User keithinhanoi was able to identify what has been causing the high-leveled Forsworn bug. The easiest way to fix this was to convert the 'Basic' version into a master (.esm) file. As a result, there should now be less conflictions with other mods now, since I'm no longer having to rely so much on the base game.
This means you should be able to successfully 'bash' this mod without any major problems. However I cannot recommend doing so, as this may result in the mod not functioning as originally intended. That being said, as long as you're fully aware of what you're doing, then it's not really an issue.
So the Forsworn bug should be fixed now. If by some rotten chance it isn't fixed, please let me know in the comments.
Also, because 'Basic' is now a master file, I am now unable to update the versions on the Steam Workshop. That being said, the versions there are still functional. I have also kept the older downloads on the Skyrim Nexus available, just in case you don't want 'Basic' as a master file for whatever reason.
Finally, just in case anyone is interested, I think I'm pretty much done with this mod. The original plan was to add more encounters over time and then work on a Dragonborn version, but the following things have persuaded me otherwise:
A - I didn't want this mod to become bloated like the old mod did. I feel that too many encounters simply takes away from what I originally intended the mod to be: a simple immersion mod that keeps changes to a minimum.
B - I really don't care about this mod that much anymore.
C - I don't have much free time anymore.
And D - Most of my free time is spent working on another mod of mine.
So yeah, basically I'm kinda done with this mod. If any major bugs pop up in the future (like the Forsworn one), then I'll probably release a fix for it. Apart from that though, I consider this mod finished.
I think this is causing a bug with Dorthe in Riverwood. She stands outside the south entrance near a bush. When you reset, reycleactor or move to player, she just goes back. XD
When playing with Skyrim Unbound, choosing to start as a werewolf has caused some of the adventuring trios to attack me on sight despite never having seen me transform. Any ideas?
I would really like to see this mod ported on SSE. Any chance from the author? Suggestions on how to convert it easily? Unfortunately it doesn´t work as it is on Special Edition.
It looks like the Helgen fix is incompatible with quick-starts and alternate beginnings. The reason for this is because if the Unbound quest never starts in the first place then it simply cannot be completed. I realise it has been a while since the last update, but I think it would be better to use the GetQuestRunning=0 condition instead.
For some reason this mod isn't compatible with my mod immersive currency: http://www.nexusmods.com/skyrim/mods/84709/?
Whenever i talk to a blacksmith in any camp (imperial or stormcloak), my script don't trigger and the coins aren't converted, which means i'm not able to trade properly with them. It also happends sometimes with other regular blacksmiths. I wonder what could be causing this? Tested and confirmed. Uninstalled this and started a new character and everything got back to normal.
163 comments
User keithinhanoi was able to identify what has been causing the high-leveled Forsworn bug. The easiest way to fix this was to convert the 'Basic' version into a master (.esm) file. As a result, there should now be less conflictions with other mods now, since I'm no longer having to rely so much on the base game.
This means you should be able to successfully 'bash' this mod without any major problems. However I cannot recommend doing so, as this may result in the mod not functioning as originally intended. That being said, as long as you're fully aware of what you're doing, then it's not really an issue.
So the Forsworn bug should be fixed now. If by some rotten chance it isn't fixed, please let me know in the comments.
Also, because 'Basic' is now a master file, I am now unable to update the versions on the Steam Workshop. That being said, the versions there are still functional. I have also kept the older downloads on the Skyrim Nexus available, just in case you don't want 'Basic' as a master file for whatever reason.
Finally, just in case anyone is interested, I think I'm pretty much done with this mod. The original plan was to add more encounters over time and then work on a Dragonborn version, but the following things have persuaded me otherwise:
A - I didn't want this mod to become bloated like the old mod did. I feel that too many encounters simply takes away from what I originally intended the mod to be: a simple immersion mod that keeps changes to a minimum.
B - I really don't care about this mod that much anymore.
C - I don't have much free time anymore.
And D - Most of my free time is spent working on another mod of mine.
So yeah, basically I'm kinda done with this mod. If any major bugs pop up in the future (like the Forsworn one), then I'll probably release a fix for it. Apart from that though, I consider this mod finished.
Whenever i talk to a blacksmith in any camp (imperial or stormcloak), my script don't trigger and the coins aren't converted, which means i'm not able to trade properly with them. It also happends sometimes with other regular blacksmiths. I wonder what could be causing this? Tested and confirmed. Uninstalled this and started a new character and everything got back to normal.