Updated to version 4.061. Now, this mod has about 230 new amulets(and new rings). Thank you very much for downloading this mod and your comments, screenshots and endorsements! I'm so happy that a lot of people like this mod's amulets
Updating version 3.0 (or older) to version 4.05
Start the game and unequip all pre-enchanted amulets and rings of this mod.
Save and Quit the game. Overwrite the old files with the new files of version 4.05.
Updating version 4.05 to version 4.061 (the last version) Download update file and merge it to version 4.05. If you install this mod for the first time, install version 4.05 and then install and merge update file to version 4.05.
:: Manually installation :: This is for Version 4.05 and version 4.061.
unzip the download file. (If you don't have version 4.05, firstly download version 4.05 and unzip it.)
Open "BaseGame" folder and place all contents in the folder to the Data folder, then override(or merge) to existed files.
If you have Dawnguard, open "DG" folder and place all contents in the folder to the Data folder and override or merge. If you have Dragonborn, open "DB" folder and place all contents in the folder to the Data folder as the same way. (Version 4.061 doesn't have "DG" and "DB" folder, so skip this step.)
Open "espFiles" folder. Choose one folder and open it. Move your SL01AmuletsSkyrim.esp to the Data folder. For example, you have both Dawnguard and Dragonborn, choose the esp file in "Base_DG_DB" folder. "Base" folder is for the base game only. "Base_DB" is for the base game and Dragonborn. "Base_ DG" is for the base game and Dawngurd. "Base_ DG_DB" is for the base game, Dawnguard and Dragonborn.
This is the optional step. If you want to distributes amulets to guards and soldiers of the world, open "Outfits" folder. There are a lot of optional files. Read "Outfit file" section in the bottom of the description page and place your outfit file to the Data folder. (Skip this step when you are installing version 4.061.)
After installing version 4.05, repeat these steps on version 4.061. Version 4.061 will override SL01AmuletsSkyrim.esp and a few mesh files of version 4.05.
Can u make a version where there all unenchanted? Sounds like a lot of trouble to burn and unburn. Maybe just make all the unenchanted ones craftable. Looks cool though
I've had a bug where if I equip any of the dragon priest amulets/circlets/rings, I lose the ability to talk to any npcs including my followers. It's a beautiful mod and I still use it for the other amulets, but... Yeah. Or is it because some of them hide your identity?
Once upon a time, this mod worked perfectly and I loved it. Legacy of the Dragonborn loved it. And then I had to reinstall Skyrim...
I install via ModOrganizer 2. I download the main file, then the update, then the USLEEP. I activate each and overwrite when prompted. And no amulets show up.
I don't know why this time is different, as I've always used MO2. But it has been several years.
Do I need to change an INI setting somewhere? Do I need to manually install this version?
After looking at the files last night, I realised that this doesn't have a BSA... and there are only a couple of meshes in the "meshes" folder. Since this mod should add a bunch of amulets, I'm thinking I messed up the installation somewhere. Though I use MO2, I'll try the manual process listed above and see if that helps.
Any help would be greatly appreciated, as I loved this mod.
Since there are so many files in the download, can I pick and choose which ones I install, or is that not safe? (Like the Daedric artifact amulets, I don't think they belong. If it's not recommended, I'll install them all and just put the amulets I don't want in a chest.)
So I was in the process of figuring out my mod list for my next playthrough and something occurred to me, do the enchantments on the dragon priest mask amulets/rings change if you have a mod like Reliquary of Myth or Iconic Mask Enchantments(on steam) that alters the enchantments on the masks, or do they keep the vanilla enchantments? Anyone know the answer to this?
This mod is amazing and should be right up there with Cloaks of Skyrim! I have 40 characters (with followers) and now no two will have the same necklace! Thank you for making! I love that its lore friendly too and that you can put the amulets OVER the clothes, i was always sick of amulets hiding
I just wanna say, this mod looks amazing and I appreciate how lore friendly and appropriate everything is for Skyrim! Looks tastefully done too. I am about to give this mod a try.
For some reason can't sell some amulets, for example Thane's of Whiterun amulet and any kind of Thalmor's amulets aren't shown up at the trade menu while trading with Belethor. Does anybody know why so? Is it kind of a bug or feature?
217 comments
Thank you very much for downloading this mod and your comments, screenshots and endorsements! I'm so happy that a lot of people like this mod's amulets
Updating version 3.0 (or older) to version 4.05
Updating version 4.05 to version 4.061 (the last version)
Download update file and merge it to version 4.05.
If you install this mod for the first time, install version 4.05 and then install and merge update file to version 4.05.
This is for Version 4.05 and version 4.061.
After installing version 4.05, repeat these steps on version 4.061. Version 4.061 will override SL01AmuletsSkyrim.esp and a few mesh files of version 4.05.
Is there a way to wear more than one of these at once?
I install via ModOrganizer 2. I download the main file, then the update, then the USLEEP. I activate each and overwrite when prompted. And no amulets show up.
I don't know why this time is different, as I've always used MO2. But it has been several years.
Do I need to change an INI setting somewhere? Do I need to manually install this version?
After looking at the files last night, I realised that this doesn't have a BSA... and there are only a couple of meshes in the "meshes" folder. Since this mod should add a bunch of amulets, I'm thinking I messed up the installation somewhere. Though I use MO2, I'll try the manual process listed above and see if that helps.
Any help would be greatly appreciated, as I loved this mod.