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Autan Waspeez

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Autan Waspeez

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27 comments

  1. afzal108
    afzal108
    • supporter
    • 6 kudos
    Duuuuude that is looking good signs, the art style, the model, what a amazing work you did! :D But hmm can you make it more realistic content, which physic on it with Blowing In Winds patch?
  2. fadingsignal
    fadingsignal
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    Such a small change but really great, I love detailed-adding mods like this. Endorsed!!
  3. BluePianoTwo
    BluePianoTwo
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    Very nice! Any chance of signs for the Markarth & Solitude stables too?
    1. Autan Waspeez
      Autan Waspeez
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      • 84 kudos
      I'll take a look
    2. Autan Waspeez
      Autan Waspeez
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      • 84 kudos
      Oh you did have to go and plant that suggestion in my head! Markarth imminent, as part of... something bigger
  4. jalalala
    jalalala
    • member
    • 0 kudos
    These look great. I particularly like the Windhelm sign, which may make it the only thing I like about Windhelm.
    1. Autan Waspeez
      Autan Waspeez
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      • 84 kudos
      This is the point where I shamelessly plug my 'Windhelm- Legendary Kings' mod
    2. Ceolwulff
      Ceolwulff
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      • 0 kudos
      The legendary kings mod is fantastic I highly recommend it along with this beautiful mod
  5. jjmard
    jjmard
    • member
    • 15 kudos
    They defiantly look very beautiful..
    1. Autan Waspeez
      Autan Waspeez
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      • 84 kudos
      Thank you! Work is nearly finished on a MASSIVE update. I should be uploading it very soon!
  6. Dahaka71
    Dahaka71
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    • 34 kudos
    This is a very nice idea indeed, downloading immediately, endorsing soon.
  7. Bullfye
    Bullfye
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    • 19 kudos
    This are awesome but another esp file does complicate things for me if you ever do a texture replacer I download it , but for now I can not do it due to esp limits...
    1. Autan Waspeez
      Autan Waspeez
      • member
      • 84 kudos
      You could always merge it into another .esp using TESVedit? Keeps the .esp count down. The .esp only affects Windhelm, the other files are 1 for 1 mesh replacers, so you might want to absorb it into an .esp that affects that area, for ease of remembering
    2. Bullfye
      Bullfye
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      You must be right but I have no idea on how to do that...lol TY for the reply and attention on my problem ...Endorsed anyway cause its a damn good job you've done !
    3. ramakgaming
      ramakgaming
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      • 41 kudos
      Another alternative is to flag it, and any mods that effect Windhelm as mergeable in Wrye Bash, and then include them in the bashed patch, while disabling the originals (which it'll ask you if you want to do that before you start rebuilding the patch, just say yes). That's easier than the TES5Edit merging, as I have TES5Edit and the plugins for it that are required to make a merged esp, and it doesn't come up as an option no matter what I do. So I used the Wrye Bash bashed patch instead.
    4. Autan Waspeez
      Autan Waspeez
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      • 84 kudos
      Sounds like ramakgaming has the most elegant solution!
  8. User_13186900
    User_13186900
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    • 4 kudos
    Why does this have an esp ?
    1. Autan Waspeez
      Autan Waspeez
      • member
      • 84 kudos
      Because otherwise your computer will explode.

      ....

      (If you'll bother to read the 'desc' tab, you'll see the words "The .esp adds the Windhelm sign, but the other two signs are
      straight replacements via Archive Invalidation". )
  9. ramakgaming
    ramakgaming
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    • 41 kudos
    Gallapalooza extravaganza! From the wood of a tree and the carved shapes from a knife comes Stable signs, now you really know where the stable actually is! No more fiddling in the dark trying to find it when the etched metal shines with glare from the coals burning near by! Now I just need to find a way to get some splattered blood on it.
  10. Autan Waspeez
    Autan Waspeez
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    • 84 kudos
    I'm currently playing with ideas for the Alchemy shop signs. They tend to be the same in all the towns and really need some variety - you can see what I did with Angeline's Aromatics in Solitude (mod also on the Nexus): like that. Arcadia's Cauldron in Whiterun is looking promising

    I'll avoid using .esp's if at all possible, but it might not always be avoidable: some shops use a generic sign, and the only way to change that is through adding the unique sign as a new object.