I've refrained from comments till now.. i seen your last few, and the texturing and modeling was atrocious, but because you were a beginner, i decided to just watch.. Now, your texturing has improved 200%.. probably improved more than my texturing ability, and your creative with a more "realistic" weapon set in mind. Now for the critiques and advice. It to me, looks like you are not baking a normal map from a Hi-poly model, due to your hilt and scabard being very "blocky" and squared off. If you are using a high poly model, then try playing with your normal map a bit more.. also, there seems to be no Specular Map built in. but overall vast improvement, keep at it..
Thanks Not sure my modelling was atrocious, but I'll give it to you my texturing was. Yeah I don't know how to make a normal map that way yet, currently I'm just using the gimp plug-in to make it. But I'm gonna read up about the other method and hopefully do it for my next one
ahh yeah, using a 2d image for your normal map will yield sub par results.. I personally use xNormal to bake most of my normal maps.. if i need to sculpt in detail, otherwise i just use max. If all your "normal" detail is in gimp.. then use xNormal to convert a height map to normal, will still give you a bit better results
I'm glad I decided to watch your work. Your rate of progress is unbelievable The texture quality of the steel is especially impressive considering your last upload. You've still got a ways to go but I have no doubt you'll be the best around very soon. My only suggestion is don't let all the positive feedback give you a big head. Even when you've become the best never stop trying to be better.
On a weapon you'd uploaded a short time ago, I made a comment about the very low quality of the texture. I also stated I thought you were very creative and I was planning to keep an eye out for any new objects you'd make. I thought you had a lot of potential. Turns out, I was right. This weapon, two creations later, is astounding compared to the first one, and even leaps and bounds ahead of your last one. You aren't just getting better, you're getting better at an extremely remarkable pace. If I hadn't seen your username I'd honestly have no idea the same person made both these items. This is wonderfully made and I'm truly excited for your next creation, because if your rate of improvement keeps at this pace, in a few month's time you'll be right up there with the best creators on the Nexus.
No problem. I'm very excited for what you're going to come up with next. At any point are you planning on trying a bow? There aren't nearly enough bow mods out there and I'd love to see what you do with it.
Just thought that you might want to try something other than blades...And I can't imagine it would be a bad thing. At the very least you'll learn something new, right?
Pretty good looking. I like it a lot, especially that ruby. The blade's pretty good, and the handle is nice as well.
Critiques:
The leather on the handle could be a little softer, with less of those bumps, because it will make it look more leather like. (See this)
The scratches on the blade are nice, but I think the majority should be non-rusty with only a few rusty ones (mostly near the hilt, probably).
The hilt itself looks a tad flat. Or maybe just a little simple, I'm not entirely sure. I think perhaps it should just be straight across, rather than the little things on the ends.
However, in the face of how much you've improved, and how incredibly minor those things are, and the fact that this is actually pretty great looking...
Here's the showcase. No graphics mods installed, or lighting. Later, once you've done some more modding, I hope to do a comparison video to show off the difference between your old and new models/textures.
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Pretty good looking. I like it a lot, especially that ruby. The blade's pretty good, and the handle is nice as well.
Critiques:
The leather on the handle could be a little softer, with less of those bumps, because it will make it look more leather like. (See this)
The scratches on the blade are nice, but I think the majority should be non-rusty with only a few rusty ones (mostly near the hilt, probably).
The hilt itself looks a tad flat. Or maybe just a little simple, I'm not entirely sure. I think perhaps it should just be straight across, rather than the little things on the ends.
However, in the face of how much you've improved, and how incredibly minor those things are, and the fact that this is actually pretty great looking...
Fantastic job. I'll have a showcase up soon.
I'm looking forward to more of your releases as you improve.
EDIT: How'd you fix the extrusion on the blade not showing issue?
EDIT2: I'm going to showcase this in an hour or so, just because I'd like to and it looks great. Especially that ruby.
Well I still didn't actually manage to get it to show, even when I extruded it more, so I just made it look like it's there through the texture