Like some others have said, where can we find the textures for some of these items like the maps? one has a texture path of: dbm resources\maps\zcaogbmap.dds which is not included in the pack. Would I be correct in assuming that the "dbm" stands for DragonBorn Museum? Just a guess. I can only imagine how busy you are with Legacy, so no rush. And thanks for both mods. REALLY THANKS! Legacy is LIFE! lol I just really want to see what some of these maps/items/jars look like.
Where are the textures for this mod? Lots of purple when putting them in ck. There is one texture in the texture folder for this mod armourstand and armourstand_n.
Sorry for the late reply, Legacy keeps me busy most the time so I rarely check here.
The issue with missing textures is that they HAVE to be placed in their specified folders. You can place meshes anywhere inside the mesh folder you want, but textures have to have their folder where they are intended because the mesh looks for a specific directory for the textures. So for example you could put a custom chair mesh that normally is in /Meshes/Furniture/MyFancyChair into /Meshes/MyChair instead but you cannot move /Textures/Furniture/MyFancyChair into another folder because the mesh itself has paths set up for the texture locations. If you change them in NifSkope then it's find to move them, but they have to remain where the mesh thinks they are or they just won't show up
There are a couple of textures that are missing. In Nifskope the file path is looking for 'textures\jarhunttx\', but in the downloaded folder, it doesnt exist. Can you check it pls.
Right, so I can set up a meshes folder in my Skyrim data folder, and I can set up a different folder in the meshes folder to separate the different resource's meshes, but I guess I'm having a hard time with the "set up a static" step?
When it comes to your objects, it seems like there are times when parts of the objects don't have textures in CK (haven't checked in game yet). For other mod resources, the texture doesn't load at all. But I have meshes, so that's something with CK right?
Hmmm I'll have a looksie, it's possible I'm missing something on the bows because they are skinned and boned for movement, so another setting may be needed.
In CK when I run the Havok Sim on weapons like: nordicbowDISP.nif it bounces all over the cell. It seems fine in game. Is this normal for CK to behave as if your stuff is not static?
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which is not included in the pack. Would I be correct in assuming that the "dbm" stands for DragonBorn Museum? Just a guess. I can only imagine how busy you are with Legacy, so no rush. And thanks for both mods. REALLY THANKS! Legacy is LIFE! lol I just really want to see what some of these maps/items/jars look like.
The issue with missing textures is that they HAVE to be placed in their specified folders. You can place meshes anywhere inside the mesh folder you want, but textures have to have their folder where they are intended because the mesh looks for a specific directory for the textures. So for example you could put a custom chair mesh that normally is in /Meshes/Furniture/MyFancyChair into /Meshes/MyChair instead but you cannot move /Textures/Furniture/MyFancyChair into another folder because the mesh itself has paths set up for the texture locations. If you change them in NifSkope then it's find to move them, but they have to remain where the mesh thinks they are or they just won't show up
If you place it in /meshes/myfolder and set up a static it should have a category under statics called "myfolder"
When it comes to your objects, it seems like there are times when parts of the objects don't have textures in CK (haven't checked in game yet). For other mod resources, the texture doesn't load at all. But I have meshes, so that's something with CK right?