WOOOooo, Big work have been done here ^^ So : v1.0 is here, lot of items, lot of stuffs ! Why : Because I needed it, and becauseI ve done the game several times like and sometimes I just need to enjoy, or test something and I want to have something precisly at hand quickly. I think it could be a good answer to my needs, and why not, yours : )
Let me know, as usual what you think about (good or bad, that's ok of course), if it seems complete to you, or if you need another kind of bag !!!
IDEAS (let me know) - Make a "tool" bag, but I have just few things that I think : LockPicks, Pickaxes, torches, money. Have you others ideas ? - (if you find it useful) Have a ghost form when a bag is equipped, as a reminder to remove it next
1) Technically, if you use USLEEP you aren't using USKP, so your process would fall under the "no USKP" doctrine.
2) Item IDs from DLCs are dependent on Load Order. If you look on wiki sites for DLC item IDs, they will say xx123456 (random numbers) - the "xx" part is filled in on the user side by the Load Order position of the DLC.
Because this mod fills in items from DLCs, and the USLEEP patch comes after all of them, the DLC master plugins will be in the same order as they would be in vanilla.
The esm order is the only determining factor in the Item ID of DLC items.
------------------ Long-winded because I'm waiting on a DL. I'll test when it's finished. And it's almost finished so I'll just leave this window open and it'll be like no time has passed at all. -----------------
Yep - works fine with USLEEP. Just use the "no USKP" version.
First off thank you for this, it has been a huge help figuring out alchemy recipes.
Second, I have found missing items in three "bags". I'll list them, in case you want to add them into the bat files. Alchemy bags are missing Berit's ashes 000705B7 and jarrin root 0001BCBC. Also Chaurus hunter antennea XX0183B7, salmon roe XX003545 from hearthfire, and scathecraw XX017E97 from dragonborn. Baking bag is missing: Sack of flour XX003538, Butter XX00353C and honey 0010394D. Hearthfire is missing: building materials: clay XX003043, quarried stone XX00306C, glass XX005A69, goat horns XX00303F, sawn log XX00300E, straw XX005A68... also nails XX00300F, iron fittings XX003035, locks XX003012, hinges XX003011.
I have not tested spider scroll items, atronach forge items, staves' enchanting items. And I haven't scoured the equipment bags for bits and pieces either as I didn't have the need for anything from those bags.
Since you have asked for suggestions, how about a bag for children? I know these are not ingredients, but it would be nice to have a bag where I can pull gifts out of. Books, children's clothes, dolls, wooden swords, daggers and sweets.
So... Very nice presentation in the description page. The aesthetic is nice. I think I spotted two errors there. One is "children", where the letter c isn't highlighted like the rest of the word in orange. The other is "Wich Files" instead of "Which Files". When removing -BB-CO, the farewell message reads 'Time fore me to cook away!', I think it should be 'for' instead of 'for.
For anybody that's confused, these files basically run like bat txt files, so you can just plop them in the Skyrim folder (not the data folder). Since they do not have an extension and have similar names, it's easy to spot them all and remove if you don't need it anymore. It's not like you have to navigate through multiple folders and delete some files following specific instructions. MO deals with files in the data folder only.
Anyways, nicely put together package, cute messages, etc.
Does the smiting bag include leather working things and furs? Stuff to make things like fur cloaks from Winter is coming etc. It uses normal resources but requires leather rack, leather, and fur obviously. Cloaks of Skyrim require linen, leather, and such. If you do not have that, that would be a great idea! I would give you a required items list, but I don't have one redial available. Thanks if you can!
Much like the some ppl , I wanted to accelerate the crafting process without cheating outright... hmm ya well at least this way you have to go through the process, right. Anyways, nice page design, straight forward conveys all you need to know just in pics. All worked flawlessly. THX
Thanks a lot, the smithing bag alone is a huge time saver. I've clocked in hundreds of hours the hard way but I'm over that now. Not having to look up the ID for each item I need when I need to craft something is great.
Estarc ! : ) I think you exactly got my point. I did the game the normal way (long way), but now I just want to have fun explore and to not waste time for things I did before ^^. Thanks again ! ++ : )
48 comments
So : v1.0 is here, lot of items, lot of stuffs !
Why : Because I needed it, and becauseI ve done the game several times like and sometimes I just need to enjoy, or test something and I want to have something precisly at hand quickly.
I think it could be a good answer to my needs, and why not, yours : )
Let me know, as usual what you think about (good or bad, that's ok of course), if it seems complete to you, or if you need another kind of bag !!!
IDEAS (let me know)
- Make a "tool" bag, but I have just few things that I think : LockPicks, Pickaxes, torches, money. Have you others ideas ?
- (if you find it useful) Have a ghost form when a bag is equipped, as a reminder to remove it next
Why I assume this:
1) Technically, if you use USLEEP you aren't using USKP, so your process would fall under the "no USKP" doctrine.
2) Item IDs from DLCs are dependent on Load Order. If you look on wiki sites for DLC item IDs, they will say xx123456 (random numbers) - the "xx" part is filled in on the user side by the Load Order position of the DLC.
Because this mod fills in items from DLCs, and the USLEEP patch comes after all of them, the DLC master plugins will be in the same order as they would be in vanilla.
The esm order is the only determining factor in the Item ID of DLC items.
------------------
Long-winded because I'm waiting on a DL. I'll test when it's finished. And it's almost finished so I'll just leave this window open and it'll be like no time has passed at all.
-----------------
Yep - works fine with USLEEP. Just use the "no USKP" version.
Second, I have found missing items in three "bags". I'll list them, in case you want to add them into the bat files.
Alchemy bags are missing Berit's ashes 000705B7 and jarrin root 0001BCBC. Also Chaurus hunter antennea XX0183B7, salmon roe XX003545 from hearthfire, and scathecraw XX017E97 from dragonborn.
Baking bag is missing: Sack of flour XX003538, Butter XX00353C and honey 0010394D.
Hearthfire is missing: building materials: clay XX003043, quarried stone XX00306C, glass XX005A69, goat horns XX00303F, sawn log XX00300E, straw XX005A68... also nails XX00300F, iron fittings XX003035, locks XX003012, hinges XX003011.
I have not tested spider scroll items, atronach forge items, staves' enchanting items. And I haven't scoured the equipment bags for bits and pieces either as I didn't have the need for anything from those bags.
Since you have asked for suggestions, how about a bag for children? I know these are not ingredients, but it would be nice to have a bag where I can pull gifts out of. Books, children's clothes, dolls, wooden swords, daggers and sweets.
(Edit) Found more missing items from alchemy: trama root XX017008, spawn ash XX01CD6D, netch jelly XX01CD72, Felsaad tern feathers XX03CD8E, emperor parasol moss XX01FF75, burnt spriggan wood XX01CD6E, boar tusk XX01CD6F, ashen grass pod XX016E26, ash hopper jelly (XX01CD71), ash creep cluster XX01CD74, gleamblossom XX00B097, ancestor moth wing XX0059BA, poison bloom XX0185FB, hawk's egg XX00F1CC.
http://static-3.nexusmods.com/15/mods/110/images/56180-5-1405961569.png ( The picture that shows how to install. )
For anybody that's confused, these files basically run like bat txt files, so you can just plop them in the Skyrim folder (not the data folder). Since they do not have an extension and have similar names, it's easy to spot them all and remove if you don't need it anymore. It's not like you have to navigate through multiple folders and delete some files following specific instructions. MO deals with files in the data folder only.
Anyways, nicely put together package, cute messages, etc.
Thanks for the feed back, and to correct my english too. I hope I'll have time to fix everything you spotted : )!
++
THX
That's fun how this mod is the more complex I ever did, and you're the first one to give me a feedback : p
I think you exactly got my point. I did the game the normal way (long way), but now I just want to have fun explore and to not waste time for things I did before ^^.
Thanks again !
++ : )