Do you plan on porting this to SSE?I can't have mark look any other way but how you have him look in your mod.Hell this goes for the rest of them as well.I have all your character edit I think.
Please share how you did it. I do not understand anything in the Creation Kit. I tried, but it is too complicated, maybe you at least have a link to the conversion tutorial or add your mod for SE on nexusmods? Please, help
I wouldn't want to share the converted mod without the author's permission, so I'll try to explain the conversion process to the best of my abilities. It's been a while, so I'll try to remember how I did it Aside from Creation Kit, you'll also need NIF Optimizer: https://www.nexusmods.com/skyrimspecialedition/mods/4089/
Download the mod manually and unpack it. The content is Data folder, and it's best if you unpack it to the same folder where you saved NIF Optimizer for easier accessibility. Launch NIF Optimizer. These boxes are checked by default: Clean Skinning, Calculate Bounds, Remove Parallax. There is an unchecked box with red title Head Parts Only - check it. Click Browse and find the Data folder with the mod, go to textures subfolder. Make sure that Sub Folders box next to Browse is checked. After you've selected the textures subfolder, click Scan Textures. This is how we're making sure that textures are converted to SE. The Optimizer will do its thing and you're done there. Mind that this step maybe isn't necessary, because I can't remember whether the textures are already compatible. Play it safe, just in case. I checked the meshes in NifScope and they're fine, so you can skip that part. NifScope also offers possibilities to change stuff, but Marcurio is already fabulous enough and it would be a shame to meddle with the modder's awesome work. Now repack the mod into an archive: select the folder Meshes, the folder Textures and the file [+]K's_Marcurio[+].esp, and pack them back into .rar or .zip, whichever you normally use. Open your Mod Manager of choice and install it like you would any other mod. When that's done, launch Creation Kit. In the upper left corner there is a folder icon - click on it. On the window that pops out, click twice on the Update.esm box to check it. Scroll down through your installed mods to find [+]K's_Marcurio[+].esp and then click on it twice as well. Now click on the button Set as Active File and then OK. CK will now convert this mod to suit the game. It will sprout a bunch of error screens but just ignore them (click Yes to All). When it's done and the window with the list of errors appears, do the OK on it as well. Now go to upper left corner and click File, and in the menu click Save. Perhaps more error screens will appear, ignore them as well. When it's finally done, exit CK and you're done. Play with your new gorgeous Marcurio in SE!
I hope the memory serves me well and that I managed to explain well. Let me know if it works
Hey...Great boy, I really love his face...Just a problem... That didn't work with me I tried the both version and the NMM and Manual installation but that still don't work....And I don't know why... Maybe have you an explanation?
I'm too used to most of the faces already to use your mods, however they look great. Handsome and yet enough natural to not just look so far into video game territory, etc.
I love the screenshots of him winking. xD What a stunning overhaul of Marcurio, now I'm gonna regret having to brawl with him (Farkas, why did you make me do this for the job?!)
37 comments
YOUTUBE: Skyrim Creation kit (Custom NPC Grey Face mismatch texture bug FIX)
EDIT: Ported it myself. Easy as pie.
It's been a while, so I'll try to remember how I did it
Aside from Creation Kit, you'll also need NIF Optimizer: https://www.nexusmods.com/skyrimspecialedition/mods/4089/
Download the mod manually and unpack it. The content is Data folder, and it's best if you unpack it to the same folder where you saved NIF Optimizer for easier accessibility.
Launch NIF Optimizer. These boxes are checked by default: Clean Skinning, Calculate Bounds, Remove Parallax. There is an unchecked box with red title Head Parts Only - check it. Click Browse and find the Data folder with the mod, go to textures subfolder. Make sure that Sub Folders box next to Browse is checked. After you've selected the textures subfolder, click Scan Textures. This is how we're making sure that textures are converted to SE. The Optimizer will do its thing and you're done there. Mind that this step maybe isn't necessary, because I can't remember whether the textures are already compatible. Play it safe, just in case.
I checked the meshes in NifScope and they're fine, so you can skip that part. NifScope also offers possibilities to change stuff, but Marcurio is already fabulous enough and it would be a shame to meddle with the modder's awesome work.
Now repack the mod into an archive: select the folder Meshes, the folder Textures and the file [+]K's_Marcurio[+].esp, and pack them back into .rar or .zip, whichever you normally use. Open your Mod Manager of choice and install it like you would any other mod.
When that's done, launch Creation Kit. In the upper left corner there is a folder icon - click on it. On the window that pops out, click twice on the Update.esm box to check it. Scroll down through your installed mods to find [+]K's_Marcurio[+].esp and then click on it twice as well. Now click on the button Set as Active File and then OK. CK will now convert this mod to suit the game. It will sprout a bunch of error screens but just ignore them (click Yes to All). When it's done and the window with the list of errors appears, do the OK on it as well. Now go to upper left corner and click File, and in the menu click Save. Perhaps more error screens will appear, ignore them as well. When it's finally done, exit CK and you're done. Play with your new gorgeous Marcurio in SE!
I hope the memory serves me well and that I managed to explain well. Let me know if it works
That didn't work with me
Maybe have you an explanation?
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omg give me 10 of him, please.
Did you make those normal maps ? (currently searching for permission)
What a stunning overhaul of Marcurio, now I'm gonna regret having to brawl with him (Farkas, why did you make me do this for the job?!)