About this mod
A Multiple location portal Spell, fully expandable, and in master form
- Permissions and credits
by
Rex1029 aka Pan Dragondagger
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The file is a complete overhaul to my Multiportal file, allowing more work to be done, and is expandable.
Note : There are 2 different files. You only need 1 of them. Do NOT get both! They WILL conflict with each other. See below for details.
Options :
1.0 : Has all above locations. You can portal to them without significant issue. (Some do require quest completion to get access)
1.0V : As the above, but requires you to visit the location before you can portal there.
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How do you get it?
Go do Dawnstar. Behind one of the houses on the way to the DB Sanctuary, there is a barrel. In the barrel, you will find a book. Read the book, and you will get the spell.
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How is it implemented ?
You cast the spell.
It will summon a creature.
That creature will ask you where you want to go.
When finished with selection, it will say the selection is verified, and send you to your selected location.
Note : I have selected a Flame Atronach for the default.
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Locations available?
Cities
All 9 vanilla main cities
Daedric Shrines
Azura / Boethia / Mehrunes Dagon / Meridia / Peryite
Guilds
Bard
Companion
Underforge / Jorrvaskr
DB
Falkreath Sanctuary / Dawnstar Sanctuary
Mage
Courtyard / Library / Archmage Quarters / Atronach Forge
TG
Cistern / Nightingale Hall / Twilight Sepulcher
Homes
All Vanilla Homes (Does restrict you to having a key)
Settlement
Farm
Loreius Farm / Sarethi Farm
Inn
Dragonbridge / Fort Dunstad / Ivarstead / Kynesgrove / Nightgate / Old Hroldan / Riverwood / Rorikstead
Mill
Half Moon / Heartwood / Anga's Mill / Mixwater / Solitude
Special Locations
Eldergleam / High Hrothgar / Ragged Flagon / Sky Haven Temple / Solitude Docks / Thalmor Embassy / Hall of Vigillants
Standing Stones
(All of them)
Orc Strongholds
(All 4)
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Troubleshooting :
I have put in a few troubleshooting workarounds already, to prevent breaking the game. (Mostly in DB and Mage quest lines). Some tweaks are needed to prevent corruption and breaking the game. This has been incorporated as alternate destination points nearby, or a complete cut of the branch, or dialogue.
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Additions :
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HM Megaportal DG
NOTE : Due to many of these being quest released, you must either go there first, or do that quest. There will not be 2 versions of this file.
Note : Since you have already been to Fort Dawnguard, you already know the location. I have permitted you to go there even after you are a vampire. It makes no sense for you to loose that information, just because the people there don't like you... Of course... I haven't changed them at all either, so they may be more than happy to kill you, and any invulnerability will still be there. YOU HAVE BEEN WARNED! :) :P ... With that in mind, I HAVE permitted you access to the prisons in CV, for the same reason, to be fair. Besides, when the quest line is over, you can go there without issue anyways.
Adds the following new locations for the destination.
Fort Dawnguard
Out Front / Entry Way / Kennel
Castle Volkihar
Out Front / Entry Way / Prison / Courtyard / Balcony
Misc
Ancestor Glade (outside) / Icewater Jetty / Falmer Temple (Arrowmaker)
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HM Megaportal HF
Adds the options for the three buildings you make for the Hearthfires DLC.
Note : There is no VISIT version for this one, since you have to make each door anyways. If the front door is not made, you won't be able to get in.
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HM Megaportal DB
This file has 2 versions. Visit, or non-visit. Only install ONE of them.
1.0 = No visit needed
1.0V = Visit required
This adds the following locations from Solstheim.
Solstheim Camps
Frostmoon / North Shore / Ramshackle Trade / Thirsk Mead Hall / Whiteridge
Solstheim Settlements
Raven Rock / Skaal Village / Tel Mithryn
Solstheim Stones
Water / Earth / Beast / Sun / Wind
Solstheim Home
Your home in Raven Rock, once the quest is completed
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Updates :
The BSA & BSL file has all the BSA and BSL for all of the mods. Put them in the " / Data / " directory, like normal for the actual mod.