Skyrim

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FlahoShi and Draco1122

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draco1122

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28 comments

  1. AssKnapkin
    AssKnapkin
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    Had an issue of double Eagle Nest loads. They were layered on top of each other and crashed when I approached Riverwood. Strangely While I was up there following the Quest of discovery I could loot everything twice. Yea, I forgot to uncheck the Original Eagle Nest.esm. I have already started the quest and it qualified for both mods running at the same time. I am unsure as to how this will progress but now . . . I am unchecking the Orriginal.esm since I had yes another Skyrim lock up and had to force shut it down with Task Manager again.

    Is this Lock up/Crash thing the same as what is mentioned earlier in posts for the Skyrim issue ?

    Other then playing this when it first came out this is the first time I have played this game with any mods and am having some trouble working it all out.

    There does seem to be a random even of leaving the Eagles Nest from the inside to the outside realm that will occasionally have a game freeze/crash.
  2. Chase0113
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    will you be adding this to sse?
  3. LowCraft8
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    Hi, I have a question on the first picture on Images. I have been wondering about this ship for 1 week now but I couldn´t find anything about that ship. Is this another mod (and what´s its name) or is this part of the eagles nest?
    1. caill
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      It's another mod.

      http://www.nexusmods.com/skyrim/mods/24234/?
    2. LowCraft8
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      thx for the fast reply are there any other airships which can stop at the eagles nest?
  4. Mookeylama
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    Draco, were you able to fix the original's "wind bug" issue where heavy mountain wind played all the time, even down in riverwood? i know there's a "fix" file at the original mod, but it wasn't very good. yes, it got rid of the wind in riverwood...but it got rid of heavy wind on all mountains. did u fix that?
    1. Mookeylama
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      also, the npcs added by this have greyface bug

      edit;;; yep, still get loud, high mountain wind, way down in riverwood. pity
    2. draco1122
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      Thx I wondered why my riverwood was so loud I will look into a fix.
    3. Mookeylama
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      oh that would be so awesome if you did fix it! sounds like i'm in the Himalayas every time i go to Sleeping Giant lol. the sound seems to start about 20-30 yards behind Honningbrew Meadery
    4. draco1122
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      I have been looking into It haven't found a fix yet tho just wanted to give a heads up.
    5. Mookeylama
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      hey thanks for lookin into it!
      had couple questions about the core mod if i may...
      i did everything, bought n hired everything. i realize that 2 npcs will stay up ay the Nest. the warrior and steward. but will the other 3 npcs ever leave Riverwood? because my town there is reeeally full and if they don't leave, i might try to disable or markfordelete them. already tried "kill" command but they must be essential lol

      and the warrior and steward...are they supposed to AUTOmatically become followers and follow me around? i only used the dialog added by the mod yet they act like legit followers now. they almost always meet me when i go to riverwood and they'll follow me away from the town. they eventually stop tho, or i loose them lol. are they supposed to be followers? if so, how can i make'em stop? there's no dialog for it

    6. draco1122
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      I will load them up and see if the mod author made them followers. Yea i remember the guard and steward go to the nest. I will see whats up and fix the two in town tho. Just give sometime to do it. May just make them follower so you can control them.
    7. draco1122
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      K looked into it. So no the other npc's never leave Riverwood you can hit ` and click on them and type disable once you are done with them. As for the other two they are not set to follows but are set to friend in the creation kit. And I found something about the wind so I may have a fix for it.
    8. draco1122
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      Let me know if you think i need to remove the friend setting on those npc's. But, I was able I believe to fix the wind in riverwood and keep it at the nest. Let me know for sure.
    9. Mookeylama
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      hey thanks so much! getting ready to try the new version now.
      was wondering tho...about General Stores. i saw it ages ago but didn't get the main mod. so i don't know much about it. but i'm really low on plugin space and i'm wondering if i can really afford a space for the GS esm. i mean, the only house or mod i have that uses GS is this Eagle mod. isn't the whole point of GS so i can drop stuff off at 1 place and get it again at other places? but if i only have 1 place total... then it's mainly just like other storage? unless i'm missing something. basically, how will GS benefit me if i have it just in this Eagle mod? what can i do w/ GS?thanks again!
    10. draco1122
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      You are right have only one location that uses general stores you only benefit from the auto sorting I mainly use general stores ingame. There are many mod that use it here on the nexus. I have posted many myself as I am limited in my knowledge of scripting I needed a resource that was easy for auto sorting and cloud storage. I know the feeling of being low on plugin space lol. I have been over 255 many times using tesedits merged plugin script to fix that for me.
    11. Mookeylama
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      thanks. well i'm gettin ready to merge some mods so maybe i'll get 1-2 more places that use GS, just so i can justify the GS esm lol. any GS mods that you'd recommend? i'm searching but many i'm finding are really old. and searching the words General or Stores is bringing up tons. quotes don't help.

      BUT... it seems you fixed the wind sound! i fast traveled into Riverwood and the sound is gone. i want to test my entering from different areas (because the wind sound would start not too far behind Honningbrew Meadery if going to riverwood that way), but so far, seems u fixed it! thank you!!!
    12. draco1122
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      For mod that use general stores I have made a few and I know of a few other here are the links
      http://www.nexusmods.com/skyrim/mods/35943/? My first High Hrothgar mod
      http://www.nexusmods.com/skyrim/mods/58828/? My second edition
      http://www.nexusmods.com/skyrim/mods/55930/? a summon able tent that used gs
      http://www.nexusmods.com/skyrim/mods/53186/? Elysium Estate

      It is not really hard to add to a mod either you just launch the mod in the ck and check general stores esm. Then under activators put gs in and place them where you want and save.
    13. draco1122
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      http://www.nexusmods.com/skyrim/mods/25154/? Here is one that adds gs to heathfire
    14. draco1122
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      New mod with gs the oasis by aceeq
  5. CyborMonkeez
    CyborMonkeez
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    Not getting quest, used original mod w/ renamed BSA through Wryebash no luck. Manually extracted and hand placed renamed BSA with no luck. Everything is there (home, npc's in riverwood, hawk with book and key) just no quest to get it going.
  6. uglykidcid
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    I have to say I am impressed. You actually fixed the navmesh issues the original mod. I have two issues:

    The kitchen cooking pot will not allow you to cook which is suicide for iNeeds or R& folks like me. It turns out though that it's an incompatibility with Sneak Tools meshes. I made a patch for anyone who needs it:

    Legend Of The Eagles Nest GS Edition Hotfix
    https://mega.co.nz/#!do4xVCSQ!M7VuKEWAV6gGVF6FeGMmXyfPtlpIU2DVTSKg6pstVyg
  7. VonSchlepp
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    The quest does not start when I read the book.
    1. draco1122
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      Did you rename the bsa? Rename the bsa from the original legend of the eagle nest to the same as the new esp.
  8. fenrirxxx
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    Hi, I have only one question: Have you been able to repair the gamekilling bug, which has been reported very, very often ?????????????????
    1. draco1122
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      I have been using his mod for some time now only problem I had was got a crash in riverwood before. However the skyrim memory patch fixed that issue for me. I also removed his deleted nav mesh and cleaned the esp. Let me know what the issue is and I will see about fixing it.
  9. Elianora
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    Do you have a permission from FlahoShi to edit his esp and upload it? You didn't state it anywhere in the description or credits and he does have it in his permission information that you need to ask him before you can edit his work.
    1. draco1122
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      It is in my credits I asked him first he said it was fine as long as I required his file to use which why you need the bsa from his file to use mod. I will add credits to description.