hey guys sorry about disappearing college got to me, it won't cause a ctd i just never got the time to fully fix it. It works perfectly it needs no master file or anything, just wanted to let you guys know that i have been really busy. Don't worry about Tes5Edit, just deselect when you guys are using the application. It just an appearance thing, it works perfectly fine
Hey guys I was using this mod for quite a long time and it hasn't been updated in a long while andI can't clean it or look at it in tes5edit so decided not to use it but found a much nicer mod if anyone is interested.
Yep. This mod is actually broken, anyway. It appears to have duplicated the outdoors cell group instead of overriding it. If you try to include this in your mod load order in TES5Edit, it dies with an exception, and no this is not "just an appearance thing":
An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.
It might be possible to repair this in the CK (I'm skeptical, though perrob suggests it can be done, without any specific). However, as Furongod notes, there's a newer mod to replace this anyway, and I'm not having problems with it. THIS mod should probably just be hidden as faulty.
Greatly enjoyed this mod. But opening it with TES5edit gives fatal error preventing it from opening.
Background Loader: Fatal: <EAssertionFailed: Found additional GRUP Cell Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0) for [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0) (D:\Projects\TES5Edit\wbImplementation.pas, line 7195)>
hum it seems I know more places with this mod than before installing it places like archmage quarters (never been there) but also whiterun, breeze home, jeremiah camp .... and a lot more
moreover Is there any example of the alternate houses icons ?
EDIT: jeremiah camp was another mod & whiterun is normal apparently since it's one of the main towns
@murxxi just fixed your but i merged them all together by redoign the whole thing. Its 1 esp now. I want my downloaders to be satisfied edit: archmage quarters, i probably added it before 1.4 i have a forgetful memory so i added another one because someone was requesting so i thought i didnt add it. My fault, i'm a human. Thx for telling me, in my future update ill remove the additional marker.
- Why are the house-markers and the other ones separated in single ESPs and not built in an updated Necessary Markers.esp?
- ATM I use v1.3 because the Necessary Markers.esp & Houses.esp haven't changed since then (according to the time stamp Dec. 6 & 26) and the arch mage quartes have a marker, even without the v1.4+ installed.
69 comments
http://skyrim.nexusmods.com/mods/14976
TES5Edit's log reports:
It might be possible to repair this in the CK (I'm skeptical, though perrob suggests it can be done, without any specific). However, as Furongod notes, there's a newer mod to replace this anyway, and I'm not having problems with it. THIS mod should probably just be hidden as faulty.
Background Loader: Fatal: <EAssertionFailed: Found additional GRUP Cell Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0) for [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0) (D:\Projects\TES5Edit\wbImplementation.pas, line 7195)>
Might want to check it out.
places like archmage quarters (never been there)
but also whiterun, breeze home, jeremiah camp .... and a lot more
moreover Is there any example of the alternate houses icons ?
EDIT: jeremiah camp was another mod & whiterun is normal apparently since it's one of the main towns
thx for that
* satisfied downloader *
Good job !!
edit: archmage quarters, i probably added it before 1.4 i have a forgetful memory so i added another one because someone was requesting so i thought i didnt add it. My fault, i'm a human. Thx for telling me, in my future update ill remove the additional marker.
But ... (there's always a 'but'
- Why are the house-markers and the other ones separated in single ESPs and not built in an updated Necessary Markers.esp?
- ATM I use v1.3 because the Necessary Markers.esp & Houses.esp haven't changed since then (according to the time stamp Dec. 6 & 26) and the arch mage quartes have a marker, even without the v1.4+ installed.