Skyrim

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Created by

Autan Waspeez

Uploaded by

Autan Waspeez

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About this mod

New signs for Skyrims stables

Permissions and credits
Stable Signs
============
by Autan Waspeez
v.1.0

***THIS MOD IS NOW OBSOLETE - ALL CONTENT (WITH IMPROVEMENTS) NOW CONTAINED IN MY MOD 'SIGNS OF SKYRIM'***
...which also has loads more good stuff! Get that instead!

DESCRIPTION
===========

Ever noticed that when you go from town to town in Skyrim, and you arrive at the stables outside town, the sign's exactly the same in Whiterun as Riften, or anywhere else? It's like (insert name of ubiquitous, highly litigious fast food franchise here) has moved in on Tamriel. Where's the variety? Here, that's where, with a regional flavour for each new sign to match its location,


so...

New textures (with meshes that point to them, to minimise conflicts) for the town stables 
at Whiterun and Riften, and a sign for the stable at Windhelm (which seems to have been 
cut from the final game?). The .esp adds the Windhelm sign, but the other two signs are 
straight replacements via Archive Invalidation.
Installation:
=============
Drop the .esp in your Skyrim directory and Meshes and Textures folders into your 
Skyrim/data directory, merging when asked and saying 'yes' to the prompt to overwrite. 
Make sure your Archive Invalidation is updated. Activate the stable_signs.esp and you're 
good. Best not to do it if you're at Windhelm Bridge.
Uninstallation:
===============
Remove these files -
data/meshes/clutter/signage/riften/signrtstables01.nif
data/meshes/clutter/signage/whiterun/signwrstables01.nif
data/meshes/clutter/signage/windhelm/signwhstables01.nif
and delete the directory
data/textures/clutter/signage/stables_new
Usual disclaimer: if this hurts your computer, don't blame me, I didn't hold a gun to your 
head while you installed it. If you want to use it in a mod, credit me, otherwise no 
permission needed.