Skyrim

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DrNewcenstein

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DrNewcenstein

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8 comments

  1. slotharingia
    slotharingia
    • member
    • 4 kudos
    Nice looking mod. Sadly Skyrim crashed to desktop whenever I tried to enter. No other player homes were installed, but several quest mods.
  2. Balloran
    Balloran
    • supporter
    • 4 kudos
    Can it house children, and if so how many? is it compatible with Hearthfire multiple adoptions by TMPhoenix?
    Looks very nice btw.
    1. DrNewcenstein
      DrNewcenstein
      • member
      • 3 kudos
      I don't do the adoption thing, so I'm not sure if it will work with kids. I have enough troubles with adults :lol:

      If you can tell your kids to live anywhere, there's plenty of beds for them.
    2. Balloran
      Balloran
      • supporter
      • 4 kudos
      they have to be 'children's beds with a chest/wardrobe by the bed [assigned to?]
    3. DrNewcenstein
      DrNewcenstein
      • member
      • 3 kudos
      In that case, no, I did not add child-specific accommodations. As I said, I don't "do" children. I find them annoying enough in reality, and would rather not clutter up my fantasy escapism with them either.

      If you know the FormID of the Child's Bed, you should be able to do console-swaps, and assign ownership to a given child. Otherwise, I'm greatly surprised there's not a mod to turn any home into adoption-friendly.
  3. DrNewcenstein
    DrNewcenstein
    • member
    • 3 kudos
    Updated 9-21-2014

    Added Armorer Workbench to inner tower room (the one with the Anvil).

    Added 3 dagger display cases to the East towers (each case holds 5 daggers).

    Added storage for the Alchemy and Enchanting workstations.
  4. NEKOSHAMA
    NEKOSHAMA
    • member
    • 30 kudos
    This looks and sounds awesome. Could you possibly add a map marker picture to show the exact location? Just to prevent potential mod conflicts, ya know?
    1. DrNewcenstein
      DrNewcenstein
      • member
      • 3 kudos
      I'm quite sure the location conflicts with another mod, if not several. The location didn't take much work to put a house on it because it's pretty flat, so there's a high chance someone else already has one there.

      Given that, if mine does conflict, I can't move it without the possibility of conflicting with yet another mod, and then move it again only to conflict with yet another mod.

      Only thing I can suggest is to look at it in the CK, then decide if it conflicts. If it does, relocate it to an area that doesn't conflict.