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Plurimus Partum

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usaid1234

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70 comments

  1. usaid1234
    usaid1234
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    • 2 kudos
    Sticky
    hey guys sorry about disappearing college got to me, it won't cause a ctd i just never got the time to fully fix it. It works perfectly it needs no master file or anything, just wanted to let you guys know that i have been really busy. Don't worry about Tes5Edit, just deselect when you guys are using the application. It just an appearance thing, it works perfectly fine
    1. perrob
      perrob
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      I managed to get it working in TES5Edit without crashing, and stop it breaking the HF buy child's bedroom quest/script. Works for me at least!
  2. Furongod
    Furongod
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    Hey guys I was using this mod for quite a long time and it hasn't been updated in a long while andI can't clean it or look at it in tes5edit so decided not to use it but found a much nicer mod if anyone is interested.

    http://skyrim.nexusmods.com/mods/14976
    1. tox2ik
      tox2ik
      • supporter
      • 10 kudos
      Yes.
    2. Darklocq
      Darklocq
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      Yep. This mod is actually broken, anyway. It appears to have duplicated the outdoors cell group instead of overriding it. If you try to include this in your mod load order in TES5Edit, it dies with an exception, and no this is not "just an appearance thing":
      An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.


      TES5Edit's log reports:
      Spoiler:  
      Show

      *** Application started ***
      Time: [123195500] 2019-04-15 02:46:22.610
      ExceptionInfo: nil
      Exception: EAssertionFailed
      Message: Found additional GRUP Cell Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) for [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) (P:\TES5Edit\wbImplementation.pas, line 10983)
      Filesize: 34393600
      Filedate: 2018-12-19 02:52:24
      Computer: DESKTOP-4A1MG3V
      User: Darklocq
      ThreadID: 5284
      ProcessID: 6480
      --------------------------------------------------------------
      Callstack (Frames):
      [00000000005E304C] JclDebug.TJclStackInfoList.Create (Line 5416, "JclDebug.pas")
      [00000000005E2C04] JclDebug.JclCreateStackList (Line 5259, "JclDebug.pas")
      [00000000005E2B68] JclDebug.DoExceptionStackTrace (Line 5200, "JclDebug.pas")
      [00000000005E481C] JclDebug.DoExceptNotify (Line 6224, "JclDebug.pas")
      [00000000005CD448] JclHookExcept.TNotifierItem.DoNotify (Line 272, "JclHookExcept.pas")
      [00000000005CD713] JclHookExcept.DoExceptNotify (Line 347, "JclHookExcept.pas")
      [00000000005CD807] JclHookExcept.HookedRaiseException (Line 379, "JclHookExcept.pas")
      [0000000000410BE6] System.@RaiseAtExcept (Line 21023, "System.pas")
      [000000000044983B] System.SysUtils.AssertErrorHandler (Line 23147, "System.SysUtils.pas")
      [000000000041179C] System.@Assert (Line 24337, "System.pas")
      [0000000000F37147] wbImplementation.TwbMainRecord.SetChildGroup (Line 10985, "wbImplementation.pas")
      [0000000000F4C24A] wbImplementation.TwbGroupRecord.BuildRef (Line 13786, "wbImplementation.pas")
      [0000000000F10788] wbImplementation.TwbContainer.BuildRef (Line 5212, "wbImplementation.pas")
      [0000000000F4C0D8] wbImplementation.TwbGroupRecord.BuildRef (Line 13782, "wbImplementation.pas")
      [0000000000F10788] wbImplementation.TwbContainer.BuildRef (Line 5212, "wbImplementation.pas")
      [0000000000F4C0D8] wbImplementation.TwbGroupRecord.BuildRef (Line 13782, "wbImplementation.pas")
      [0000000000F10788] wbImplementation.TwbContainer.BuildRef (Line 5212, "wbImplementation.pas")
      [0000000000EF9B03] wbImplementation.TwbFile.BuildOrLoadRef (Line 2348, "wbImplementation.pas")
      [0000000001897505] frmViewMain.TLoaderThread.Execute$ActRec.$0$Body (Line 19852, "frmViewMain.pas")
      [0000000001750801] System.Threading.TParallel.ForWorker$ActRec.$0$Body (Line 1359, "System.Threading.pas")
      [00000000017530F4] System.Threading.TTask.ExecuteReplicates$ActRec.$0$Body (Line 2080, "System.Threading.pas")
      [0000000001752D0D] System.Threading.TTask.Execute (Line 2055, "System.Threading.pas")
      [0000000001754034] System.Threading.TTask.InternalExecute (Line 2391, "System.Threading.pas")
      [0000000001754181] System.Threading.TTask.InternalWork (Line 2417, "System.Threading.pas")
      [00000000017532BC] System.Threading.TTask.ExecuteWork (Line 2096, "System.Threading.pas")
      [0000000001759B97] System.Threading.TThreadPool.TQueueWorkerThread.ExecuteWorkItem (Line 3342, "System.Threading.pas")
      [000000000175964F] System.Threading.TThreadPool.TQueueWorkerThread.Execute (Line 3270, "System.Threading.pas")
      [000000000053B863] System.Classes.ThreadProc (Line 14945, "System.Classes.pas")
      [00000000004117ED] System.ThreadWrapper (Line 24371, "System.pas")
      [00007FFC1EF24034] BaseThreadInitThunk
      [00007FFC20113691] RtlUserThreadStart
      ==============================================================


      It might be possible to repair this in the CK (I'm skeptical, though perrob suggests it can be done, without any specific). However, as Furongod notes, there's a newer mod to replace this anyway, and I'm not having problems with it. THIS mod should probably just be hidden as faulty.
  3. Masterskeith
    Masterskeith
    • supporter
    • 0 kudos
    Greatly enjoyed this mod. But opening it with TES5edit gives fatal error preventing it from opening.

    Background Loader: Fatal: <EAssertionFailed: Found additional GRUP Cell Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0) for [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0) (D:\Projects\TES5Edit\wbImplementation.pas, line 7195)>

    Might want to check it out.
    1. whismerhill
      whismerhill
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      • 14 kudos
      same here
  4. macrads
    macrads
    • member
    • 5 kudos
    Just wanted to point out I had the same issue as Masterskeith. Could this lead to broken saved games and CTD's? Can it safely be ignored?
  5. Serenifly
    Serenifly
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    • 0 kudos
    Having the houses on the map is great, but they should be invisible until discovered or bought as well
  6. whismerhill
    whismerhill
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    • 14 kudos
    hum it seems I know more places with this mod than before installing it
    places like archmage quarters (never been there)
    but also whiterun, breeze home, jeremiah camp .... and a lot more

    moreover Is there any example of the alternate houses icons ?

    EDIT: jeremiah camp was another mod & whiterun is normal apparently since it's one of the main towns
  7. Murxx
    Murxx
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    • 2 kudos
    ^^

    thx for that
  8. tazmanyak
    tazmanyak
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    • 3 kudos
    Thank you for the updates
    * satisfied downloader *

    Good job !!
  9. usaid1234
    usaid1234
    • supporter
    • 2 kudos
    @murxxi just fixed your but i merged them all together by redoign the whole thing. Its 1 esp now. I want my downloaders to be satisfied
    edit: archmage quarters, i probably added it before 1.4 i have a forgetful memory so i added another one because someone was requesting so i thought i didnt add it. My fault, i'm a human. Thx for telling me, in my future update ill remove the additional marker.
  10. Murxx
    Murxx
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    • 2 kudos
    Great mod!
    But ... (there's always a 'but'

    - Why are the house-markers and the other ones separated in single ESPs and not built in an updated Necessary Markers.esp?

    - ATM I use v1.3 because the Necessary Markers.esp & Houses.esp haven't changed since then (according to the time stamp Dec. 6 & 26) and the arch mage quartes have a marker, even without the v1.4+ installed.
  11. ThePieDude
    ThePieDude
    • member
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    Thanks Will endorse soon.