I'm working on a new version, where getting the damagebonus relies on the main-conjuration perks instead of destruction perks. Also I want to implement a conjuration projectile spell, which grows with your skill.
New version is ready, but growed .. added a few spells and editet the conjuration tree .. will upload it as a new mod
Just curious here, do you alter the casting time of the bound weapons as well? 10 seconds of using it when it takes a total of 3 seconds to get it ready seems like a bad exchange, even with its power. Why not just make it a projectile spell that throws the weapon at the target? That would be kind of neat.
Only Ritual-Spells take 3 seconds to charge ... I'm leaving cast-time as it is in vanilla: 0,5 sec testing shows it may take up to 1,5 seconds until the weapon is ready in your hand .. but overall it disapears 12 secs after you started the cast .. so: ca 1-1,5 secs to cast and then full 10 sec duration
I'm taking a look at the abonded conjuration projectile spell "spectral arrow" right now, I want to implement it in this mod
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New version is ready, but growed .. added a few spells and editet the conjuration tree .. will upload it as a new mod
testing shows it may take up to 1,5 seconds until the weapon is ready in your hand .. but overall it disapears 12 secs after you started the cast ..
so: ca 1-1,5 secs to cast and then full 10 sec duration
I'm taking a look at the abonded conjuration projectile spell "spectral arrow" right now, I want to implement it in this mod