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  1. LenneDalben
    LenneDalben
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    I realize this mod is complete and it's unlikely a fix for this will be explored, but Magnus doesn't just loot things in my game: he also steals things. Which gets ME in trouble, because society blames me for it I: I don't tell him to steal anything; he does it of his own accord. Which is an issue when he gets caught, because then the guards come, and things tend to get violent lol. In the MCM, I didn't find an option to have him loot but not steal things. I suppose I'll have to check out the mod in the CK to change his morality so he stops stealing things.

    I've also had issues asking Magnus to wait. He will wait, but when I try to ask him to follow me again, he continues to wait, even though he speaks the dialogue correctly. I get around this by dismissing him and then asking for his help again.
  2. 2CoolCarlos
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    You should get Wingless (Comic) on http://www.thehiveworks.com/

    They don't have all my favorites (if you have heard of Ava's Demon or Cucumber Quest), but new comics always pop up on the network and your art style is perfect for their conglomeration.

    Check their contacts; you should definitely become a member.

    [Bug]: Certain console commands are broken if this mod is activated.
    player.additem and player.placeatme did not function until this mod was deactivated.
    1. ScytheEvie
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      I've heeded your suggestion and applied to Hiveworks, though it seems to be some kind of super-exclusive club and who knows if I can get in.

      I cannot say your bug report is necessarily because of my mod alone, for I was able to successfully use both functions with only SkyUI and my mod active. It may be possible my mod is interfering with something else you have, but to say which is impossible.
    2. 2CoolCarlos
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      Then there is incompatibility somewhere on my modlist. With this mod active, for example, player.additem xxxxxxxx # did add the item. I'll find it eventually.
    3. 2CoolCarlos
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      Sorry for the inconsistency, but this bug has really kept me from enjoying Wingless. I noticed this bug disable (for example) player.additem with custom items (or custom references in general) including references from this mod. I concur that somehow, I cannot use the developer console on spawning custom references, but functions targeting vanilla references are successful (I tested player.additem [Gold #]). I implore that you test my hypothesis. I'm sending you a PM because voiced follower mods are hard to come by.
    4. grandsheba
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      Same issue, but when i remove this mod and clean my orphan scripts i can add items via consol. When i re install this mod i cant. Also ephelia will not followe when met her. I cam only ask for training.
    5. LenneDalben
      LenneDalben
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      I have a similar issue where certain items won't be added through the player.additem command, but I haven't narrowed it down to this mod specifically. At this point I think I'll just let it go, though.
      Edit: I was able to narrow it down to this mod specifically. I suppose the only real workaround is to use the command console to add items up until the point you want to start using this mod. After that point, the player.additem command won't consistently work. I've found that even some renamed vanilla items can't be added via the command (as would be edited by the mod Item Rename or Potions Renamed).
  3. thecabanaboy
    thecabanaboy
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    Still one of the most underrated mods on the nexus.
  4. optical1967
    optical1967
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    Wish you would keep developing wingless . To complement your comic
  5. grandsheba
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    well im a bit sad...is the guy always a dick? or does he warm up to you later? or maybe its because i have jarl status now and my own city and he hates nobles? reguardless he always ends up attacking me....and losing...losing bad. i have killed him about 24 times now....and the girl i cant recruit at all. so i sent the guy to my jail where my vampire was torturing him and i came down to see if he finally chilled out. i talked to him and he activated his AOE skills and then some how broke free and made a comment like "your a baby at this, huh?" then (while naked,harsh torture up in here yo! he tried to attack me before my servent killed him again. then i CTD. but it happend a lot. when i try to go to falkreth to get the girl as soon as i talk to her or see her i CTD the guy i only CTD when he was next to me while following and then isnt....i guess its a conflict with UFO thats the only follower mod i have. idk whats ups...i really wanted the girl she seems soooooo bad asss but meh....maybe in another update? if you need my list of mods used on them just hit me up
  6. deane9850
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    Tested them out, well just Ephelia, a couple of things.. still on 1.1 btw.
    1) MCM menu as mentioned below, didnt show up.
    2) Some unvoiced dialogue, I dont know if its the similar problem like Inigo (the convertion ate the sound) or its simply unvoiced yet.
    3) The torch, the damn torch! it screws up all my sneaking because she right behind me.. maybe remove torch when sneaking? please?
    4) Falkreath Inn is a dangerous place, according to Ephelia.. so we best be careful :p
    5) I cant use Magnus due to Requiem mod.. (he is a heavy armor user but without HA perks, so he'll be perma tired without stamina -- His custom perks doesnt count) but I like Ephelia, so nyeh.
    6) Might want to consider releasing the mod without the added keyword.. Maybe make use of USKP's keywords? Right now, due to those keywords, a lot of things became unbalance - price got revert back, the food property .. I end up rearranging my load order and carry those keywords into my personal patch, but some are changed directly into this esp itself, so now the update means im having to go through everything again :s
    7) Thanks for the loose files, I just want to change Ephelia's body into my current body replacer.

    1. ScytheEvie
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      Hi, thanks a lot for your input.

      1) This should be fixed in 1.2 - for some reason my MCM SDK scripts mysteriously vanished and caused the mis-compiled script to fail upon loading a new game, though I don't know if a new game that started with the borked MCM script would automatically gain it once loading into 1.2 . Might have to use "setStage SKI_ConfigManagerInstance 1" to kick MCM in the crotch and re-initialize the menus.

      2) Can you recall what lines were missing sound? Or, well, if you find any specifically, I would like to know. The only stuff supposed to have no voice is the options configurations under Hey come here.

      3) I might be able to check for sneaking via OnAnimationEvent, but I've never used this event before so I'll have to do some research and testing with it since there's no specific event to check whether the player entered a sneaking state or not. I guess in the mean time you could always just take her torch away, hah.

      4) First that Dark Brotherhood door... LocTypeDwelling is a pretty broad category of locations, I think I'll just put a check for "Clearable" so that while she can't say stuff about non-clearable dwellings, at least she'll stop thinking that inns are scary places to be. Until that patch I guess she'll keep saying you have to be careful around stables, never know what kind of things those horses might do.
      Edit: Damnit I actually did add Clearable, but only to two out of three lines. That was my mistake.

      5) I do not think I can actually compensate for this. I had to use custom perks because vanilla perks have requirements that I can't meet with followers, plus since you can't add perks to followers in-game I had to add all of them at once (they have all of them at level 1) but can't actually activate till it meets the level requirement stated in that custom perk. I'm not sure what Requiem's exact changes do but maybe it can be circumvented with light armour?

      6) More territory I know nothing of, I'm sure I have to come up with some kind of merged mod/dependency sorcery to use those keywords, I think to add .esp's that either have the custom keywords or USKP, as an extra... but, no clue how to do that, so that's more research later. I didn't even know USKP had specific keywords.
    2. deane9850
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      For 5) the most important perk was Juggernaut00 as that stops everyone in HA to lose stamina on Requiem. Ephelia is fine since light armor arent that tiring (no stam drain). I gave her a mage robe but she kept taking and wearing the bandits armor that we slay. Its fine for me as I can just add it to a personal patch if I ever want to roll with him.

      After having her for a while (doing bounty quest in Whiterun area) I'm kinda got scared with her combat chant lol.. The kind that kills you while smiling. Scary.

    3. dallas8
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      If you re-run the requiem patcher for the new mod esp you should have all of the necessary perks for magnus inside requiem for the indifferent.esp - assuming you're using 1.8+. If not, you can add those perks relatively easily into tes5edit. Hope that helps.
    4. deane9850
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      But not Heavy Armor perks.. those must be added by the mod itself. Oger said that was intended as they dont want to give unnecessary perks for NPCs not worth it. SkyProc will add the arrow protection perk if the NPC wear HA, but the stamina drain will still happened without juggernaut00 tree.
    5. ScytheEvie
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      I know some other follower mods have options to force followers with certain equips, I think I might do this option for later. Since EquipItem has a parameter that prevents the actor from removing the item, I think that would work.
    6. grandsheba
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      just to voice my opinion right fast but, i thought she was insane? i was under the impression she had split personalities and trauma? so when ever she says a place is scary i figured oh there you go with your back story truama....stay over there you freak me out. but yeah
  7. Old Book
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    Great to see an update! I had a fun play through with Ephelia and Magnus around a year ago. Happy to add them back in and see what's changed. Thanks.
    1. ryanshowseason2
      ryanshowseason2
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      seconded
    2. optical1967
      optical1967
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      Third-ed
  8. BlueGunk
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    Hi
    I'm using Ephelia with Follower Live Package, AFT, and the FLP patch for AFT. I cannot stop Ephelia following me! I dismiss her and tell her to go home (my home is your home) and off she goes. But at the next transition (door, entrance to dungeon, whatever) she reappears, only to start walking off again to find her home. I don't have this issue with any other followers. Is there an adjustment I can try, please?

    Update. Well, I did hear that removing sandboxing from either AFT or FLP may cure this. But I had already pulled her from the game anyway.
    1. ScytheEvie
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      Hey, sorry I didn't get to help you with this issue before you uninstalled, I haven't checked this site in a long time. If you ever want to reinstall again and you come across the same issue let me know and I would like to debug through it.
  9. thecabanaboy
    thecabanaboy
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    These followers are great. It's the marketing that's a bit strange! They fit perfectly into the world, but I myself was a bit hesitant to download them since they had weird hats and armour and the whole thing seemed a bit wishy washy. If I was you I would just re-up them with some normal screenshots and you would probably get ten times the endorsements. Thanks for your hard work, they are excellent. Endorsed
    1. ScytheEvie
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      I was under the impression that people on the Nexus loved screenshots with extraneous armour that wasn't actually in the mod. I guess I'll just keep the screenshot of Magnus wearing Ebony armour then.
  10. Old Book
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    Is there any chance you'll be adding quests into the mod in the future?

    I'm really enjoying both the mod and your comic. Thanks for sharing both.
    1. ScytheEvie
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      Probably not, and due to voice acting stuff it'd only be possible to add additional quest line voices to Ephelia.

      I'd also have no idea what kind of quests to make regardless.
    2. Old Book
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      Understood. I'd really like to find out more about exactly what Ephelia is doing or looking for in Skyrim, and maybe help her find it. In expanded dialog if not in quest form.
    3. 2CoolCarlos
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      For quests (or additional dialogue), I suggest some introduction to the characters with reasons to join the Dragonborn (similar to Hoth or Sophia).