Skyrim

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Helfane

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Helfane

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36 comments

  1. Niinamuszura3477
    Niinamuszura3477
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    The version "without map markers" contains markers on the map. This plugin is exactly the same as "with markers".
  2. TheLoveKing
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    hello i'm a mod author for skyrim on xbox and I was wondering if you'd be okay with me including this into a mod pack i'm working on. 
    I will give full credit and link back to your nexus page as well. 

    Hope this message finds you well :) 
  3. Andersnatch
    Andersnatch
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    Standing in front of claw door in abandoned tavern. Have every claw game gives in inventory. Says I do not have the claw that will open it. Jumped into trap door down to look for new claw . Thought it might be somewhere in undescovered area of dungeon , went thru all rest of dungeon, came out at pirate cove but claw no where to be found. There is no clues as to where it is,..nothing in description. Looked at photos,...saw the leaning dwarven tower inside there but no way into it. Guess thats it. Luv your work though, Couldent tell the difference between it and ones already in game ,fit perfectly into game.
    1. Helfane
      Helfane
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      Thank you for the kind words. The puzzle door leads nowhere, it was meant to get people to walk towards it then fall through the trap door. I probably could've designed that portion better, but this was my first mod. Also, sorry for replying late, I've been busy working on other projects. Again, thank you for the kind words!

    2. wverdin
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      Same here, ran through everything twice looking for the claw! LOL
  4. Retrophyx
    Retrophyx
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    I was roaming skyrim the other day when I couldn't find the whiterun cave.
    As usual, I was missing this mod in my load order.
    This mod is a must have for expanding content.
    11/10.
  5. paldetto
    paldetto
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    This mod was released 5 yrs ago, and only now I had the time and the curiousity to play it. I find that it's a good one, the design of the dungeons is well made and logical, they are rather big except two, and with plenty of loot. I think could be useful to add some details about them, so I'm posting some more detailed infos.

    01 - Gallant's Cave: Northeast of Whiterun.
    Abt 10 bandits, automata, Falmer.
    When entering it, for reasons I don't know everything becomes black. I tried it many times. Accessing it via COC console command was on the contrary working, and also at the exit I had no problems.

    02 - Tomb of the Forgotten Kings: Under Solitude.
    Draugr & skeevers.

    03 - Hrothgar Barrow: On the path leading to the Greybeards.
    Draugr & skeevers.

    04 - Cold Mist Cave: Southeast of Windhelm.
    The smallest one, with just 3 bears.

    05 - Abandoned Tavern: Northeast of Dawnstar near the Imperial military camp. (No, it's not just a tavern)
    Plenty of Falmer. he funniest one, at least if you like looong jumps in the nothing, and plenty of rafting after.

    06 - Bandit Hideout: South of Riften.
    Over 20 bandits.

    07 - Shipwreck Cave: Northeast of Winterhold.
    This is not NE of Winterhold, but SE.
    Troll, draugr, skeevers.

    08 - Ancient Nordic Vault: West of Falkreath.
    Draugr & skeevers. Probably the one with the biggest loot of the bunch.

    09 - Tomb of the Outlaw King: Northeast of Morthal.
    Not NE of Morthal, but just East. Draugr.

    10 - Riverwood Cave: North of Riverwood
    Rather small, but with over 20 bandits.

    My follower (Elyndra) had no problems in any of them, if not occasionally getting stuck for seconds in some corner.
  6. jcdenton2012
    jcdenton2012
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    Unfortunately, this conflicts with something in my load order. Considering the list of dungeon expansions... lord knows what it is. If I had to make an educated guess it's probably Forgotten Dungeons.
  7. resef
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    Great mod, I can't endorse this even though I downloaded and tried it already.
    Tomb of the Outlaw King is amazing.
  8. DaleFranklin
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    Helfane,

    Thanks for taking the time to put these 10 dungeons together.Lots of fun exploring. Also I appreciate your marking on the map WHERE these are located since my greatest frustration with new dungeons is where in the heck are they located? Some don’t even offer map screenshot.A few times, after 30 minutes of searching, I just gave up and uninstalled.Alternatively, your locations were accurate except one:

    CORRECTION: Shipwreck Cave shows “Northeast of Winterhold”.Incorrect.It needs to be changed to something like:“southeast of Winterhold, along the shore, about halfway between Winterhold and Windhelm”.

    Suggestion:It might be more challenging to require the player to use the Whirlwind Sprint sometimes when jump is too far.

    Also, in your future work, don’t succumb to (as some do with new dungeons) to thinking that puzzle solving is more FOOTWORK instead of BRAINWORK. A couple of dungeons are like that – where I had to flip one switch & run a half mile away to flip another switch (to open the same door).That was more WORK than FUN so I quit & uninstalled when that became excessive.Also, KEYs should be used only for controlling SEQUENCE of exploration – not just for the sake of requiring a KEY for every d##n door as some dungeons do.

    Again, good work! Thank you!
    1. Helfane
      Helfane
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      Thank you for the feedback! Sorry that I'm replying late, I've been busy working on other projects and will take your feedback into consideration in my next mod.
    2. Xannon98
      Xannon98
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      Nice review and suggestions for the modder. Exactly my thoughs about that legwork and puzzles. Happy New year!
  9. stguy08
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    No key or lever to open last door in Ancient Nordic Vault, I'm I missing something?
    1. Helfane
      Helfane
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      There's a door opposite the locked door that leads into a room with chests and coin purses. Next to some of the gold purses is the key to the door.
  10. ric7202
    ric7202
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    After I activated this mod some enemies behave strange:
    1. They might be already dead when I reach them (they shouldn´t be).
    2. They might suddenly fall down dead when I get close enough to shoot at them (I´m an archer) OR if I shoot and miss, they still fall down dead. If they are in a group and I shoot one of them, the rest may also drop dead.
    3. Some dead bodies cannot be activated and looted. Seems random.

    I made a savegame in a room with dead bodies which I could not loot, exited game, deactivated this mod, reentered savegame and behold.. it was again possible to loot.

    Problem 1 and 2 happened even outside dungeons. Problem 3 happened notably in Ustengrav Dungeon, but might have occurred elsewere too.

    FYI: I have no other mods that alter dungeons or monsters besides Critters Running Wild by jsnider193. I did not have the problems before I installed this mod.

    I was looking forward to try our your dungeons, but had to uninstall the mod as it seemed to cause the bugs mentioned above.
    1. Helfane
      Helfane
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      I haven't heard of this problem before. I'll look into it and see if it's a problem with the mod, but I haven't experienced it and nor has anyone I've spoken to experienced this. Sorry this happened to you, again, I'll see what I can do.