Skyrim

File information

Last updated

Original upload

Created by

Chemist18

Uploaded by

Chemist18

Virus scan

Safe to use

11 comments

  1. MasterBobcat
    MasterBobcat
    • member
    • 33 kudos
    An interesting premise, and I agree with you about the dangers of too-easy hoarding. When I did a test run with this mod, I found the Medicine Bag quite quickly, but haven't been able to figure out how to open it to add contents.
    1. Chemist18
      Chemist18
      • member
      • 11 kudos
      Click on it as if you want to equip it. You'll see a message at top left saying something about you can't equip that, then you should get a window as if you've opened a chest.

      The Ore Sack is in Riverwood in the cart by the blacksmith's. All the rest are in Whiterun.
    2. Edgar_Knave
      Edgar_Knave
      • premium
      • 0 kudos
      I get the message that I can't equip it (the ore sack), but nothing else - no container window. Have tried from the bottom of my load list to near the top - same results.
    3. Chemist18
      Chemist18
      • member
      • 11 kudos
      I've been having a similar issue with the Gem sack. Another modder suggested I start a new game and see if it functioned properly. The restart did work but I find that an unacceptable solution. Especially since the script is completely correct. The issue I experienced was the container opened but none of the allowed items would go in.

      The Ore sack should be the last to have issues because it's script is the least complex...

      Save your game and start a brand new one, let me know if that fixes it. I'm not saying to start all over, I just want to know if the same tactic fixes the issue.
    4. Edgar_Knave
      Edgar_Knave
      • premium
      • 0 kudos
      I tried a new game, but ended up with the same results...I can select the ore sack, get the message about not being able to equip it, but see no indication of a container having opened. Could be it's conflicting with another of my mods - if I get ambitious enough to try tracking that down, I'll let you know.
    5. Chemist18
      Chemist18
      • member
      • 11 kudos
      Thanks for your patience and help. This is an issue that I have no idea how to fix it.
    6. Chemist18
      Chemist18
      • member
      • 11 kudos
      Okay, I've verified that the mod works fine. I don't know why but starting a new game makes everything work the way it should. Depending on how far along you are starting a new game sucks.
    7. Chemist18
      Chemist18
      • member
      • 11 kudos
      This is old and people may not be following this post anymore but just I case...

      I had an issue with the Ore sack in Riverwood not working. I discovered the fix was to drop it then pick it up again. No clue why this works but it seems to do the trick.

      By the way, when you drop the enchanted containers they will not fall on the ground, they will float in the air.
  2. dkrosich
    dkrosich
    • member
    • 0 kudos
    For those that use SkyUI, You have option in upper left corner with green arrow (i thing) that is normali selected up, but if you click on it you will get

    enchanted

    normal AND THEN

    STOLLEN goods.

    that is how i move stollen items from inventory.

    after that youst go somewhere (your home) and put your stollen items in it. if you want to sell these items there are mods that you can install, but i think there is some NPCs in rifen that will buy stollen items. its long time that i play skyrim, i just test mods from various moders.


    so here it is. i hope it helps


    best to you in playing skyrim
  3. Shaggnificent
    Shaggnificent
    • member
    • 0 kudos
    I'm only really interested in the untraceable loot portion. Would it be possible for you to separate them into individual mods? Or could you tell me how to delete the other half? I'd just rather not have the excess scripts or whatever.


    Also, along the same lines, would you be able to create a mod that removes the "stolen" flag from Septims once they're in my pocket? It should be there until I pick it up for witness purposes, but it's quite annoying to me that once it's mixed in with the rest people/guards in a whole other town can still spot/confiscate the ones that I swiped. It's not as though they have serial numbers like modern cash.
    1. Chemist18
      Chemist18
      • member
      • 11 kudos
      I'm sorry to take so long to respond.

      I've had a case where the guards took 25,000+ septims from me because there was 1 or 2 with the stolen flag. I don't know how to remove the flag. You could try dropping the quantity you think you stole in a container because I'm pretty sure the stolen ones will be removed first. Then just keep them separate from your main stash... unless they are your main stash . I'm pretty sure they spend first too....

      The stolen flag isn't really removed from the items you scrap, the stolen items are actually "removed" and the scraps are "created".

      As for splitting the mods, I don't think that would be necessary. The scripts on the containers only run when you open the container. You can just leave them where they are or pick them up and hide them.