Duuuuude that is looking good signs, the art style, the model, what a amazing work you did! :D But hmm can you make it more realistic content, which physic on it with Blowing In Winds patch?
This are awesome but another esp file does complicate things for me if you ever do a texture replacer I download it , but for now I can not do it due to esp limits...
You could always merge it into another .esp using TESVedit? Keeps the .esp count down. The .esp only affects Windhelm, the other files are 1 for 1 mesh replacers, so you might want to absorb it into an .esp that affects that area, for ease of remembering
You must be right but I have no idea on how to do that...lol TY for the reply and attention on my problem ...Endorsed anyway cause its a damn good job you've done !
Another alternative is to flag it, and any mods that effect Windhelm as mergeable in Wrye Bash, and then include them in the bashed patch, while disabling the originals (which it'll ask you if you want to do that before you start rebuilding the patch, just say yes). That's easier than the TES5Edit merging, as I have TES5Edit and the plugins for it that are required to make a merged esp, and it doesn't come up as an option no matter what I do. So I used the Wrye Bash bashed patch instead.
(If you'll bother to read the 'desc' tab, you'll see the words "The .esp adds the Windhelm sign, but the other two signs are straight replacements via Archive Invalidation". )
Gallapalooza extravaganza! From the wood of a tree and the carved shapes from a knife comes Stable signs, now you really know where the stable actually is! No more fiddling in the dark trying to find it when the etched metal shines with glare from the coals burning near by! Now I just need to find a way to get some splattered blood on it.
I'm currently playing with ideas for the Alchemy shop signs. They tend to be the same in all the towns and really need some variety - you can see what I did with Angeline's Aromatics in Solitude (mod also on the Nexus): like that. Arcadia's Cauldron in Whiterun is looking promising
I'll avoid using .esp's if at all possible, but it might not always be avoidable: some shops use a generic sign, and the only way to change that is through adding the unique sign as a new object.
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(If you'll bother to read the 'desc' tab, you'll see the words "The .esp adds the Windhelm sign, but the other two signs are
straight replacements via Archive Invalidation". )
I'll avoid using .esp's if at all possible, but it might not always be avoidable: some shops use a generic sign, and the only way to change that is through adding the unique sign as a new object.