Dorthe in Riverwood. She stands outside the south entrance near a bush. When you reset, reycleactor or move to player, she just goes back. XD
  3. ThomasSkyrimMartin
    ThomasSkyrimMartin
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    An SSE version would be greatly appreciated!
    1. hoangdai94
      hoangdai94
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      • 38 kudos
      YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
  4. nedned97
    nedned97
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    • 0 kudos
    it doesnt work, i try "coc_extraencounters" still doesnt work . help
    1. NichtDamian
      NichtDamian
      • supporter
      • 0 kudos
      try coc extraencounters
  5. soninotte
    soninotte
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    • 4 kudos
    When playing with Skyrim Unbound, choosing to start as a werewolf has caused some of the adventuring trios to attack me on sight despite never having seen me transform. Any ideas?
  6. Simon73
    Simon73
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    • 35 kudos
    I would really like to see this mod ported on SSE. Any chance from the author? Suggestions on how to convert it easily? Unfortunately it doesn´t work as it is on Special Edition.
  7. Kapteyn
    Kapteyn
    • member
    • 9 kudos
    It looks like the Helgen fix is incompatible with quick-starts and alternate beginnings. The reason for this is because if the Unbound quest never starts in the first place then it simply cannot be completed. I realise it has been a while since the last update, but I think it would be better to use the GetQuestRunning=0 condition instead.
  8. Maxandmov
    Maxandmov
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    • 17 kudos
    Have anyone tried that with Requiem 1.9? I've been trying to find something out on the topic but so far no results.
  9. reptileye
    reptileye
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    • 121 kudos
    For some reason this mod isn't compatible with my mod immersive currency: http://www.nexusmods.com/skyrim/mods/84709/?

    Whenever i talk to a blacksmith in any camp (imperial or stormcloak), my script don't trigger and the coins aren't converted, which means i'm not able to trade properly with them. It also happends sometimes with other regular blacksmiths. I wonder what could be causing this? Tested and confirmed. Uninstalled this and started a new character and everything got back to normal.
  10. Tinkle99
    Tinkle99
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    • 3 kudos
    Is the script in the EER-Basic.bsa the same as the one in the EER-Dawnguard.bsa? Thanks
  11. Taedus
    Taedus
    • supporter
    • 10 kudos
    Will peddlers be out in the wilderness where they don't belong?