future plan would be non-vanilla hair for the females. but i'd make it optional file.
I'm currently experimenting this mod if I could make the NPCs non-respawning but would resurrect when they die. Fingers crossed if this proves successful I'd upload the update. Which means I'd have to make random farm clothes as default wear and just an iron knife for defense. It's the players challenge to build them into a formidable army.... er.... warband.
NEED HELP ASAP I went to the drunken huntsman in white run saw many people one option I had to talk with them is follow me I need help he said I already got someone problem in my first housecral or something she is like cant go out from a lair something like that so help where can I get this dame army ?!
can u plz make a separate file so all the followers can be in like a camp or a fort like what was said in a previous comment/post? i dont like haveing to go to all the inns so call me lazy but with mixed unit tactics getting every one takes forever....
If you could make it possible for them to equip custom armor and keep it without removing it even when you leave them, it would be great! Would very much like to dress them up in some more awesome armor and have an army of badasses! The mod is already half perfect!
Hey does anyone know if this army will wear custom armour? The leather and iron armour renders them lowly peasants. While outfitting them with fine custom knight armour will truly make them worthy of being the Dragonborn's elite task force. I would like to give them custom armour to wear and I heard that when they respawn they no longer wear such armour?
Issue with this mod is that because of the respawn the Armour you have given them vanishes once they respawn, pointless really, shame because its right up my street
This seens a pretty good mod! I use another one like this, Randomized and Respawning Followers. Only problem it has is when the respawn time is up, your follower goes puff. Gonna install this mod now, give feedback later!
At the time I noticed the bug with the respawning of the other mod, I had cell respawn set to 3 days and 5 days cleared cells, from Immersive Creatures. Probably a engine feature we have to live with if we want respawning followers!
No gray face bug on the first release! Also the mod is clean (Tes5Edit). Very good indeed! Will keep it, having mercenaries is proving a necessity with my new mod setup.
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I'm currently experimenting this mod if I could make the NPCs non-respawning but would resurrect when they die. Fingers crossed if this proves successful I'd upload the update. Which means I'd have to make random farm clothes as default wear and just an iron knife for defense. It's the players challenge to build them into a formidable army.... er.... warband.
Gonna install this mod now, give feedback later!
No gray face bug on the first release! Also the mod is clean (Tes5Edit). Very good indeed! Will keep it, having mercenaries is proving a necessity with my new mod setup.