I don't find that damn keys! :/ I have already installed the mod, since the beginning and now ... there is nothing to find on the desk and the treasure room is tide closed up =___=
Edit: Now I found the key's, but ..... the door keeps closed. That's not the deal, I had already 2 level up's from the guild.
Well, last comments shows being in 2018. Can I download this mod LONG after having completed the entire Thieves Guild questline? And will it conflict with "Localized Thieves Guild Jobs" mod?
I really like the mod idea but I see issue with other more story based mods for thieves guild. Can someone create a stripped down version of this mod that only affect what happen behind the vault door? Less is sometimes more :)
Works with SSE. unpacked BSA using BAE, archived the files, installed using NMM. it was quite annoying that everytime i passed by the vault it was fricken empty im so thankful for this mod.
I don't know if you still check this, I tried to figure out how to convert this. Completely over my head, I'm not sure if you're able to post or send the SSE version, but if you can. I would 100% love to use this mod
I have searched that sunken ship for over half an hour and the only "treasure" I've found is a chest wth 16 gold and an amethyst. Plz add a quest marker or a screenshot on the mod page because as far as I can tell there is simply nothing here...
Is this mod compatible with Thieves Guild HQ Overhaul by TheMadTemplar (http://www.nexusmods.com/skyrim/mods/22331/?)
To my knowledge it does not alter the vault, but I don't know if it alters the cell because of how the entire area is scripted.
Would be awesome if they are compatible, and perhaps more awesome if this could be tied into the mod Following Mercer to breath some added life into the end game of the Thieves Guild quest line.
I like the idea of tracking down the gold Mercer stole and retrieve it. I will be tracking this mod and see how it develops. I sure hope that quest is created.
The idea of bringing the Thieves Guild back to its former glory is a great idea.
132 comments
I have already installed the mod, since the beginning and now ... there is nothing to find on the desk and the treasure room is tide closed up =___=
Edit:
Now I found the key's, but ..... the door keeps closed. That's not the deal, I had already 2 level up's from the guild.
Cool mod, thanks
It just need to be restored after you become guild master, that's enough and will be compatible with every TG mods.
To my knowledge it does not alter the vault, but I don't know if it alters the cell because of how the entire area is scripted.
Would be awesome if they are compatible, and perhaps more awesome if this could be tied into the mod Following Mercer to breath some added life into the end game of the Thieves Guild quest line.
The idea of bringing the Thieves Guild back to its former glory is a great idea.