In that case, no, I did not add child-specific accommodations. As I said, I don't "do" children. I find them annoying enough in reality, and would rather not clutter up my fantasy escapism with them either.
If you know the FormID of the Child's Bed, you should be able to do console-swaps, and assign ownership to a given child. Otherwise, I'm greatly surprised there's not a mod to turn any home into adoption-friendly.
This looks and sounds awesome. Could you possibly add a map marker picture to show the exact location? Just to prevent potential mod conflicts, ya know?
I'm quite sure the location conflicts with another mod, if not several. The location didn't take much work to put a house on it because it's pretty flat, so there's a high chance someone else already has one there.
Given that, if mine does conflict, I can't move it without the possibility of conflicting with yet another mod, and then move it again only to conflict with yet another mod.
Only thing I can suggest is to look at it in the CK, then decide if it conflicts. If it does, relocate it to an area that doesn't conflict.
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Looks very nice btw.
If you can tell your kids to live anywhere, there's plenty of beds for them.
If you know the FormID of the Child's Bed, you should be able to do console-swaps, and assign ownership to a given child. Otherwise, I'm greatly surprised there's not a mod to turn any home into adoption-friendly.
Added Armorer Workbench to inner tower room (the one with the Anvil).
Added 3 dagger display cases to the East towers (each case holds 5 daggers).
Added storage for the Alchemy and Enchanting workstations.
Given that, if mine does conflict, I can't move it without the possibility of conflicting with yet another mod, and then move it again only to conflict with yet another mod.
Only thing I can suggest is to look at it in the CK, then decide if it conflicts. If it does, relocate it to an area that doesn't conflict.