Alrighty then- this guy's apparently a reclusive Genius, because I cannot for the life of me figure out how he managed to get the Athletics skill tree to, well, level with Athletics stuff. Unless it's scripts. Which is kinda cheating. I think.
Quick question: I'm attempting to utilize the Lockpicking Slot Athletics variant (I do have the requisite Merged Thievery mod) but I've been getting game 'fail to start' crashes- I was wondering if anyone knew why?
I have the Skyrim SE version of Dragonborn, but not the standard Dragonborn (I tried moving the DB .esm over)- does this mod absolutely positively require the Dragonborn DLC to work? (As I believe that is the primary issue I'm having).
Hello! Has anybody tried this out alongside Ordinator yet? I'm not super concerned about the magic and would like to try out the horsemanship perks mentioned in the description. From what I understand it should just change whatever magic trees are in Ordinator to being just the vanilla magic perk trees compiled into one tree leaving the same openings for new perk trees, yes?
Yep, if you load this AFTER Ordinator, this mod's perk trees will show up in your game instead of Ordinator's - meaning you will get a Sorcery (renamed from Destruction) tree containing merged vanilla trees' perks and 4 blank trees (previously other schools of magic). Then you just choose whichever modules (at least Horsemanship in your case) you want to use for the blank trees and load them after this mod.
I am not familiar with Ordinator all that much, but it should work mostly fine - keep in mind that there might be some small inconsistencies here and there, nothing that should break the game, though.
I know these are a bit old and you've probably moved on, but is there anyway you could make one more skill, an Unarmed (Brawling/Fist Fighting) skill? If not could you link me to some guides that would help me make my own, I've googled stuff on it but more info right now probably wouldn't hurt.
Some sort of Hand-to-Hand skill has been on my list for some time but I cannot sye when (or if at all) I will have the time and inspiration to make one. I probably will not get geck to Skyrim until the remaster is released so I f you were to create one on your own that would be great. If you want to give it a try fell free to PM me for advice.
Thanks for the reply, I'll probably try my hand at it then, dunno when. I'll send you a PM sometime today though about tools at least so I can get started.
Also thought I'd add it here, but the team at BOSS actually moved on and have developed the Load Order Organizer (Optimizer?) Tool or LOOT. It's much more finely developed then they had Boss and supports more games.
OK so i download this mod, it crashes my game right before it even loads. no big deal, right? so i go inan uninstall this mod, and now my game wont even open. How do i fix it?
If it crashes before the main menu it probably means you have a missing master in your load order. The base mod is just a simple esp and one quest script - nothing that would leave the game groken if you uninstall it. Maybe you can try to let Steam verify integrity of your game cache if it still doesn't work.
First you should use your manager to check if you ar not using a file with missing masters. (I think the SCS-Firearms module, if you're using it, includes some CPs which you shold not activate if you dan't use their master files.) If that's all right and still doesn't work, right-click Skyrim in your steam library, choose properties, local files and verify integrity of game cache. That should repair any possibly broken files.
I am sorry to say, but it seems your mods is incompatible with Unofficial Skyrim Legendary Edition Patch. When I load that with the SCS main and SCS unarmored mod , it causes the soul trap spell to not work. I am literally casting it on villagers and they are not responding hostilely to me and there is no purple glow on any creature I cast it on. Even when I load it after the Unofficial patch, it is still a no go.
Just quickly looking at it in TES5Edit, it is quite possible. I will try to test it a bit as soon as I get some free time and hopefully find a solution. Thanks for letting me know.
I have uploaded an optional file that should fix it. My game files are in a disarray right now so I haven't been able to test it ingame, though, so let me know if the problem persists.
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but use this as the base
https://www.nexusmods.com/skyrimspecialedition/mods/41780
it works
I have the Skyrim SE version of Dragonborn, but not the standard Dragonborn (I tried moving the DB .esm over)- does this mod absolutely positively require the Dragonborn DLC to work? (As I believe that is the primary issue I'm having).
I am not familiar with Ordinator all that much, but it should work mostly fine - keep in mind that there might be some small inconsistencies here and there, nothing that should break the game, though.
If not could you link me to some guides that would help me make my own, I've googled stuff on it but more info right now probably wouldn't hurt.
I'll send you a PM sometime today though about tools at least so I can get started.
Also thought I'd add it here, but the team at BOSS actually moved on and have developed the Load Order Organizer (Optimizer?) Tool
or LOOT. It's much more finely developed then they had Boss and supports more games.
, it causes the soul trap spell to not work. I am literally casting it on villagers and they are not responding hostilely to me and there is no purple glow on any creature I cast it on. Even when I load it after the Unofficial patch, it is still a no go.