I guess I kind of made it up .. when I first started modding skyrim textures I noticed that I would spend so long getting rid of artifacts and re-introducing color depth, then as soon as I re-compressed to the recommended texture settings I'd end up with similar textures as vanilla. Turns out the lower dxt settings that nearly all games use is ~256 or less colors per pixel so no matter how well you clean a texture / add color depth what you end up with is similar annoying .gif type quality
This isn't really a bad thing, for a lot of textures it is unnoticeable and keeps textures using relatively low memory and fast to load.. my lossless versions are basically the same as formats like .bmp / tga / tiff etc, using 8 bits per channel instead of 8 bits for the entire image, so 16mil odd color options instead of 256... dxt also supports 16 bits per channel like I work in but even I find that a bit crazy for a game
Once I started releasing some mods with lossless versions I kind of figured why not do em all that way.. doesn't add a huge amount of work really (apart from mods where I have 10 different things that become 20 and a headache hehe).. how noticable the difference is depends very much on the texture. Some like this bow mod I don't remember any difference really.. generally I will say if I feel it is recommended or have lossless as the main download on mods where the difference is huge, apart from that I guess just play around and see what works.
I don't think it is completely unheard of to use higher bit depths in games for the odd texture that needs it, just some of my edits might not really need it.. if you have a titan and like the look tho why not eh ?
Edit: I was gonna try and make all my mods clearer.. think if you look at my darker volendrung I was playing around with a template for my description.. bleh tho, think skyrim and me are done for a while, finished my playthrough and witcher 3 is out hehe
I would like to know if this is the original model to replace the weapon, or a new weapon.I think more like it model,and the texture is very good,I can't draw like this.Good!
7 comments
I remember requesting this from you a while back, thanks again for making it happen!
Keep up the great work
and what exactly is "lossless compression"?? never seen that before
This isn't really a bad thing, for a lot of textures it is unnoticeable and keeps textures using relatively low memory and fast to load.. my lossless versions are basically the same as formats like .bmp / tga / tiff etc, using 8 bits per channel instead of 8 bits for the entire image, so 16mil odd color options instead of 256... dxt also supports 16 bits per channel like I work in but even I find that a bit crazy for a game
Once I started releasing some mods with lossless versions I kind of figured why not do em all that way.. doesn't add a huge amount of work really (apart from mods where I have 10 different things that become 20 and a headache hehe).. how noticable the difference is depends very much on the texture. Some like this bow mod I don't remember any difference really.. generally I will say if I feel it is recommended or have lossless as the main download on mods where the difference is huge, apart from that I guess just play around and see what works.
I don't think it is completely unheard of to use higher bit depths in games for the odd texture that needs it, just some of my edits might not really need it.. if you have a titan and like the look tho why not eh ?
Edit: I was gonna try and make all my mods clearer.. think if you look at my darker volendrung I was playing around with a template for my description.. bleh tho, think skyrim and me are done for a while, finished my playthrough and witcher 3 is out hehe