This page was last updated on 21 February 2015, 10:45PM
Changelogs
Version 2.1.1
Fix: a couple variables in randomization were not being reset causing occasional premature script termination
Fix: type mismatch in class bonus randomization
Reworked random weighting in config files to accomodate new randomization routines
Rewrote randomization routines because papyrus was choking on routines introduced in 2.0.0
Fix: corrected spelling mistakes in Enchanting Class Skill description
Version 2.1.0
Perkus Maximus support
Version 2.0.0
rewrote over half of main script to take advantage of PapyrusUtil 2.8
main script reduced by about 1000 lines of code
data for random weighting now contained in user changeable json files thanks to PapyrusUtil 2.8
update random weighting for ESP Races 1.3.1 and 2.0.0
Version 1.1.2
fixed Unarmored description inconsistencies
Unarmored now gives a 100 armor rating when using SkyRe
fixed Agent receiving Assassin Class ability
Version 1.1.1
fix: squashed a bug introduced in 1.1 that caused class abilities to be removed on script cleanup
Version 1.1
fix: no more double menus and double skill reduction in Custom Class selection
custom classes now randomize unselected items instead of giving an error and forcing player to choose
custom classes can now select a Class Ability within their specialization
created random birthsign selection options
fix: 3E Warrior birthstone now also affects crossbows
fix: Silver Tongue Agent Ability is now applied in a magic effect script rather than in the initialization script (the former (kearsage's) implementation caused the Silver Tongue Ability to have no in game effect unless you were an Agent)
Stealth specialists with Speechcraft as a major skill now get a bonus to persuasion instead of intimidation