As always, save your game before you try out a mod, my mod is no exception.
This one is part of the trilogy of mods which expands the game enormously (a few Skyrim holds in total), by giving your player the possibility to venture behind the Skyrim borders. You'll meet new creatures, NPC's, ingredients, food, quests, followers, etc...
I made these mods myself, although I recieved support from various people who were happy to voiceact, helping me out with some issues I faced, giving me constructive feedback, and Jknjb in particular for making the AS-LAL Extension. I thank you all.
Don't forget to unlock the Skyrim borders. To do this, go to your Skyrim.ini file in Documents > My Games > Skyrim. NOT the ini file in your load order where the game itself is installed. Open it, put the line: bBorderRegionsEnabled=0 , then save it and the borders in the game are disabled. After installing, save your game and restart your saved game. Otherwise you won't hear dialogues from NPC's
Compatible with: BS Bruma Beyond Reach The Gray Cowl of Nocturnal Northern Encounters Unique Border Gates
Folkstead 16 is uploaded which is a major upload. This upload includes the armor addon - so the Redguards in Morreath wear new armor.
- Added 2 quests - Reworked 3 quests - Deleted dirty green grass and Folkstead armor which was not of good quality. - Little expansions in Vrostheim and around the edges of my mod - Tweaked voice recordings - And more.
You are welcome! I am indeed thinking about removing the LOD versions as Dyndolod will - I think - do just that, loading the LOD of all mods in your load order. So I guess you are fine with the normal versions instead of the LOD versions.
The Armor add-on is uploaded! This add-on also includes some fine rugs!
I used these armor from the recourses mod " NordwarUA Mod Resource" uploaded by DanielUA. You can not craft the armor yourself, but you can buy them from your local shop.....in Morreath. I used the textures from the rugs from Rug Resource by yourenotsupposedtobeinhere
Have fun!
Version 15.4.1 is a small update which:
makes this mod more Northern Encounters compatible. Added a few small things and corrections.
Next update will be hopefully an armor add on, giving armor to the Morreath Redguards.
Version 15.4 is up!
- Includes the 3DNPC and MAIDES FIX. - got rid of the crash around 45, -32 . - Reachmen area is expanded; all Reachmen I added are player friendly and you can wander around and enjoy their cuisine. More rewarding - I hope - to play as a Forsworn or Reachman. - Some clean ups. Got rid of some clutter in busy areas for example. Worked around a few neglected areas.
About the Sukarnee quest; people posted me that it didn't work and that they don't receive their gear after finishing the quest. I added another door of the storage room where your gear is hidden, which will trigger (open) by a lever during the quest. I also uploaded a short movie (on Folkstead for SSE Skyrim) to show that this quest works like a charm. You also get your stolen goods back.
I only worked with the esp file. The bsa file is still the same.
Of course, it is always wise to save your game regularly when playing a mod.
is the Eye of Cyrodil accessible? using cheats I went into the hall of initation and it seemed ratherh unfinished, but I'm curious is it just there to kind of just serve the role of a landmark and not an accessible building, or are there plans to add content to it further down the line? Or is there some quest, or key to it that I simply missed while exploring this mod.
After almost two years I returned with version 15.3 containing some fixes and a few alterations only. With this version I made:
- The quest you receive in Sukarnee a little bit more lineair. Tested this quest a couple of times and it really worked, you get your gear back after the quest if you play it the right way. If you only want to play easy quests, avoid this one. - Red's Blacksmith exterior is corrected and added a few other minor things. - Morreath's army has it's own armor (vanilla pieces, so don't expect much) but this is more consistent. - Some interiors were poorly done, so I added more furniture. - Made this mod more compatable with The Gray Cowl of Nocturnal. Moved the road further from Seviana's House a bit. - Added a few extra things (treasure) in a couple of dungeons and caves. - I don't have Gromm's pass add-on, but i worked around the area where it probably overwrote the entrance of that pass. I am not sure if I succeeded.
498 comments
Welcome to my Folkstead mod.
As always, save your game before you try out a mod, my mod is no exception.
This one is part of the trilogy of mods which expands the game enormously (a few Skyrim holds in total), by giving your player the possibility to venture behind the Skyrim borders. You'll meet new creatures, NPC's, ingredients, food, quests, followers, etc...
I made these mods myself, although I recieved support from various people who were happy to voiceact, helping me out with some issues I faced, giving me constructive feedback, and Jknjb in particular for making the AS-LAL Extension. I thank you all.
Don't forget to unlock the Skyrim borders.
To do this, go to your Skyrim.ini file in Documents > My Games > Skyrim. NOT the ini file in your load order where the game
itself is installed. Open it, put the line: bBorderRegionsEnabled=0 , then save it and the borders in the game are disabled.
After installing, save your game and restart your saved game. Otherwise you won't hear dialogues from NPC's
Compatible with:
BS Bruma
Beyond Reach
The Gray Cowl of Nocturnal
Northern Encounters
Unique Border Gates
To get an impression:
Folkstead and the border of Hammerfell on Youtube
Exploring New Provinces Skyrim | Folkstead and the border of Hammerfell
Folkstead 16 is uploaded which is a major upload. This upload includes the armor addon - so the Redguards in Morreath wear new armor.
- Added 2 quests
- Reworked 3 quests
- Deleted dirty green grass and Folkstead armor which was not of good quality.
- Little expansions in Vrostheim and around the edges of my mod
- Tweaked voice recordings
- And more.
Have fun!
beautiful mod so far!
One minor issue: At the gate of Murkanee my follower didn't enter the city. Is there a navmesh issue?
Minor thing as i could teleport him into the village.
Greetings,
Morticia.
EDIT: checked it. There were no navmesh issues.
You last armour upload seems to stuck in the Upload process.
Greetings from ice cold Rhineland,
Morticia.
I'll upload it again.
your three mods are looking very interesting, especially the beautifull landscape. But i have some questions:
-When do i need the LOD version? I use Dyndolod.
-Do i need all three lod files of all three mods?
Thanks in advance.
You are welcome! I am indeed thinking about removing the LOD versions as Dyndolod will - I think - do just that, loading the LOD of all mods in your load order. So I guess you are fine with the normal versions instead of the LOD versions.
Happy Midwinter / Yule / Christmas!
I used these armor from the recourses mod " NordwarUA Mod Resource" uploaded by DanielUA.
You can not craft the armor yourself, but you can buy them from your local shop.....in Morreath.
I used the textures from the rugs from Rug Resource by yourenotsupposedtobeinhere
Have fun!
Version 15.4.1 is a small update which:
makes this mod more Northern Encounters compatible.
Added a few small things and corrections.
Next update will be hopefully an armor add on, giving armor to the Morreath Redguards.
Version 15.4 is up!
- Includes the 3DNPC and MAIDES FIX.
- got rid of the crash around 45, -32 .
- Reachmen area is expanded; all Reachmen I added are player friendly and
you can wander around and enjoy their cuisine. More rewarding - I hope -
to play as a Forsworn or Reachman.
- Some clean ups. Got rid of some clutter in busy areas for example. Worked around a few neglected areas.
About the Sukarnee quest; people posted me that it didn't work and that they don't receive their gear after finishing the quest.
I added another door of the storage room where your gear is hidden, which will trigger (open) by a lever during the quest.
I also uploaded a short movie (on Folkstead for SSE Skyrim) to show that this quest works like a charm. You also get your stolen goods back.
I only worked with the esp file. The bsa file is still the same.
Of course, it is always wise to save your game regularly when playing a mod.
Enjoy!
!::! Fred
- The quest you receive in Sukarnee a little bit more lineair. Tested this quest a couple of times and it really worked, you get your gear back after the quest if you play it the right way. If you only want to play easy quests, avoid this one.
- Red's Blacksmith exterior is corrected and added a few other minor things.
- Morreath's army has it's own armor (vanilla pieces, so don't expect much) but this is more consistent.
- Some interiors were poorly done, so I added more furniture.
- Made this mod more compatable with The Gray Cowl of Nocturnal. Moved the road further from Seviana's House a bit.
- Added a few extra things (treasure) in a couple of dungeons and caves.
- I don't have Gromm's pass add-on, but i worked around the area where it probably overwrote the entrance of that pass. I am not sure if I succeeded.
I only worked on the esp file, not on the bsa.
Also made a Northern Encounters patch.