This was fixed in the Unofficial Skyrim Patch, making this mod mostly obsolete.
It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
thanks to shrouded cowls glitch with beast races its posible to wear multiple cowls. first equip ancient shrouded cowl, next worm (dont forget, what you can enchant it), and on them together any other helmet. you get higher armor raiting and multipled enchanting effects. what this mod do? removes this ability?
Wrye Smash says the mod is improperly formatted or something like that. When you rebuild your bashed patch, it skips over it but handles all the others and gives you an error message about this mod at the end. It still works, I'm just wondering if you know why Wrye Smash doesn't like this mod?
Not a clue I'm afraid, I don't use Wrye Bash so I'm not sure of how it functions at all, the tutorial I followed might have been wrong on some point that effects how Wrye Bash reads it.
Wrye Smash says the mod is improperly formatted or something like that. When you rebuild your bashed patch, it skips over it but handles all the others and gives you an error message about this mod at the end. It still works, I'm just wondering if you know why Wrye Smash doesn't like this mod?
Very cool but u forgot to fix Shrouded Cowl Maskless.. Which beiing used by Assassins Ranger Thieve armor and Deadly bla bla bla mod.. update mod please
*I cant take pictures but happens kinda like this:
Hrm, I'll have to take a look into it, I'm not entirely positive if I'll be able to do anything about that until the construction set is released though since I'm not sure if there's a flag that determines whether a mesh hides your hair (and ears/spikes for Argonians) and if there is which entry it would be in TESSnip, or if I could just copy and past the same two entries I did to fix the normal version of the cowl.
Very cool but u forgot to fix Shrouded Cowl Maskless.. Which beiing used by Assassins Ranger Thieve armor and Deadly bla bla bla mod.. update mod please
*I cant take pictures but happens kinda like this:
15 comments
It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
Not a clue I'm afraid, I don't use Wrye Bash so I'm not sure of how it functions at all, the tutorial I followed might have been wrong on some point that effects how Wrye Bash reads it.
Wrye Smash says the mod is improperly formatted or something like that. When you rebuild your bashed patch, it skips over it but handles all the others and gives you an error message about this mod at the end. It still works, I'm just wondering if you know why Wrye Smash doesn't like this mod?
Hrm, I'll have to take a look into it, I'm not entirely positive if I'll be able to do anything about that until the construction set is released though since I'm not sure if there's a flag that determines whether a mesh hides your hair (and ears/spikes for Argonians) and if there is which entry it would be in TESSnip, or if I could just copy and past the same two entries I did to fix the normal version of the cowl.
*I cant take pictures but happens kinda like this: