Skyrim

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SilentResident

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SilentResident

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385 comments

  1. Pyrefly42
    Pyrefly42
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    So when you say this mod is 0% compatable with Immersive Citizens...what do you actually mean? Do NPCs get trapped and are never heard from again? Does the Navmeshing not work? Does it cause the game to crash?
    1. juanfi
      juanfi
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      Dont know of other problems, but some times followers get stuck in a corner or in the midle of the road, it is quite anoying.
    2. KainThePheonix
      KainThePheonix
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      This mod has major Nav Mesh issues. It also looks like it is abandoned and will never be finished. There are better road files out there. This is wholly incompatible it seems with most mods.
    3. xGMVx
      xGMVx
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      Could you kindly provide a better one? Nothing too fancy though, I'm still using the same old PC I had when I first installed my mod and I'm just now recovering from a 1TB HDD dying in 2018. But yeah all the road fixes, especially those near Riften are just a MUST for me. 
    4. MoonKhajiit
      MoonKhajiit
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      @xgmv Blended Roads
  2. mezuss
    mezuss
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    Modded content looks great, thank you. It's sad though that I can't use SkyBeRoads with Touring Carriages, I just came here and read "0%
    compatibility".

    I used both mods for a while without realizing the incompatiblity until yesterday: I travelled from Winterheld to Whiterun and the travel was going fine [and funny as usual when you see npc's and wolves flying around when they get in the way of the carriage] BUT the carriage got stuck just before crossing the last "new" bridge near Whiterun. So I just had to get off and finish the travel on foot.
    No crash , no ctd, just that.
    1. Saggaris
      Saggaris
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      There is the option to go through to the trouble spot and then tell the Driver to wake you up when you get there, I used to do that, that way you can still enjoy part of the journey
    2. MoonKhajiit
      MoonKhajiit
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      Disable the new parts of the bridge (with "makrfordelete")  so you can still use both mods together. You only need to get rid of the new bridge. Select the new pieces of the bridge use "disable" to check if you selected the correct object, if the object is right then don't click anything else and enter "markfordelete", if you disabled an incorrect object enter "enable".
  3. laomaster
    laomaster
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    I just love your mod. It's kinda sad there are some incompatibilities with Settlement Expanded & Imperial Stone-The Forts of Skyrim Redone decided to be incompatible with yours.
    1. mezuss
      mezuss
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      arrgh didn't mean to hit reply
  4. Rammsestein
    Rammsestein
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    I assume this is still incompatible with Immersive Citizens AI overhaul?
  5. kieron10
    kieron10
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    This mod does not download anymore, comes back with error everytime, both vortex and manual
    1. klydeking
      klydeking
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      Just downloaded fine for me. Probably a Nexus issue.
  6. jakeninja04
    jakeninja04
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    hey thanks i am a road wanderer and im done with the bland unoriginal roads bethesda had nice job 10/10
  7. Rexidexi
    Rexidexi
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    So... @ Whiterun the new stuff at the bridge dissapears if I go somewhat far away. Does this have to do something with the lod?
    1. Shpoovy
      Shpoovy
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      Use TES5LodGen here on Nexus to generate new LODs based on modded assets.
    2. KainThePheonix
      KainThePheonix
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      Has nothing to do with this mod. You seem to be describing simple pop-in which happens to LOD and billboards at a distance.
  8. Denneisk
    Denneisk
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    During the intro sequence (I like playing the intro), there's some weird glitching with the carriage and the ground. I can just reenable the mod later, but I think you'd prefer that noted.
    1. RalleYTN
      RalleYTN
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      Did you enable V-Sync? If not, try enabling V-Sync. Physics glitch out when you go over 60 FPS.
  9. aafreak
    aafreak
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    truly its not compatible with Touring Carriages and Immersie Citizen Ai ?
    1. Eiery
      Eiery
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      This mod either messes up or edits navmeshes with TC and SIC. In other words, the npc's and followers get stuck or just stop in the middle of a road or bridge. It really REALLY sucks because this mod is beautiful. I had to uninstall because of SIC (I can't go back to vanilla AI now)
      And just to clarify, I tested this mod with TC and SIC and it was....insanity...to say the least. Also very funny considering the carriage ran over a women and she went flying. ^^.

      Ironically enough, this mod page says 0% compatibility with SIC, but SIC's page says only SLIGHT incompatibilities.
    2. Atardecer
      Atardecer
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      From the description:

      "It does not do any navmesh/pathfinding edits. Uses NavCut Collision Markers instead".

      incompatibility with TC is just that it adds stuff to roads and may get in the way of the carriage as its travelling. Worst you'll get with ICAIO is some NPCs bumping into some stuff and making their way around things a bit longer. Dont think its a gamebreaker.

      @ZeGauntlet
      Not sure why you're referring to SIC.
    3. TheMud
      TheMud
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      Well, either the claim is false or there's just some other incompatibility, because the issues people are having are NOT simply having things in the way. People wouldn't be having issues with NPCs refusing to cross the bridge near Whiterun otherwise.
  10. archerarcher
    archerarcher
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    Just found this promising mod... what exactly causes the incompatibility with "Immersive Citizens - AI Overhaul"? is it the navmesh?
    1. arahat
      arahat
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      I too wonder about this. Has anyone tried them together? What goes wrong? By comparison, it is easy to understand why Touring carriages is incompatible. TC also doesn't work with Enhanced landscape since it too adds objects to the roads.
    2. Etoinks
      Etoinks
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      ive been using Immersive citizens and Better roads for 100+ hours, no issues from them.