About this mod
Death Mountain Chapter Two: The Beginning of the End.
Death Mountain 2 is DLC size, adds more 30 hours of new content to Skyrim. history runs parallel to Chapter One: Death Mountain.
This new Adventure adds FIVE New Worlds, and more Epic Battles that you have lived. Only for Dragon Blood.
- Requirements
- Permissions and credits
- Donations


Chapter Two:
- THE BEGINNING OF THE END -

especially Sanchez (ilpinfas) and Perdida for their help and encouragement during the project of creating
to Malakh Venatoris (Malakh22) for its elaborate translation of the project to the English language
and thank users who appreciated my previous project, to all of them is dedicated Death Mountain Chapter Two.
I have needed about two years to complete this project and be able to bring all fans of Elder Scrolls, only I want to show that you can live your own adventures in this magical universe with a little imagination and dedication,
I ask you only a minute of your time to endorse or comment me if you really like this adventure because it will determine the realization of the last chapter of this trilogy.
Thank you all for playing

You can play chapter one (DM1) and chapter 2 (DM2) in the order you want.
Death Mountain 2 belongs to the second chapter of the trilogy "Death Mountain" written by Oblivionlaserie.
Chapter One: Death Mountain
Chapter Two: The Beginning of the End
Chapter Three: The Lady Dark
In"Chapter One: Death Mountain"our first adventure had to face many dangers to free Sorceress Arcane Nerelia one of the "Order of De Akatosh" she captured in the bowels of Death Mountain a magical fortress that hovers in the skies Skyrim and guarded by armies of undead led by Lords Daedras.
In this new adventure discover who is behind all the evil that threatens the extermination of the Order of Wizards, for so fulfill his plan for the people of Tamriel.

All the rooms we find in our journey, the player can use, homes, cottages and huge castles allies and enemies,and choose our new home, can live in both those found in Skyrim as towns and fortresses we find in the new worlds without any problems, of course if we choose to stay enemy, we must first conquer them.
During our trip we will find followers of various races, Nordic, Imperial, Khajiit, Orc ... trained in various arts, wizards, barbarians, archers, warriors, some of them know the Thu'ums and utilized to help us and so be victorious in our Adventure, these followers are specially designed for large battles that lie ahead, which require a high level of experience and expertise in the arts of our character.
For that you have to travel for five new worlds specially created for this new project, they find all kinds of threats and enemy armies that will put things difficult at the beginning of our adventure, you with the help of Alysha a follower and Nerelia companion that is specially created and edited to help us win this new adventure.
Books and notes are on our way and guided us through the adventure, also would reveal us succulent rewards, weapons and armor, spells and accessories that will give us advantage over thousands of enemies that await us, you find them all will not be easy , but something is easy ?,
Death Mountain 2, only for Dragon bloods !!!
The realization of Chapter Three: The Lady Dark, is still early to talk about this future project, and will depend upon your comments.


The difficulty level of this adventure exceeds that of chapter one, those who have played the previous chapter Death Mountain shall bring a level of appropriate experience to this new venture, so I advise you to have about level 50 to start and survive in Death Mountain Chapter Two.
Since the beginning of the adventure and to its end, you will find hundreds of sites specially created for our character, houses, cottages, castles, forts, ships, etc ... all kinds of housing that can inhabit and so our adventure will be more enjoyable, some of these places must be conquered the enemy in these rooms have everything you need for your character, secure containers of all types and specially appointed where we can leave all our belongings.
To advance the adventure should be finding the notes and messages that will leave us the different characters, which will tell us the locations of the new zones and their respective keys that open, as you can see the structure of the missions is the same as previous mod, which leads to an intense search for these elements, to facilitate our search and because they are very large areas where you will have to look, I added to the coffers and various containers containing notes and keys adventure with a magical aura.
Which will make it stand out from everyone else and so we know that contains key elements for our adventure, these containers can be used as insurance for our belongings as everyone else without any problem.

LEGENDARY WEAPONS
During the course of the adventure we can begin a series of alternative searches, such as finding legendary weapons endowed with great power and magic effects , a number of weapons Daedric, weapons are scattered all worlds, so maybe not find them all in our first round of the mod, giving more opportunities to continue your search once finish Adventure travel, and return to visit the scenarios more closely to find them.
LEGENDARY ARMOR
Another special searches can begin is the legendary armor, this armor daedric is very special, every part of the armor scheme reinforces the skills, and thus raise the percentages of these skills to heights never imagined with this armor equipped the difficulty level of the game goes into more normal levels, for which you think the level of difficulty is very high, if you wear this armor it becomes quite simple, but you have search all parts of the armor.
FOLLOWERS
We will find followers from the beginning of our adventure that will help us win the many battles that lie ahead, each follower is trained in various fighting arts, we have the choice between mages and warriors, may shout for power which dominate dragon's league.
to the Time to leave his company to pursue and seek support from another follower, the latter return to the place where we recruit, whether in the world of Skyrim or any of the five new worlds, the follower will return home or the place from which it came from.
MERCHANTS
In urban areas, especially in the castles, towns, etc ... even in the fortress Death Mountian we can locate different merchants of various kinds, these merchants will put at our disposal various goods, so as to sell that we have found in travel, and in this way we can trade into new worlds without having to return for it to Skyrim.
SPECIAL URNS
Exist special urns, these urns can find different types, some can find all kinds of potions, and other of them can find weapons and armor.
These urns are scattered over the battlefield and hostile worlds, the objective of these urns or containers is to provide our character in case you need extra help with the elements they contain.
These types of urns have special names for distinguishing them from other, and have the ability to respawn, so you can return to them after the time, to return to pick up our rewards.
This is a small sample of what you can find, the rest depends on you and get wherever you want,
Good Luck !!!

If you survive even Necros, have to cross the dangerous labyrinths Sepulchre, extensive forbidden world beyond the skies Necros.
These worlds are made with great detail the maximum possible that allows Skyrim engine, reaching sometimes in certain areas, some momentarily slow PC, if any of these worlds perceive it this setback, save the game exit the game and re-load and the problems will be solved, is a minor setback to overcome this level of detail.
Every world has its own Navmeshed 100% finished, so all the followers and NPCs can be used without any problem, both on land and low the waters of the bay and seas of Necros.
Another important added to Death Mountain 2 is the LOD of the Immense worlds containing, all exclusively made by grandmaster Mod Sanchez (ilpinfas)for this project and that enhance the beauty worlds, and to the danger of the Worlds most dangerous ever created.
All interior rooms and exterior both containing the various worlds may be inhabited and used by our own characters and followers in the game without any problem.
Then some of the features of the new worlds.

A house with two floors, and underground cave, it is our main heroine of this chapter, it is Alysha an arcane mage that can recruit as a follower.
The house has everything you need for your character, interior and exterior areas of crafting, lots of specially designated containers, plates of arms, weapons, all types of furniture, operating mines to extract ore and also to improve our weapons, etc ...
In the stables of the house we find Alysha mount which can be used to ride to the most remote places.


The ship also contains carfting area to create and improve our weapons and armor, kitchen, bedrooms, on the Venator find everything you need to navigate new areas.


In castle bay inhabits a very special one, is Alahios firstborn of Akatosh and guardian of the bay,the notes and books that you find along the adventure we reveal more of this special Dragon.
Under the waters of the bay you can also go looking for treasures in it together, as well as some other mission that will affect the adventure.


We will face Battles Epicas with hundreds of enemies, never vivid in Skyrim, enemies have a high level and have the ability to regeneration and shouts of power, if this were not enough the bosses are gifted by the maximum life the game allows, only for true Dragonborn if lograis complete this new chapter of my saga.
Good Luck

All of them and in full has its respective Navmeshed for the NPCs and followers can use as if it were in Skyrim without any problem.
A minimum setback we can find in few cases these worlds, oblivious to the mod are loads of these scenarios, because due to the large number of items, the game could not load well on stage,
the solution is simple: enough just to save the game and load the game again and the stage will be loaded properly without any problem.
Thus when we find an element or part of the stage that has disappeared, simply save and reload our game and all sorted.
I´m sorry but, I can not do anything about it.


Although a blood dragon like you will not have problems in challenging the enemy, is it?
Guide of Death Mountain 2
Guide Book of Mod Death Mountain 2 in PDF format, please use only if you can not follow the adventure Death Mountain 2. Available file in this post.




No need any other mod, and none of the DCL.
It is also recommended to have Skyrim latest update.

Option 1. Use NMM (recommended).
or
Option 2. Simply extract the file with Winrar or 7zip.
The mod data folder contains two files one esp. and bsa. Install these two files manually into the Skyrim data folder.
enjoy
VERSIONS:
There are two versions of the mod, the using Skyrim users and for users who use the DLC Dawnguard.
The Two versions have the same content, nothing distinguishes them from one another in terms of history.
Normal Version: For those who use only Skyrim, Not DLC.
Dawnguard version: Who use DLC Dawnguard, this version fixes and improves Navmeshed, the Dwemer door located near the Rock Dragon Castle.

Delete the esp and bsa file in the data folder of your Skyrim.

The Forgotten City mod is NOT compatible with Death Mountain 2

Please refrain from distributing an unmodified version of this mod without my written permission.
Contact me for permission on subjects not covered by these aforementioned terms.


For more information, followed in this Web:
ObliSan Team Forum
ObliSan Team Blog
ObliSan Team Web
Thank the members of the team, without whose help and support this project would not be possible.
Thank:
Sanchez (ilpinfas)
Perdida
Thank for Translation
English: Malakh Venatoris
Deutsche:Novem99
OBLISAN TEAM 2013-2014