So when you say this mod is 0% compatable with Immersive Citizens...what do you actually mean? Do NPCs get trapped and are never heard from again? Does the Navmeshing not work? Does it cause the game to crash?
This mod has major Nav Mesh issues. It also looks like it is abandoned and will never be finished. There are better road files out there. This is wholly incompatible it seems with most mods.
Could you kindly provide a better one? Nothing too fancy though, I'm still using the same old PC I had when I first installed my mod and I'm just now recovering from a 1TB HDD dying in 2018. But yeah all the road fixes, especially those near Riften are just a MUST for me.
Modded content looks great, thank you. It's sad though that I can't use SkyBeRoads with Touring Carriages, I just came here and read "0% compatibility".
I used both mods for a while without realizing the incompatiblity until yesterday: I travelled from Winterheld to Whiterun and the travel was going fine [and funny as usual when you see npc's and wolves flying around when they get in the way of the carriage] BUT the carriage got stuck just before crossing the last "new" bridge near Whiterun. So I just had to get off and finish the travel on foot. No crash , no ctd, just that.
There is the option to go through to the trouble spot and then tell the Driver to wake you up when you get there, I used to do that, that way you can still enjoy part of the journey
Disable the new parts of the bridge (with "makrfordelete") so you can still use both mods together. You only need to get rid of the new bridge. Select the new pieces of the bridge use "disable" to check if you selected the correct object, if the object is right then don't click anything else and enter "markfordelete", if you disabled an incorrect object enter "enable".
I just love your mod. It's kinda sad there are some incompatibilities with Settlement Expanded & Imperial Stone-The Forts of Skyrim Redone decided to be incompatible with yours.
During the intro sequence (I like playing the intro), there's some weird glitching with the carriage and the ground. I can just reenable the mod later, but I think you'd prefer that noted.
This mod either messes up or edits navmeshes with TC and SIC. In other words, the npc's and followers get stuck or just stop in the middle of a road or bridge. It really REALLY sucks because this mod is beautiful. I had to uninstall because of SIC (I can't go back to vanilla AI now) And just to clarify, I tested this mod with TC and SIC and it was....insanity...to say the least. Also very funny considering the carriage ran over a women and she went flying. ^^.
Ironically enough, this mod page says 0% compatibility with SIC, but SIC's page says only SLIGHT incompatibilities.
"It does not do any navmesh/pathfinding edits. Uses NavCut Collision Markers instead".
incompatibility with TC is just that it adds stuff to roads and may get in the way of the carriage as its travelling. Worst you'll get with ICAIO is some NPCs bumping into some stuff and making their way around things a bit longer. Dont think its a gamebreaker.
Well, either the claim is false or there's just some other incompatibility, because the issues people are having are NOT simply having things in the way. People wouldn't be having issues with NPCs refusing to cross the bridge near Whiterun otherwise.
I too wonder about this. Has anyone tried them together? What goes wrong? By comparison, it is easy to understand why Touring carriages is incompatible. TC also doesn't work with Enhanced landscape since it too adds objects to the roads.
385 comments
compatibility".
I used both mods for a while without realizing the incompatiblity until yesterday: I travelled from Winterheld to Whiterun and the travel was going fine [and funny as usual when you see npc's and wolves flying around when they get in the way of the carriage] BUT the carriage got stuck just before crossing the last "new" bridge near Whiterun. So I just had to get off and finish the travel on foot.
No crash , no ctd, just that.
And just to clarify, I tested this mod with TC and SIC and it was....insanity...to say the least. Also very funny considering the carriage ran over a women and she went flying. ^^.
Ironically enough, this mod page says 0% compatibility with SIC, but SIC's page says only SLIGHT incompatibilities.
"It does not do any navmesh/pathfinding edits. Uses NavCut Collision Markers instead".
incompatibility with TC is just that it adds stuff to roads and may get in the way of the carriage as its travelling. Worst you'll get with ICAIO is some NPCs bumping into some stuff and making their way around things a bit longer. Dont think its a gamebreaker.
@ZeGauntlet
Not sure why you're referring to SIC.