0 of 0
File information
Last updated
Original upload
Created by
SnotgurgUploaded by
SnotgurgVirus scan
Safe to use
Tags for this mod
Current section
Activity logs
This page was last updated on 31 December 2015, 3:32PM
- Changelogs
-
-
Version 2.0
- - New feature: equipping / unequipping of armor are now a supported actions.
- New feature: consuming food and ingredients are now supported actions.
- Change: for potion/food/ingredient consumption and equipping/unequipping you will get penalized for a (configurable) base amount of time plus a (also configurable) variable amount based on the equipped item's weight.
- New feature: in menu mode you will receive basic notifications of the number of actions that are queued up.
- - New feature: equipping / unequipping of armor are now a supported actions.
-
Version 1.3.3
- - Bugfix for interference with other slow effects from other mods, causing the player to not get slowed down at all when drinking potions/poisoning.
-
Version 1.3.2
- - Fix to make the mod wait to apply penalties until any open menu is closed.
-
Version 1.3.1
- - Fix for a compatibility issue with setting the speed penalties.
- The mod now waits until any open menu is exited before penalties are applied.
- - Fix for a compatibility issue with setting the speed penalties.
-
Version 1.3
- - Small feature added to defers the sheathing of your weapons/spells until you actually perform a combat action. So if you behave while the timer runs out, you will keep your weapons readied during potion drinking / poisoning ;-) This is convenient in particular if you use bound weapons, that would otherwise be dispelled!
-
Version 1.2.2
- - Some changes to the underlying widget to remain compatibility with my newest mod Equipment HUD.
- Added an toggle for the widget text, you can now disable it if you want.
- - Some changes to the underlying widget to remain compatibility with my newest mod Equipment HUD.
-
Version 1.2.1
- Potion drinking now detected using OnObjectEquipped event handler for more reliability.
-
Version 1.2
- Major technical change: replacement of the current system that reacts instantly to potion drinking/poisoning and applies penalties, by a new system that queues up actions to be performed once the player closes the inventory/favorites menu. This new system will be the groundwork for tracking more actions such as equipping / unequipping armor.
-
Version 1.1
- New features:
- Basic MCM options for progress bar position and size.
- If you manage to drink multiple potions in one go, the mod now detects this and penalizes you accordingly.
Bugfixes:
- Favorites menu was still not exited correctly in all cases.
- New features:
-
Version 1.0.4
- Hotfix for speed penalties not being removed without the player having to spring/jump/otherwise.
-
Version 1.0.3
- Bugfixes:
- There were still some lurking issues with poisoning detection and No Poison Dialogues. These are now gone due to full rework of the detection code.
Tweaks:
- Minor tweaks to the progress bar fade out time and the MCM.
- Bugfixes:
-
Version 1.0.2
- Bugfixes:
- With No Poison Dialogues installed, you got the poisoning penalties even if your weapon was already poisoned, or you did not have a weapon equipped at all.
- The speed penalties did not apply consistently.
New:
- Compatibility mode for Mardoxx' No Poison Dialogue is automatically enabled if that mod is installed.
- Bugfixes:
-
Version 1.0.1
- Bugfixes:
- The favorites menu was not closed on drinking a potion or poisoning, allowing multiple potions to be used in one go.
- More reliable detection of poisoning.
New:
- Added a compatibility mode for Mardoxx' No Poison Dialogue
- Bugfixes:
-
- Author's activity
- Load more items
- Mod page activity
-
February 2024
-
20 Feb 2024, 12:46AM | Action by: nanashithecrow
Untracked
'Actions Take Real Time'
January 2024
-
06 Jan 2024, 7:16AM | Action by: Kritoforos
Untracked
'Actions Take Real Time'
December 2023
-
31 Dec 2023, 4:38PM | Action by: Akselerator666
Endorsed
'Actions Take Real Time'
-
17 Dec 2023, 12:28PM | Action by: Sirerobert
Untracked
'Actions Take Real Time'
November 2023
-
19 Nov 2023, 8:37PM | Action by: JMCB
Tracked
'Actions Take Real Time'
October 2023
-
16 Oct 2023, 11:32AM | Action by: Faedrill
Endorsed
'Actions Take Real Time'
August 2023
-
14 Aug 2023, 4:39AM | Action by: cooper1989
Endorsed
'Actions Take Real Time'
June 2023
-
02 Jun 2023, 3:36AM | Action by: Zebasiz
Endorsed
'Actions Take Real Time'
April 2023
-
04 Apr 2023, 8:54AM | Action by: vegaswanderer
Endorsed
'Actions Take Real Time'
March 2023
-
18 Mar 2023, 9:31PM | Action by: stevo26
Untracked
'Actions Take Real Time'
February 2023
-
12 Feb 2023, 10:25AM | Action by: TETRISOID
Tracked
'Actions Take Real Time'
-
04 Feb 2023, 2:38PM | Action by: graychief2
Endorsed
'Actions Take Real Time'
September 2022
-
22 Sep 2022, 4:35AM | Action by: TehMarshmallow
Untracked
'Actions Take Real Time'
July 2022
-
05 Jul 2022, 1:23PM | Action by: Wergeleon
Endorsed
'Actions Take Real Time'
May 2022
-
04 May 2022, 5:33PM | Action by: Dovakinchikvova
Endorsed
'Actions Take Real Time'
February 2022
-
26 Feb 2022, 10:04PM | Action by: prefabricatedusername
Endorsed
'Actions Take Real Time'
-
20 Feb 2022, 3:31AM | Action by: ZeroMain
Endorsed
'Actions Take Real Time'
-
11 Feb 2022, 6:22AM | Action by: MarkarthCityGuard
Tracked
'Actions Take Real Time'
December 2021
-
25 Dec 2021, 3:39AM | Action by: LogosJYS
Endorsed
'Actions Take Real Time'
-
13 Dec 2021, 4:32AM | Action by: nanashithecrow
Tracked
'Actions Take Real Time'
-