Great patch, really enjoying finally being able to try SSR with SPERG!
One question, though--according to the SSR page, taking the Camo perk should result in getting a ring to manually adjust its setting (say, to add modded-in armor as "dark"). When I take that perk with your mod, I don't get that ring. It is possible I have a mod conflict, but I was wondering if you could either check the script to add the ring or add a recipe to the forge where I could forge the ring for an iron ingot if I have taken the Camo perk.
Sorry for the late reply, but I don't think it's from my patch. Her original mod would sometimes produce that error if I'm not mistaken, you can also just console yourself the ring. Good luck!
I was really happy to find this patch, so thank you for taking the time to whip it up.
You asked to notify you of irregularities, and therefore I bring this to your attention:
I am using the latest SPERG and SSR versions (4.0 and 1.4 respectively) plus your patch, loaded in the order you suggested, and when I input the console command (as Krypt suggests) player.getav movementnoisemult, I am getting a number way outside of the norm. As Krypt states, the value returned should be 1.0 on a character with no bonus to muffle (no perks have been taken). I have confirmed that when the second auto perk is not taken, my value is 1.0.
However, as soon as I get the second auto perk (muffle), my value jumps to -5.xx. A value of 0 is actually 100% muffle, and anything negative, as Krypt states, is over 100% muffle. SSR should give a value of .75 for the first rank of muffle, and .50 when both ranks are taken.
I hope you can see what I mean. Somehow, with the two mods together and the patch, muffle is getting a large silencing bonus that I don't think you intended with the patch (I think you were leaning more towards the SSR side of stealth, right?)
Anyway, I've been pouring over SPERG, SSR and your patch in TES5edit, and I am completely lost in trying to figure out how to adjust values to make muffle not so OP.
So, if you are still around, I hope you can take another look at this issue!
Found the error, thanks so much for reporting it. Uploading the fix now. It was an incorrect Actor Value condition check, could have made your movementnoisemult all sorts of weird values. Just FYI, I have it scaling so that it maxes at 55 sneak so @55 you should see 0.5 with LA and 0.7 with HA. Between 25-55 it scales until this max.
Hmmm, I'm still seeing the same value of -5.30 for my movementnoisemult value. Here's what I did, and give you some more information about my setup.
I reverted back to a save where I had just SPERG installed, and then installed SSR and your patch, following your instructions of refunding perks, etc. Upon manually adding all the perks back, I still get the -5.30 value when adding the muffle autoperk in SPERG's tree. This was after SSR ran it's beginning script of stripping me, etc. Until I choose that perk, my value is still at 1.0
Here's my load order for everything following SSR and your patch:
Stealth Skills Rebalanced_COMPLETE.esp Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp SSR - SPERGified.esp Elven Archer Armor.esp RealisticWaterTwo - Legendary.esp ExpandedWinterholdRuinsExterior - NoHouse.esp JKs Whiterun.esp Run For Your Lives.esp HorsesGoneWild.esp RealWarMaiden.esp Populated Cities Towns Villages.esp AOS2_RCRN_AE_Patch.esp Supreme Storms.esp SPERG Immersive Armors.esp CCO_SIC_Patch.esp dD - Enhanced Blood Main.esp AOS2_EBT Patch.esp dD - Realistic Ragdoll Force - Reduced.esp dD-DG-DB-Immersive Creatures EBT Patch.esp dragonpriestmasks.esp flaho_shi_eagles_nest_ENG.esp DF127CaranthirTowerMod.esp SMIM-ShackRoofFixes.esp Apocalypse - The Spell Package.esp Clean Invisibility Effects plus Eyes Fix.esp OpenUnlock.esp Apocalypse - More Apocalypse.esp Apocalypse - SPERG Compatibility Patch.esp SkyTEST-RealisticAnimals&Predators-Dragonborn.esp JKs Whiterun exterior.esp Skyrim Flora Overhaul.esp Chesko_Frostfall.esp CCO_Frostfall_Patch.esp PrvtI_HeavyArmory.esp TTYM - Frostfall Module.esp Unique Grasses.esp Book Covers Skyrim - Lost Library.esp LimbwoodManor.esp Morning Fogs.esp AlchemistsHiddenValley.esp Pirsing.esp SMIM-ShackRoofFixesDragonborn.esp Waves.esp HighlandFarmMilk.esp DragonCombatOverhaulDragonborn.esp AOS2_DCOd Patch.esp Hunterborn.esp Hunterborn_Frostfall-Patch.esp Hunterborn_LanternsAndCandles-Patch.esp PilgrimsDelight.esp The Paarthurnax Dilemma.esp Nicoroshi Creations.esp Lanterns Of Skyrim - AIO - Dawnguard.esp Lanterns Of Skyrim - All In One - RCRN Pure.esp iHUD.esp isilNarsil.esp Brevi_MoonlightTales.esp BlockSparkles.esp silverfish.esp PP_WindcallerPass.esp Convenient Horse Herding.esp Mavari Armor.esp RCRNvolumetric.esp LycHairstyler.esp WestWindMisfit.esp dovahkiinrelax.esp TheEyesOfBeauty.esp kuerteeEncumberingLootArmourAndWeapons.esp kuerteeGoldAjustment.esp kuerteeUsefulPotions.esp phigeomancy.esp phigeomancy-EGD.esp randomthunder.esp silverfish - more brighter interiors.esp Combat Evolved.esp Alternate Start - Live Another Life.esp Warburg's 3D Paper World Map - Texture 2.esp Bashed Patch, 0.esp Merged Patch.esp Warburg's 3D Paper World Map - Dragonborn.esp warburg's 3d paper world map - dawnguard.esp ASIS-Dependency.esp ASIS.esp WTF.esp
I noticed there may be a few conflicting stealth entries with Combat Evolved.esp, but I don't know the condition that was giving problems before, so I don't know what the conflict was.
Is there some way to find out exactly where the -5.30 value is coming from?
Hmm, that is a strange value. Could you test it on a clean save? Just console your sneak skill up? Maybe the install procedures are wrong for an existing SPERG save. I didn't have a save to test it against. I don't think combat evolved should interfere though. I'll run some other tests too.
Ya, there are quite a few factors that could be influencing this. I haven't tried it on a new game though. I did end up consoling it to an appropriate level with player.setav movementnoisemult 7.0. This set it to a solid 0.7 which I feel is enough for my SPERG hardcore playthrough. I'm not sure if I need to monitor that setting manually in the future. I don't have any muffle equipment to test on it right now.
Right about Combat Evolved though, it doesn't do anything to the muffle spell or perk.
Very strange, I think the install for an existing SPERG save may be more complicated. Might have to refund, save, then install SSR and my patch, then add the perks. Changing perk trees mid game trends to be problematic. The bug I corrected only subtracted .15 at and incorrect time. Thanks for the additional information, I didn't see anything that should cause conflicts off the top of my head.
Good point. It's hard to say right now if this is just a problem with my personal setup, or if it would be a universal problem for everyone, which would suggest that SSR and your patch should be activated on a new game due to this mysterious problem with the muffle perk.
On the other hand, if I had decided to deactivate the perk trees in SPERG, this would have probably never come up. But I just wanted to stay consistent with the perk menu. :\
This looks very interesting to me. I use SPERG and wanted to use SSR but since they overlapped I didn't use SSR due to incompatibility. I have this added to my track list and will try it out later tonight when I get a chance.
Took me a few hours to get to try this out and for the most part it seems to be working just fine however there is a weird tiny bug I found. I use the armor mod Arise - Black Sacrament and if I am wearing the gloves from that set my lockpicking skill drops from 41 down to 1 and the 1 is coloured red. I tried moving the armor mods esp file to above sperg, ssr and your mod and rebuilt my bash patch to see if it fixed it but it did not. If I remove the gloves my lockpicking skill goes back to 41. The enchant on the gloves you get from doing the quest is "Double Sneak Attack Damage With Any Weapon. Not really sure why this would cause the lockpick skill to drop though. the only armor sets I have with any enchants are the Black Sacrament set and the Thieves Guild set so I can't really test any others out yet.
I really hope this is something easily fixed, I like the Black Sacrament armor
23 comments
Thanks
One question, though--according to the SSR page, taking the Camo perk should result in getting a ring to manually adjust its setting (say, to add modded-in armor as "dark"). When I take that perk with your mod, I don't get that ring. It is possible I have a mod conflict, but I was wondering if you could either check the script to add the ring or add a recipe to the forge where I could forge the ring for an iron ingot if I have taken the Camo perk.
You asked to notify you of irregularities, and therefore I bring this to your attention:
I am using the latest SPERG and SSR versions (4.0 and 1.4 respectively) plus your patch, loaded in the order you suggested, and when I input the console command (as Krypt suggests) player.getav movementnoisemult, I am getting a number way outside of the norm. As Krypt states, the value returned should be 1.0 on a character with no bonus to muffle (no perks have been taken). I have confirmed that when the second auto perk is not taken, my value is 1.0.
However, as soon as I get the second auto perk (muffle), my value jumps to -5.xx. A value of 0 is actually 100% muffle, and anything negative, as Krypt states, is over 100% muffle. SSR should give a value of .75 for the first rank of muffle, and .50 when both ranks are taken.
I hope you can see what I mean. Somehow, with the two mods together and the patch, muffle is getting a large silencing bonus that I don't think you intended with the patch (I think you were leaning more towards the SSR side of stealth, right?)
Anyway, I've been pouring over SPERG, SSR and your patch in TES5edit, and I am completely lost in trying to figure out how to adjust values to make muffle not so OP.
So, if you are still around, I hope you can take another look at this issue!
Thanks~~
I'll test it out and if I notice anything else, I'll let you know.
Thanks again!
I reverted back to a save where I had just SPERG installed, and then installed SSR and your patch, following your instructions of refunding perks, etc. Upon manually adding all the perks back, I still get the -5.30 value when adding the muffle autoperk in SPERG's tree. This was after SSR ran it's beginning script of stripping me, etc. Until I choose that perk, my value is still at 1.0
Here's my load order for everything following SSR and your patch:
Stealth Skills Rebalanced_COMPLETE.esp
Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
SSR - SPERGified.esp
Elven Archer Armor.esp
RealisticWaterTwo - Legendary.esp
ExpandedWinterholdRuinsExterior - NoHouse.esp
JKs Whiterun.esp
Run For Your Lives.esp
HorsesGoneWild.esp
RealWarMaiden.esp
Populated Cities Towns Villages.esp
AOS2_RCRN_AE_Patch.esp
Supreme Storms.esp
SPERG Immersive Armors.esp
CCO_SIC_Patch.esp
dD - Enhanced Blood Main.esp
AOS2_EBT Patch.esp
dD - Realistic Ragdoll Force - Reduced.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
dragonpriestmasks.esp
flaho_shi_eagles_nest_ENG.esp
DF127CaranthirTowerMod.esp
SMIM-ShackRoofFixes.esp
Apocalypse - The Spell Package.esp
Clean Invisibility Effects plus Eyes Fix.esp
OpenUnlock.esp
Apocalypse - More Apocalypse.esp
Apocalypse - SPERG Compatibility Patch.esp
SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
JKs Whiterun exterior.esp
Skyrim Flora Overhaul.esp
Chesko_Frostfall.esp
CCO_Frostfall_Patch.esp
PrvtI_HeavyArmory.esp
TTYM - Frostfall Module.esp
Unique Grasses.esp
Book Covers Skyrim - Lost Library.esp
LimbwoodManor.esp
Morning Fogs.esp
AlchemistsHiddenValley.esp
Pirsing.esp
SMIM-ShackRoofFixesDragonborn.esp
Waves.esp
HighlandFarmMilk.esp
DragonCombatOverhaulDragonborn.esp
AOS2_DCOd Patch.esp
Hunterborn.esp
Hunterborn_Frostfall-Patch.esp
Hunterborn_LanternsAndCandles-Patch.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
Nicoroshi Creations.esp
Lanterns Of Skyrim - AIO - Dawnguard.esp
Lanterns Of Skyrim - All In One - RCRN Pure.esp
iHUD.esp
isilNarsil.esp
Brevi_MoonlightTales.esp
BlockSparkles.esp
silverfish.esp
PP_WindcallerPass.esp
Convenient Horse Herding.esp
Mavari Armor.esp
RCRNvolumetric.esp
LycHairstyler.esp
WestWindMisfit.esp
dovahkiinrelax.esp
TheEyesOfBeauty.esp
kuerteeEncumberingLootArmourAndWeapons.esp
kuerteeGoldAjustment.esp
kuerteeUsefulPotions.esp
phigeomancy.esp
phigeomancy-EGD.esp
randomthunder.esp
silverfish - more brighter interiors.esp
Combat Evolved.esp
Alternate Start - Live Another Life.esp
Warburg's 3D Paper World Map - Texture 2.esp
Bashed Patch, 0.esp
Merged Patch.esp
Warburg's 3D Paper World Map - Dragonborn.esp
warburg's 3d paper world map - dawnguard.esp
ASIS-Dependency.esp
ASIS.esp
WTF.esp
I noticed there may be a few conflicting stealth entries with Combat Evolved.esp, but I don't know the condition that was giving problems before, so I don't know what the conflict was.
Is there some way to find out exactly where the -5.30 value is coming from?
Right about Combat Evolved though, it doesn't do anything to the muffle spell or perk.
On the other hand, if I had decided to deactivate the perk trees in SPERG, this would have probably never come up. But I just wanted to stay consistent with the perk menu. :\
Thanks again for taking a look~~
I really hope this is something easily fixed, I like the Black Sacrament armor
Endorsed.