Skyrim

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Created by

Skyla

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Skylaskyrim

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99 comments

  1. Violence92
    Violence92
    • supporter
    • 5 kudos
    Please port them to SSE.
  2. srmacbobs
    srmacbobs
    • member
    • 0 kudos
    By the way I can't believe I'm the only one that noticed this. Aparently the CBBE version has the wrong body texture file, it just doesnt match the body, specially around the nipple area. I even tried replacing it with the texture from the UNP version and it looked exactly the same.
    1. ShawnDriscoll
      ShawnDriscoll
      • member
      • 82 kudos
      I fixed my textures, I don't remember how though it's been so long ago. They all look great in my YouTube vids. Search for SKY Dryad Followers.
    2. srmacbobs
      srmacbobs
      • member
      • 0 kudos
      Any idea how I could do it? That stuff is really bothering me.
    3. skifer1
      skifer1
      • member
      • 0 kudos
      +
  3. srmacbobs
    srmacbobs
    • member
    • 0 kudos
    So, is this coming to SSE?
  4. MachinaVox
    MachinaVox
    • premium
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    Is there any hope of having this mod converted to SSE? I tried and couldn't make it happen. I have a hunter character and these followers would be so great. Cheers!
    1. thunderscats
      thunderscats
      • member
      • 0 kudos
      Yeah I really hope this flops over to SSE. Great mod, I used to love these followers.
    2. brady17432
      brady17432
      • supporter
      • 0 kudos
      Yes Please
    3. st15
      st15
      • member
      • 0 kudos
      +
    4. Sergiu1989
      Sergiu1989
      • member
      • 1 kudos
      just hope to see them in SSE.
  5. OvidiuHiei
    OvidiuHiei
    • supporter
    • 0 kudos
    Will you be porting this to Skyrim SE?
  6. ciathyza
    ciathyza
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    • 421 kudos
    Would it be possible to provide a patch that places the Dryads into the forest somewhere, where they belong, instead of the Dragon Reach castle? That would be more immersive.
    1. vvk78
      vvk78
      • member
      • 80 kudos
      Yeah, +1 to this request.

      Eldergleam Sanctuary, Shadowgreen Cavern, Evergreen Grove, Ancestor Glade would be great places to encounter each of these enchanting Dryad nymphs and maybe a fourth male Dryad!
  7. PanicLedisko
    PanicLedisko
    • member
    • 1 kudos
    Omg these ladies are absolutely gorgeous!! I wish we could have this beautiful race in fallout 4, I'm such a sucker for antlers/horns and elven-ears!!!!! Great job on these amazing ladies!!! They're making me want to play skyrim all over again haha
    1. Aarguitar
      Aarguitar
      • premium
      • 6 kudos
      Yeah it's great, no idea how I never came across them before.
  8. Ethura
    Ethura
    • member
    • 0 kudos
    very nice mod, they do their role in combat, or better than me.

    there's just one thing I'd like to know ... their ears, what's the mod from? for no vanilla race has any ears like this, and I wish I could plant them on my character who is also a Dryad.
    (If these ears are homemade, well done,)
  9. godescalcus
    godescalcus
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    • 63 kudos
    Hey, Skyla! I'm eager to test these beautiful followers in my game. Just wanted to say I ran xEdit and found errors in a follower wanderer quest:
     
    Spoiler:  
    Show
    [00:02] Checking for Errors in [A8] SKY_Dryads.esp
    [00:02] AAA_FollowerWander [QUST:A80065A6]

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03021290] < Error: Could not be resolved >

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03021290] < Error: Could not be resolved >

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302E48A] < Error: Could not be resolved >

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0301C1CD] < Error: Could not be resolved >

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302A3F0] < Error: Could not be resolved >

    [00:02]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0301C1CC] < Error: Could not be resolved >

    [00:02]     QUST \ Quest Dialogue Conditions \ Conditions \ Condition \ CTDA -  \ Parameter #1 -> Found a NULL reference, expected: FACT

     
    I'm trying to merge several follower mods and have to fix this, is it ok to delete the quest altogether or will it break the AI? I'm unable to find the correct references using xEdit. It also makes reference to a followerwandererscript that's not in the package - but I've seen it in the Followers Can Relax mod.
  10. destineytot
    destineytot
    • member
    • 0 kudos
    I'm having an issue where the swirling leaf glitch is present, and even the optional fix file isn't working for me. I completely uninstalled all the files related to this mod, and the leaf glitch is still present. Using the "sexchange" console command fixes it briefly, but when I return to first-person POV, the swirling leaves come back. I've tried using "player.add/remove spell" console commands to get rid of the leaves as well, but nothing is working. I think the swirling leaves have to do with the identification of the Dryad followers (in this case, Myst). I would appreciate any feedback and help on this issue.
    1. ShawnDriscoll
      ShawnDriscoll
      • member
      • 82 kudos
      That's weird. I haven't seen any glitches with spells from this mod. Been using it for over a year now in my videos.