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Zaerosz

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Zaerosz

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  1. deleted31005
    deleted31005
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    Made my own patch for Bugs101 which includes more fixes and actually bringing all new ingredients to true vanilla level and it includes every possible version(low res, high res, normal spawn, high spawn), so anyone can use it if they wish:
    http://www.nexusmods.com/skyrim/mods/71499/?
  2. Velgath
    Velgath
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    Useful. I was going to do this myself, but felt lazy, so instead I just used this and copied the values over to the main file using TES5Edit to save a .esp slot. Good thinking removing the weird lack of 'spaces' in some of the names as well.
    1. deleted31005
      deleted31005
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      I have no idea how you did that because I cannot even load this mod in TES5EDIt, I get this "Error Code 2" thing, it refuses to load it.
      Never did I have a mod do this before.

      EDIT:
      Oh now I get it, this patch is based on the "83Willows_101BUGS_V4_HighRes_HighSpawn.esp", so I had to rename my normal "83Willows_101BUGS_V4_HighRes.esp" first and then load both mods into TES5EDIT.
      I managed to manually change all those values according to what the patch does and then rename my .esp file back to what it originally was.

      And while I was at it I also deleted all those vanilla spawn activators that Willow changed, because she removed the spawn limitation on them, meaning there would be hordes of insects (especially dragonflies) at certain spots.
      Nothing else was changed on those activators so its safe to delete them, I prefer to not have like 20 dragonflies buzzing over 1 spawn point.
  3. Lotus97
    Lotus97
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    Would be nice if this worked with all versions instead of just high res high spawn. Someone mentioned you can use Wrye bash to change the masters, but I don't have time to learn how to use that right now.
    1. shikyokira
      shikyokira
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      you can just rename the master file instead
  4. dizney23
    dizney23
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    Does this patch work with requiem 1.8.1?
    1. Duke Fortuna
      Duke Fortuna
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      Yes.
  5. LoveMyBrick
    LoveMyBrick
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    I'm using the 101BUGs V4_1 HighResolution one and with this patch it makes my game crash after Bethesda Logo. Do I need the HighSpawn one?
    1. witenite27
      witenite27
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      The high spawn version is set as a master file for this. You can change this in Wrye Bash and it seems to work OK.
  6. VTPhoebus
    VTPhoebus
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    How close do the alchemic properties follow vanilla levels after the patch? I ask because I'm looking for a patch that brings all the 101 bugs alchemic effects to mirror vanilla alchemic ingredients in order to avoid alchemy super leveling and economy imbalance.
    Thanks for working on this!!!
    1. Zaerosz
      Zaerosz
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      Most of the ingredients are at the same magnitude as vanilla ingredient effects, some have one effect at 1.5x magnitude, and like two or three have one effect at 2x magnitude. There are so many different types of butterfly and dragonfly that I don't think a person is likely to get enough of any particular ingredient to massively unbalance anything.
    2. VTPhoebus
      VTPhoebus
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      "Skyrim was once the land of many butterflies. Now, not so much." - M'aiq the Liar
      You greatly underestimate some players desires to GATHER EVERY ALCHEMIC INGREDIENT IN SIGHT, ALL THE TIME!!! "Wings Plucked" TO THE MAX! muhahahahaaa
      But superseriously, if you have the same alchemic effects with different strengths, imbalance is already in play. Especially with anything that boosts Fortify Enchanting over vanilla levels. I can choose to not to use those bugs in alchemy, but that sort of defeats the purpose of having them have alchemic properties. kwim?
  7. VTPhoebus
    VTPhoebus
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    Dependent on 83Willows "101BugsHD Butterfly Dragonfly Luna-Moth Torchbug - 83Willows 101BUGs V4_1 HighResolution HighSpawn" version. Right?
  8. Starsickle
    Starsickle
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    I made a similar patch - I'd like to see how it compares.
  9. witenite27
    witenite27
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    Brilliant idea. I'd been thinking this was needed.