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Activity logs
This page was last updated on 01 August 2024, 2:18AM
- Changelogs
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Version 1.0.0
- Fixed "followers" not attacking
- Reworked scenarios. The pre-built scenarios and custom scenarios are now just scenarios. PapyrusUtil is now required.
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Version 0.8.4
- +Added infected blood which can be used as a poison on actors. Can be looted from zombies.
+Added UILIB so that FISS users can properly rename their custom scenarios as well as provide a description for them
+Added message to inform player that there may be no zombies left when population is very low.
+Added minimum horde population size. The population for all cities will not drop below this number. *NOTE: I'd recommend leaving it at 0 for the time being unless you want infinitely respawning zombies in every hold. I plan on doing more with this feature.
+Removed greeting message.
+Zombies not spawning should be fixed now
Switched to .esp file
- +Added infected blood which can be used as a poison on actors. Can be looted from zombies.
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Version 0.8.1
- + Tweaked the way that zombies spawn. They no longer spawn while you are in an interior, but can still chase prey inside.
+ Fixed Default Values in MCM
+ Added the Quick-Start Scenarios to the MCM and retired the old menu. Everything is now in the MCM.
+ Added "Safe Walls" scenario
+ Added in Spawn Times to control the hours of the day that zombies are allowed to spawn. By default, this is all 24 hours.
+ Added in Custom Scenarios that you can customize down to the last setting, save them, and load them up in-between saves! You can save up to 10 Custom Scenarios. This feature requires FISS. Get it here: http://www.nexusmods.com/skyrim/mods/48265/?
- + Tweaked the way that zombies spawn. They no longer spawn while you are in an interior, but can still chase prey inside.
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Version 0.8.0
- Fixed follower commands and bumped max number up to 15
- Added "Last Stand" scenario
- Added Frenzied infected Actors
- Added Claim Door spell. Zombies will not spawn from claimed doors
- Added optional plugin to hide Spawn Zombies spell effect in the UI
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Version 0.7.9
- Added a barricade lock override.
- Added ability to prevent spawning of zombies by type.
- Fixed Horde Population entering negative values.
- Beasts no longer turn into zombies
- Cleaned the mod with TES5Edit
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Version 0.7.8
- +Fixed "Spawn Zombies" spell not being cast.
+Optimizing was done.
+Added Horde Growth and Migrations.
+Added some siege damage. Needs more work.
+Added in SkyMoMod creatures.
+Any zombie type can now spawn from doors.
+Fixed spawning of more zombies than there should have been.
+Probably more...
- +Fixed "Spawn Zombies" spell not being cast.
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Version 0.7.7
- Nekker attacks now
- Improved infection system for NPCs
- Zombies do not spawn at doors owned by the PlayerFaction
- Added "Cure Disease (Other)" spell
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Version 0.7.6
- Doors can now be barricaded (and unbarricaded)! There is a max of 5 allowed.
- Fixed the bug where infected players would not get back on their feet properly.
- Fixed essential status not being removed from the player in some cases.
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Version 0.7.5
- Zombies now properly spawn from multiple doors
- Fixed The Hive and Patient Zero Quick-Starts
- Added basic follower commands
- Added couriers to deliver the latest news
- Zombies are more customizable by type
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Version 0.7.2
- MCM configuration added
- Replaced bad skeleton.nif file. Fixed crashing that occurred while moving to another location
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Version 0.7.0
- Reworked the way that zombies spawn at doors. Uses PlaceAtMe instead of recycling 20 zombies
- Spawning Infected from diseased actors no longer factors in the current zombie population. This way, more infected will spawn.
- From what I have seen and tested, the mod no longer outputs any errors or warnings to the Papyrus log. Hopefully this means the mod is stable.
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Version 0.6.3
- Barricades removed. They will be re-implemented later.
- Added correct blood to the zombies. Thanks, Undeadfan666!
- Zombie screen cap added. This allows you to limit the number of zombies that will appear at one time. Keep in mind this also limits infected actors becoming zombies.
- Fixed the crash in Riverwood.
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Version 0.6.2
- Changed file to a master file. Makes everything far more stable.
- Zombies spawn from doors (not quite like how I want them to though).
- Spooky Weather added.
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Version 0.6.1
- Removed a background script in an attempt to improve performance. Keyword: attempt.
- Added methods of spawning from Hall of the Dead instead of "On Player." See "Zombie Migration" in the Game Settings. Also required for zombies to spawn.
- Zombies can no longer steal or loot weapons or even use them. It never was intended from the start.
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Version 0.6.0
- Zombies have been weakened (again).
- Zombie buffs have been included for those who feel that zombies are too weak.
- Infection for Actors now use Ryuujin's replacement method, fixing every bug Actor-related.
- The mod is now more stable (but still has an occasional crash).
- +These changes are currently only for non-mutations+
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Version 0.5.9
- City population menus fixed
- Zombie disease added! Includes NPCs and Player Infection! Disable/Enable player infection and set the chance that Actors are infected!
- New zombies (thanks to dogtown1). Yes, they're playable
- A little bit of balancing (although it still needs work)
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Version 0.5.8
- Settings Spell added when mod starts. The book is still there just in case
- Zombies now spawn by the Player and are recycled (see our/Ryuujin's Oblivion version). Look in the ReadMe for known bugs
- Placeholder Zombies in the other Holds are gone.
- Because of the change above, the Ancient Zombie is removed. But they'll be back... Eventually...
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Version 0.5.7b
- Zombies now have their own meshes, which should solve the texture issue.
- Sandbox idea and menu scripts are in testing in Whiterun (and only Whiterun).
- Weakened Zombies (Lower health and deal less damage). Ancient Zombies remain the same as before
- Removed the activator for the menu. The menu is now activated by script (can be slow during combat)
- Scripts are actually included this time
- Menus are 95% complete and have been reworked (behind-the-scenes, of course) in preparation for next update
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Version 0.5.6b
- Player can control the Zombie Resurrection Chance. Starts at 0%
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Version 0.5.5b
- Menus have started being constructed
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- Author's activity
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August 2024
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01 Aug 2024, 2:49AM | Action by: ddmlink
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'file visible to the public'
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01 Aug 2024, 2:18AM | Action by: ddmlink
Changelog added
'Change log added for version 1.0.0'
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01 Aug 2024, 2:15AM | Action by: ddmlink
File added
'28 Days - Original Scenarios [version 1.0.0]'
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01 Aug 2024, 2:10AM | Action by: ddmlink
Mod edited
'--NO LONGER USED-- 28 Days: Using FISS to Load and Save Custom Scenarios'
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01 Aug 2024, 2:08AM | Action by: ddmlink
File added
'28 Days - Original Scenarios [version 1.0.0]'
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01 Aug 2024, 2:06AM | Action by: ddmlink
File added
'28 Days [version 1.0.0]'
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01 Aug 2024, 2:04AM | Action by: ddmlink
Permission change
'Author changed their permission instructions.
Author changed their file credits.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.'
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01 Aug 2024, 2:03AM | Action by: ddmlink
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Description changed.'
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01 Aug 2024, 12:57AM | Action by: ddmlink
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January 2018
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09 Jan 2018, 2:21AM | Action by: ddmlink
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file visible to the public
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09 Jan 2018, 2:20AM | Action by: ddmlink
File added
28 Days 0.8.6 Update File
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09 Jan 2018, 2:17AM | Action by: ddmlink
File added
28 Days and a bit 5
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09 Jan 2018, 2:14AM | Action by: ddmlink
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January 2017
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17 Jan 2017, 6:34AM | Action by: ddmlink
File added
28 Days and a bit 5
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12 Jan 2017, 6:15AM | Action by: ddmlink
File added
28 Days - NPC infection fix re-re-upload
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12 Jan 2017, 5:41AM | Action by: ddmlink
File added
28 Days - NPC infection fix re-re-upload
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