Last time I installed that mod, NMM/Vortex installed both plugins at the same time, will need to disable one or the other. Both solid options for Heljarchen, though.
Can you help change the guards dialogue? its not appropriate when they talk to you like you are just a stranger. Im supposed to be the Thane and i hired them.
Does the Stockade wall extend along the back side of the property/house? Most of these mods leave that rocky hill bare, as if the steepness of the hill is sufficient defense against hostile intruders. Personally, I feel that if my character can manage to hop their way up, it's in need of a wall. Just curious if the wall truly encompasses the property, as it's hard to see from the pics. I'd really like a good wall around my house, and this looks to have potential.
The part that you can climb up in the back is protected, the part that you can't isn't, so it covers the back well without blocking the view to the lake(y'now, the thing that gives the name to Lakeview Manor).
To me this could be the best lore friendly Lakeview Manor protection/wall mod here. It is an extremely lore friendly and not so cheesy overdone like other mods with all those pools, stone walls like it is a capital city, bathhouses, torture rooms and whatnot. Not sayings it is a bad thing but for some of us who like more realistic thing, thing this the way to go.
Patrols are good addition and as a Thane of Falkreath, it is a reasonable thinking that the Jarl of Falkreath would assign some guards to protect the Thane manor. Wooden walls are something that we could expect in most cases in that setup and environment and it is done well.
I would possibly add a little bigger main gate so the caravan could fit in and possibly a stone pillars with two torches just to look more prettier and that's it.
I find this mod very Lore friendly and useful, guards are doing their job on attack events without problems. Now I can have a manor protected without having to look at all those cheesy attachments like in the other mods.
Awww you don't like to sit baccccck and relax by or in the pool and hard says looting and killing ... jks But yes I liked this too, not many mods out there provide this sort of protection for your little family with BD is on the road ... this and one other I truly like
I don't know if you plan to continue to work on it. However, if so, I have a suggestion. Perhaps a dialogue option to give the house guards different equipment? I can give them new weapons via the "openactorinventory 1" command, but they refuse to use any armor given to them in this manner.
18 comments
YOUR MOD WAS AMAZING,
CAN YOU MAKE A SIMILAR MOD FOR HELJARCHEN HALL....
PLZZZZZZ
WAITING FOR YOUR REPLY!!
Thanks
Mike
It added a bed to the inside where it shouldn't have. in the kitchen i think.. before the Trophy room a bed sits inside the cupboards.
I also looked around outside.. nice walls but where's the NPCs? I saw no guards anywhere by the main gates or outside them.
I have no mods than effect hearthfire, outside a Pathway mod that adds a rocky road down to the lake.
Patrols are good addition and as a Thane of Falkreath, it is a reasonable thinking that the Jarl of Falkreath would assign some guards to protect the Thane manor. Wooden walls are something that we could expect in most cases in that setup and environment and it is done well.
I would possibly add a little bigger main gate so the caravan could fit in and possibly a stone pillars with two torches just to look more prettier and that's it.
I find this mod very Lore friendly and useful, guards are doing their job on attack events without problems.
Now I can have a manor protected without having to look at all those cheesy attachments like in the other mods.
Thank you.
But yes I liked this too, not many mods out there provide this sort of protection for your little family with BD is on the road ... this and one other I truly like
I don't know if you plan to continue to work on it. However, if so, I have a suggestion. Perhaps a dialogue option to give the house guards different equipment? I can give them new weapons via the "openactorinventory 1" command, but they refuse to use any armor given to them in this manner.