I'm starting to understand what so many others here are saying: this really 'is' a better mod than Immersive Artifacts. I don't understand why Zim abandoned it...
I agree with you, this one is far better, damn the Gauldur amulet in particular is a boon as it basically grants the player a free player house you can access anywhere, anytime. i have no idea why it was abandoned.
I know, right? All of the artifacts introduced from this mod look and function uniquely! If only Bethesda still gave a damn about doing that in the base games...
Hello guys! I was port that amazing mod to SSE. Here you got link: https://www.nexusmods.com/skyrimspecialedition/mods/37398/ Zim give me the permission <3
I like this version better, all the artifacts are actually unique and interesting as opposed to the new one that just has passives for most of the armor.
I know this mod is discontinued, but I was wondering if anyone had this problem I just discovered. You have the full Galdur's Amulet, you try to use crafting station... and then you're spontaneously transported into or out from the Refuge, depending on if you used a station in the Amulet or outside of it.
I've always wondered that. It seems a running curse that when I find a mod I like, it gets taken down, discontinued, goes un-ported. :/ Trying to re-mod SE has been a bit of an exercise in frustration where all the mods I dislike are being ported like wildfire and the ones I want almost never are. Time to learn how to do it myself, I guess.
ED: Searched around on Bethesda's website and can't find the CK anywhere. >_< I'll keep trying here and there. Going to need to learn how to do it one of these days.
Log into bethesda.net (yes, you need an account for the SE creation kit), download the bethesda.net launcher and the creation kit from within the launcher. The ck can run without the launcher if you have opened it through the launcher at least once
The effect of the Gauldur Fragment of Power increases the magnitude of all magic effects and enchantments, isn't it supposed to only apply to melee and destruction? Is there anyway to fix that in TES5Edit ?
Edit: I fixed it by going into TES5Edit and add conditions to ZGA_Gauldur_PowerPerk to increase only the magnitude of destruction spells: https://image.prntscr.com/image/2rSy7o_hQVqnJplm90DWSg.png https://image.prntscr.com/image/fITDgX2pQSKMnZswMsFiCg.png ' To fix the increased health, magicka and stamina go to Magic Effect , find all "Gauldur" things that has Magic Skill set to restoration and change to none: https://image.prntscr.com/image/ym2shrAcS8C3PQyL8qKM_Q.png
IMO, like a lot of others, this version is vastly superior to the alternative "Zim's Immersive Artifacts".
I've had Gauldur Amulet Improved in my load order for over a year, but since moving to SSE it isn't available and so I've unfortunately had to download someone else's (inferior) version of boosting this amulet!
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i have no idea why it was abandoned.
I know, right? All of the artifacts introduced from this mod look and function uniquely! If only Bethesda still gave a damn about doing that in the base games...
I was port that amazing mod to SSE. Here you got link: https://www.nexusmods.com/skyrimspecialedition/mods/37398/
Zim give me the permission <3
Any takers? And is there a possible fix?!
ED: Searched around on Bethesda's website and can't find the CK anywhere. >_<
I'll keep trying here and there. Going to need to learn how to do it one of these days.
The ck can run without the launcher if you have opened it through the launcher at least once
Edit: I fixed it by going into TES5Edit and add conditions to ZGA_Gauldur_PowerPerk to increase only the magnitude of destruction spells:
https://image.prntscr.com/image/2rSy7o_hQVqnJplm90DWSg.png
https://image.prntscr.com/image/fITDgX2pQSKMnZswMsFiCg.png
'
To fix the increased health, magicka and stamina go to Magic Effect , find all "Gauldur" things that has Magic Skill set to restoration and change to none:
https://image.prntscr.com/image/ym2shrAcS8C3PQyL8qKM_Q.png
Now the amulet works as intended.
I've had Gauldur Amulet Improved in my load order for over a year, but since moving to SSE it isn't available and so I've unfortunately had to download someone else's (inferior) version of boosting this amulet!