Mörskom is a large player home with one purpose in mind; to provide a unique home in Skyrim that you the player must build. You will have a bare old house up in Dawnstar which you purchase and rennovate. The home includes support for your family and has more than enough storage for you hoarders out there.
GermanAuthor: Darkfox127 and Elianora - Gunter525 -OM-
Morskom Estate - Deutsch
Changelogs
Version 1.2
This update looks at fixing a number of bugs which have been reported so far and also tweak a few things to make the mod a better experience.
TWEAKS
- Removed a fence panel at the bottom of the exterior steps
- Added additional collision at the top of the attic ladder
- Changed the sweep marker for one of the doors with snow
- Made adjustments to display case messages
- Removed holes from banners throughout the house
- Changed a numbe of events to player only preventing NPCs from activating them
- Lowered the price of the jars of firesalts
- Changed how often the snow in the doorways appears
- Made some changes to the wardrobe
- Adjusted the guard dialogue
- Moved Fawkes' starting location
- Made some very minor changes to lighting
- Added a better roof piece to the hidden room
- Changed some build requirements
BUG FIXES
- The main bed ownership should now be set correctly
- The manequins now use a script from berticus0001
- The bookshelves should now be fully funcional, however this may not take effect on existing saves
- Added the correct ownership and keywords to the children's beds
- Corrected the issue with the gem box in the bedroom
- Fixed the auto-close on the sauna door
- Bows should now be sent to the correct container through auto-sort
- Fixed Vera's dialogue
- Fixed banner texture issue
- You should no longer have a black texture issue on clothing inside of the home
- The fireplace in the living roomshould now go fully to the ceiling
- If you are not part of the civil war you should now receieve a standard gaurd for the tower. This will not take effect on existing saves that have already tried to hire a guard unfortunately.
ADDITIONS
- Added bunkbeds which now allows the home to support up to 4 children
- Added the ability to equip sleep robes when you go to bed
- Added auto-close to the meadery door in the basement
- Added a new feature to Fawkes allowing you to take firewood from him
Version 1.1
TWEAKS
- Corrected the master file order
- Regenerated Navmesh
- Removed BETA tags from MCM
- Moved the sauna steps over a little
- Corrected some spelling errors
- Updated SEQ
BUG FIXES
- Invisible exterior walls
- Map Crashing
- NPCs will now use the front door
- Only the player can now use the organ seat and toilet
- Some minor structural issues
- Snow sweeping time
- Bed in master bedroom will now allow your spouse to sleep in it
- Armour texture issue
- All patches updated and ETAC fixes applied
- Notification option now applied to recruit notifications and the book club
- Removed a lot of CK bugs
- Time Screens
ADDITIONS
- Added another Frost Troll trophy to pedestal
- You can now keep recruit wages in a strongbox for removal
- Added the ability to change the the 7 day limit to the strongbox.
- Added five more banners
Version 1.0
The original version of this mod had a special character in the esp name. This caused a number of issues with third party programs like LOOT. After many complaints because people did not have the ability to do some simple renaming of files, we decided the best solution was to re-upload everything and change the esp names.
The first version of the mod has also had a number of files removed which should not have been there and also a few other minor changes.
As a result of this, if you had a save with the very original file, you may have to start the mod fresh. You won;t have any further issues though for the upcoming updates and the patches will now work fine alongside LOOT and any other load order sorting programs.
Mörskom Estate is a large player home located in the harsh lands of The Pale in the city of Dawnstar. Mörskom is not simply just another house for the player to live in. This house is going to be a sort of personal project for the Dragonborn to take on during his or her adventure. Over time, the Dragonborn will have to take this old worn down house and rebuild it into a home to be proud of.
The mod works using a system similar to Hearthfire but it’s a little simpler and has some more immersive features such as time passing. You will use a workbench inside of the home to craft furniture and perform other task. There is also a store where you can buy different items to decorate your home.
Mörskom is focused around giving the player a lot of choice in how their home looks. There are a number of personalisation options in the home, from changing the colour of the drapes, to the background music you hear as you marvel at your display room full of treasures.
The mod comes with a wide range of features to keep you occupied which makes Mörskom a place you will want to keep on coming back to.
The following are all of the mod’s main features. Many of these can be turned off using the MCM system if you decide you do not want to use them or you have trouble with using them. Some features are explained in more detail within the guide.
> Auto-Close Doors > Auto-Sort > Bathing > Boat Travel > Customisation > Dynamic Interiors > Family Support > Hearthfire Planters > Immersive Storage > Mail Box > Meadery > Realistic Construction > Recruits > Season Mode > Unique Displays
As always, the easiest method to download a mod is by using the “Install with NMM” option. You simply wait for the download to finish and activate it in Nexus Mod Manager. Those using Mod Organizer should already understan how everything works.
Since version 1.2 of Mörskom, the mod’s file structure has been changed to work better with both NMM and Mod Organizer so that there are very few problems during the installation process.
Mörskom comes in a BSA format and there is a good reason for this. The mod is heavily scripted and although it might look like a small mod, it’s not. There are a lot of resources included with the mod and a lot of scripts. The mod will run smoother in this format and it’s not recommended that you unpack the BSA and install loose. You can do this at your own risk. Also, do not worry about conflicts regarding the resources as these are packed in the BSA and will not overwrite anything.
The fact that Mörskom is in BSA form means that manual installation is fairly simple. Simply drag and drop the files into the data folder and activate the mod in your mod manager of choose.
We recommend that you use a program like LOOT to sort your load order after installing Mörskom. If you decide to do this manually, be sure that Mörskom is placed fairly low down your load order to reduce any conflicts with other mods.
Mörskom also comes with a wide range of patches for popular mods like ETAC and Climates of Tamriel, so be sure to install those if you have any of those mods.
It is recommended that you do not have this mod enabled until after you escape Helgen when starting a new game. This is due to the way that the intro video may interrupt the main game’s intro. The other option is to simply delete the bink video from the Mörskom files to prevent the intro from showing.
Mörskom will most likely not be compatible with any mods which edit to same location in Dawnstar where the house is located. However, a patch has been created for the popular mod Expanded Towns and Cities. Do be aware that this patch means that the player home from ETAC will no longer be accessible.
For the sauna outside of the home there is a script to prevent the rain and snow from getting inside. If you use Climates of Tamriel, you will need to download the patch for it to include CoT weathers too.
There have also been a number of sleep mod patches created for the main bed in Mörskom Estate. This allows you to have the animations for sleep play inside of the home.
The mod Simple Taxes should be automatically compatible with Mörskom as it does increase the number of houses owned by the player once you purchase it.
There are also a few built in patches for mods like Frostfall and NSUR which can be enabled and disabled manually.
For their general support, ideas and other assistance: