Morskom Estate by Darkfox127 and Elianora
Skyrim » Player homes
Added: 24/10/2014 - 12:05PM
Updated: 23/12/2014 - 03:37PM

9,929 Endorsements

1.3 Latest version

91,445 Unique D/Ls

240,071 Total D/Ls

959,940 Total Views

Uploaded by DarkFox127


Last updated at 15:37, 23 Dec 2014 Uploaded at 12:05, 24 Oct 2014


Mörskom Estate is a large player home located in the harsh lands of The Pale in the city of Dawnstar. Mörskom is not simply just another house for the player to live in. This house is going to be a sort of personal project for the Dragonborn to take on during his or her adventure. Over time, the Dragonborn will have to take this old worn down house and rebuild it into a home to be proud of.

The mod works using a system similar to Hearthfire but it’s a little simpler and has some more immersive features such as time passing. You will use a workbench inside of the home to craft furniture and perform other task. There is also a store where you can buy different items to decorate your home.

Mörskom is focused around giving the player a lot of choice in how their home looks. There are a number of personalisation options in the home, from changing the colour of the drapes, to the background music you hear as you marvel at your display room full of treasures.

The mod comes with a wide range of features to keep you occupied which makes Mörskom a place you will want to keep on coming back to.

The first thing to understand is that Mörskom is a very ambitious project and it may require a fairly good spec machine to run. The other thing to keep in mind is that this mod has a lot of scripts, some of which can run for a few game hours until they cut off. This means that you need to be aware of how many mods you have installed and the amount of memory your current mods are using up. Further information on issues can be found in the troubleshooting section of the guide.

If you go ahead and decide to install the mod, you are going to need all of the Skyrim DLC which includes Dawnguard, Hearthfire and Dragonborn. This is because the house takes advantage of unique items, systems and furniture pieces from all of these expansions.

To use the mod’s MCM system you will need to install SKSE and be using SkyUI. However, you can have the MCM without SkyUI so be sure to check out Gopher’s video on setting this up.

To use the family support feature for this mod, you are going to need to install Hearthfire Multiple Adoptions Mod. Further details on how this mod works can be found on the mod page.

As always, the easiest method to download a mod is by using the “Install with NMM” option. You simply wait for the download to finish and activate it in Nexus Mod Manager. Those using Mod Organizer should already understan how everything works.

Since version 1.2 of Mörskom, the mod’s file structure has been changed to work better with both NMM and Mod Organizer so that there are very few problems during the installation process.

Mörskom comes in a BSA format and there is a good reason for this. The mod is heavily scripted and although it might look like a small mod, it’s not. There are a lot of resources included with the mod and a lot of scripts. The mod will run smoother in this format and it’s not recommended that you unpack the BSA and install loose. You can do this at your own risk. Also, do not worry about conflicts regarding the resources as these are packed in the BSA and will not overwrite anything.

The fact that Mörskom is in BSA form means that manual installation is fairly simple. Simply drag and drop the files into the data folder and activate the mod in your mod manager of choose.

We recommend that you use a program like LOOT to sort your load order after installing Mörskom. If you decide to do this manually, be sure that Mörskom is placed fairly low down your load order to reduce any conflicts with other mods.

Mörskom also comes with a wide range of patches for popular mods like ETAC and Climates of Tamriel, so be sure to install those if you have any of those mods.

It is recommended that you do not have this mod enabled until after you escape Helgen when starting a new game. This is due to the way that the intro video may interrupt the main game’s intro. The other option is to simply delete the bink video from the Mörskom files to prevent the intro from showing.

Mörskom will most likely not be compatible with any mods which edit to same location in Dawnstar where the house is located. However, a patch has been created for the popular mod Expanded Towns and Cities. Do be aware that this patch means that the player home from ETAC will no longer be accessible.

For the sauna outside of the home there is a script to prevent the rain and snow from getting inside. If you use Climates of Tamriel, you will need to download the patch for it to include CoT weathers too.

There have also been a number of sleep mod patches created for the main bed in Mörskom Estate. This allows you to have the animations for sleep play inside of the home.

The mod Simple Taxes should be automatically compatible with Mörskom as it does increase the number of houses owned by the player once you purchase it.

There are also a few built in patches for mods like Frostfall and NSUR which can be enabled and disabled manually.

The following are all of the mod’s main features. Many of these can be turned off using the MCM system if you decide you do not want to use them or you have trouble with using them. Some features are explained in more detail within the guide.

> Auto-Close Doors
> Auto-Sort
> Bathing
> Boat Travel
> Customisation
> Dynamic Interiors
> Family Support
> Hearthfire Planters
> Immersive Storage
> Mail Box
> Meadery
> Realistic Construction
> Recruits
> Season Mode COMING SOON
> Unique Displays

As mentioned in the performance section of the description, you may have a number of issues given the scale of this mod. If you have any issues, please be sure to check out the bugs tab and ask for help on the forums. We will no longer be helping out with bugs, however we do welcome feedback so that we may make changes in later updates if we decide to come back to the mod. If you do wish to send a detailed bug report for the mod, then please be sure to use the contact form on the Darkfox127 Productions website. The reason for this detailed information on bug reports is to avoid people posting things like two page long TESE5DIT reports either in the comments section or bugs tab.

Speaking of TES5EDIT, this mod has been fully checked with the program and any bugs we could fix, should have been fixed. The mod has gone through a ton of testing prior to uploading it for the community to enjoy, however you can't always spot every bug and people will have different issue with their own setups.

We will not tolerate anyone re-uploading this mod in any shape or form. Given the size of the mod, translations will be difficult and we will be very selective about who we allow to do them.

Stealing work here on the Nexus is wrong, and we will report anyone who does so. Anything that happens as a result of this is down to the moderators not us. Thank you for your understanding and happy modding!

We have tried our best to credit anyone involved with providing us assets for the mod in any kind of way, so if you notice something is missing we would appreciate a heads up before waving a red flag. Credits were difficult to keep track of, again given the size of the mod.

For their general support, ideas and other assistance:

Leianne || Sharlikran || Stacjn || Timmy

For their amazing music:

Lino Rise || Vindsvept

Beta testers:

Flammenzunge || Forzane || K13RaN64 || Lil'Mike

For the amazing mod resources they provide:

exray catt
Game Banshee
Insanity Sorrow
Mr. Dave

For their review videos: