About this mod

Death Mountain Chapter Two: The Beginning of the End.

Death Mountain 2 is DLC size, adds more 30 hours of new content to Skyrim. history runs parallel to Chapter One: Death Mountain.

This new Adventure adds FIVE New Worlds, and more Epic Battles that you have lived. Only for Dragon Blood.

Requirements
Permissions and credits
Donations




Capítulo Dos:
- EL PRINCIPIO DEL FIN -





En primer lugar, agradecer al equipo de ObliSan por su apoyo y asistencia en este proyecto.
Especialmente a Sanchez (ilpinfas) y Perdida por su ayuda y ánimo durante la creación

de Malakh Venatoris (Malakh22) por su elaborada traducción al inglés.
Agradezco a los usuarios que apreciaron mi proyecto anterior. A todos ellos les dedico Death Mountain Capítulo Dos.


He necesitado aproximadamente dos años para completar este proyecto y poder acercarlo a todos los fans de Elder Scrolls. Solo quiero demostrar que se pueden vivir aventuras propias en este universo mágico con un poco de imaginación y dedicación.

Les pido solo un minuto de su tiempo para que me apoyen o comenten si realmente les gusta esta aventura, ya que determinará la realización del último capítulo de esta trilogía.

Gracias a todos por participar.




Death mountain 2 is the result of hundreds of hours of work, a titanic effort that demonstrates that we can live our own stories in this wonderful environment such as Skyrim.

You can play chapter one (DM1) and chapter 2 (DM2) in the order you want.

Death Mountain 2 belongs to the second chapter of the trilogy "Death Mountain" written by Oblivionlaserie.

Chapter One: Death Mountain
Chapter Two: The Beginning of the End
Chapter Three: The Lady Dark

In"Chapter One: Death Mountain"our first adventure had to face many dangers to free Sorceress Arcane Nerelia one of the "Order of De Akatosh" she captured in the bowels of Death Mountain a magical fortress that hovers in the skies Skyrim and guarded by armies of undead led by Lords Daedras.

In this new adventure discover who is behind all the evil that threatens the extermination of the Order of Wizards, for so fulfill his plan for the people of Tamriel.




In Death Mountain 2 will continue with the same gameplay as the first delivery, our tour we will have to go find the numerous notes, messages and keys in Quest, which will open up new ways to continue our adventure, which take us from the beautiful landscapes of Skyrim to five new and dangerous worlds created for this adventure.

All the rooms we find in our journey, the player can use, homes, cottages and huge castles allies and enemies,and choose our new home, can live in both those found in Skyrim as towns and fortresses we find in the new worlds without any problems, of course if we choose to stay enemy, we must first conquer them.

During our trip we will find followers of various races, Nordic, Imperial, Khajiit, Orc ... trained in various arts, wizards, barbarians, archers, warriors, some of them know the Thu'ums and utilized to help us and so be victorious in our Adventure, these followers are specially designed for large battles that lie ahead, which require a high level of experience and expertise in the arts of our character.


Death mountain chapter 2, will pass parallel to the first chapter, so for while in Death mountain Nerelia is captured and taken to the fortress to sacrifice, in this second installment we will have to stop the evil that pulls the strings and responsible for the appearance of the first Death mountain and wants to conquer the lands of Tamriel.

For that you have to travel for five new worlds specially created for this new project, they find all kinds of threats and enemy armies that will put things difficult at the beginning of our adventure, you with the help of Alysha a follower and Nerelia companion that is specially created and edited to help us win this new adventure.

Books and notes are on our way and guided us through the adventure, also would reveal us succulent rewards, weapons and armor, spells and accessories that will give us advantage over thousands of enemies that await us, you find them all will not be easy , but something is easy ?,

Death Mountain 2, only for Dragon bloods !!!

The realization of Chapter Three: The Lady Dark, is still early to talk about this future project, and will depend upon your comments.






To begin our adventure in Death Mountain Two have to find a messenger, your brand will be the one we see on the map at this point in the adventure, after this first meeting, our tour we anger revealing new areas in Skyrim we go visiting, before us five new worlds, allied and hostile, all these worlds are full care and full of details, will open five new to us, Five worlds to explore, live, die, and especially dream ...

The difficulty level of this adventure exceeds that of chapter one, those who have played the previous chapter Death Mountain shall bring a level of appropriate experience to this new venture, so I advise you to have about level 50 to start and survive in Death Mountain Chapter Two.

Since the beginning of the adventure and to its end, you will find hundreds of sites specially created for our character, houses, cottages, castles, forts, ships, etc ... all kinds of housing that can inhabit and so our adventure will be more enjoyable, some of these places must be conquered the enemy in these rooms have everything you need for your character, secure containers of all types and specially appointed where we can leave all our belongings.

To advance the adventure should be finding the notes and messages that will leave us the different characters, which will tell us the locations of the new zones and their respective keys that open, as you can see the structure of the missions is the same as previous mod, which leads to an intense search for these elements, to facilitate our search and because they are very large areas where you will have to look, I added to the coffers and various containers containing notes and keys adventure with a magical aura.

Which will make it stand out from everyone else and so we know that contains key elements for our adventure, these containers can be used as insurance for our belongings as everyone else without any problem.






LEGENDARY WEAPONS


During the course of the adventure we can begin a series of alternative searches, such as finding legendary weapons endowed with great power and magic effects , a number of weapons Daedric, weapons are scattered all worlds, so maybe not find them all in our first round of the mod, giving more opportunities to continue your search once finish Adventure travel, and return to visit the scenarios more closely to find them.


LEGENDARY ARMOR


Another special searches can begin is the legendary armor, this armor daedric is very special, every part of the armor scheme reinforces the skills, and thus raise the percentages of these skills to heights never imagined with this armor equipped the difficulty level of the game goes into more normal levels, for which you think the level of difficulty is very high, if you wear this armor it becomes quite simple, but you have search all parts of the armor.



FOLLOWERS


We will find followers from the beginning of our adventure that will help us win the many battles that lie ahead, each follower is trained in various fighting arts, we have the choice between mages and warriors, may shout for power which dominate dragon's league.
to the Time to leave his company to pursue and seek support from another follower, the latter return to the place where we recruit, whether in the world of Skyrim or any of the five new worlds, the follower will return home or the place from which it came from.


MERCHANTS


In urban areas, especially in the castles, towns, etc ... even in the fortress Death Mountian we can locate different merchants of various kinds, these merchants will put at our disposal various goods, so as to sell that we have found in travel, and in this way we can trade into new worlds without having to return for it to Skyrim.


SPECIAL URNS


Exist special urns, these urns can find different types, some can find all kinds of potions, and other of them can find weapons and armor.

These urns are scattered over the battlefield and hostile worlds, the objective of these urns or containers is to provide our character in case you need extra help with the elements they contain.

These types of urns have special names for distinguishing them from other, and have the ability to respawn, so you can return to them after the time, to return to pick up our rewards.


This is a small sample of what you can find, the rest depends on you and get wherever you want,
Good Luck !!!





Unlike the first chapter of the trilogy, this new adventure takes place not only in the world of Skyrim, in this new chapter we will look at five new world completely different from each other, from the shores of the bay rock dragon, to the forgotten forest the lost sanctuary, challenging the dangerous coast of Necros, while dodging the envestidas dragons when we went into the location nearby fortress Death Mountain, where only you can access by multiple skeletons bridges levitating above the ground hundreds of feet high, one false move and it's over.
If you survive even Necros, have to cross the dangerous labyrinths Sepulchre, extensive forbidden world beyond the skies Necros.

These worlds are made with great detail the maximum possible that allows Skyrim engine, reaching sometimes in certain areas, some momentarily slow PC, if any of these worlds perceive it this setback, save the game exit the game and re-load and the problems will be solved, is a minor setback to overcome this level of detail.

Every world has its own Navmeshed 100% finished, so all the followers and NPCs can be used without any problem, both on land and low the waters of the bay and seas of Necros.
Another important added to Death Mountain 2 is the LOD of the Immense worlds containing, all exclusively made ​​by grandmaster Mod Sanchez (ilpinfas)for this project and that enhance the beauty worlds, and to the danger of the Worlds most dangerous ever created.

All interior rooms and exterior both containing the various worlds may be inhabited and used by our own characters and followers in the game without any problem.

Then some of the features of the new worlds.




Alysha's home is the first player home to start the Aventura, located in Skyrim, it is a house that blends with the environment so it will be difficult to locate at first glance, the house contains two interior rooms.

A house with two floors, and underground cave, it is our main heroine of this chapter, it is Alysha an arcane mage that can recruit as a follower.

The house has everything you need for your character, interior and exterior areas of crafting, lots of specially designated containers, plates of arms, weapons, all types of furniture, operating mines to extract ore and also to improve our weapons, etc ...
In the stables of the house we find Alysha mount which can be used to ride to the most remote places.




The Rock Dragon Castle is a huge castle located in Skyrim, fullyedited with sixteen interior, the castle contains everything needed for the most demanding characters, it would be impossible to enumerate all features this impressive castle, so find out yourself.




The Venator is the only ship with which we can navigate through the world of Death Mountain2, is conceived as a player home, with a large interior that contains everything you need to save our most precious belongings and we can use in different worlds .
The ship also contains carfting area to create and improve our weapons and armor, kitchen, bedrooms, on the Venator find everything you need to navigate new areas.






In Dragon Rock Bay area find another castle in Skyrim, in the castle buildings you can find many merchants as well as a people to their feet with several houses, inn, armory, temples, etc ... with large numbers of citizens and security guards at all the coastal area.
In castle bay inhabits a very special one, is Alahios firstborn of Akatosh and guardian of the bay,the notes and books that you find along the adventure we reveal more of this special Dragon.
Under the waters of the bay you can also go looking for treasures in it together, as well as some other mission that will affect the adventure.




Lost Sanctuary is a very special and beautiful, full of thick forests and wildlife, but countless dangers, the guardians of the forest, prevent us from continuing on our way and we never get to old temple found in the depths of forest.




These hostile worlds are full of treasures hidden, both the indoor and the outdoor .

We will face Battles Epicas with hundreds of enemies, never vivid in Skyrim, enemies have a high level and have the ability to regeneration and shouts of power, if this were not enough the bosses are gifted by the maximum life the game allows, only for true Dragonborn if lograis complete this new chapter of my saga.

Good Luck




The creation of the worlds has been a very laborious and costly process, as they are very large areas of land and all of them have been created by hand, piece by piece placed in these new places.

All of them and in full has its respective Navmeshed for the NPCs and followers can use as if it were in Skyrim without any problem.
A minimum setback we can find in few cases these worlds, oblivious to the mod are loads of these scenarios, because due to the large number of items, the game could not load well on stage,


the solution is simple: enough just to save the game and load the game again and the stage will be loaded properly without any problem.
Thus when we find an element or part of the stage that has disappeared, simply save and reload our game and all sorted.

I´m sorry but, I can not do anything about it.







Todas estas nuevas áreas pertenecen a mundos hostiles y tendrás que descubrirlas por ti mismo y descubrir todos los secretos que esconden.

Aunque un dragón de sangre como tú no tendrá problemas para desafiar al enemigo, ¿verdad?


Guía de Death Mountain 2.

Guía del mod Death Mountain 2 en formato PDF. Úsala solo si no puedes seguir la aventura de Death Mountain 2. El archivo está disponible en esta publicación.





Puedes ver el vídeo realizado especialmente para Death Mountain 2










DISPONIBLE:
Inglés: Malakh Venatoris
Deutsche: Novem99




Solo necesitas Skyrim
No necesitas ningún otro mod, y ninguno de los DCL.
También se recomienda tener la última actualización de Skyrim.





Opción 1. Usa NMM (recomendado).
o
Opción 2. Simplemente extrae el archivo con Winrar o 7zip.
La carpeta de datos del mod contiene dos archivos uno esp. y bsa. Instala estos dos archivos manualmente en la carpeta de datos de Skyrim.
disfruta

VERSIONES:

Hay dos versiones del mod, la que usa usuarios de Skyrim y para usuarios que usan el DLC Dawnguard.

Las dos versiones tienen el mismo contenido, nada las distingue entre sí en términos de historial.

Versión normal: Para aquellos que usan solo Skyrim, no DLC.

Versión Dawnguard: Quienes usan DLC Dawnguard, esta versión corrige y mejora Navmeshed, la puerta Dwemer ubicada cerca del Castillo del Dragón de Roca.




Desactiva el archivo esp en el administrador de mods que prefieras (director predeterminado de Skyrim, NMM, etc.).
Elimina el archivo esp y bsa en la carpeta de datos de tu Skyrim.




Solo los mods pueden no ser compatibles con edificios que ocupan el mismo terreno en Skyrim.
El mod Ciudad Olvidada NO es compatible con Death Mountain 2.




Pregunte antes de usar cualquier recurso de Death Mountain y no lo suba a Steam Workshop ni a ningún otro sitio sin permiso.
Absténgase de distribuir una versión sin modificar de este mod sin mi permiso por escrito.
Contácteme para obtener permiso sobre temas no contemplados en estos términos.






Para más información, siga esta web:
Foro del equipo ObliSan
Blog del equipo ObliSan
Web del equipo ObliSan
Agradecemos a los miembros del equipo, sin cuya ayuda y apoyo este proyecto no sería posible.

Gracias:
Sanchez (ilpinfas)
Perdida

Gracias por la traducción
Inglés: Malakh Venatoris
Alemán: Novem99

EQUIPO OBLISAN 2013-2014