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This page was last updated on 09 January 2018, 2:20AM
- Changelogs
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Version 0.8.4
- +Added infected blood which can be used as a poison on actors. Can be looted from zombies.
+Added UILIB so that FISS users can properly rename their custom scenarios as well as provide a description for them
+Added message to inform player that there may be no zombies left when population is very low.
+Added minimum horde population size. The population for all cities will not drop below this number. *NOTE: I'd recommend leaving it at 0 for the time being unless you want infinitely respawning zombies in every hold. I plan on doing more with this feature.
+Removed greeting message.
+Zombies not spawning should be fixed now
Switched to .esp file
- +Added infected blood which can be used as a poison on actors. Can be looted from zombies.
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Version 0.8.1
- + Tweaked the way that zombies spawn. They no longer spawn while you are in an interior, but can still chase prey inside.
+ Fixed Default Values in MCM
+ Added the Quick-Start Scenarios to the MCM and retired the old menu. Everything is now in the MCM.
+ Added "Safe Walls" scenario
+ Added in Spawn Times to control the hours of the day that zombies are allowed to spawn. By default, this is all 24 hours.
+ Added in Custom Scenarios that you can customize down to the last setting, save them, and load them up in-between saves! You can save up to 10 Custom Scenarios. This feature requires FISS. Get it here: http://www.nexusmods.com/skyrim/mods/48265/?
- + Tweaked the way that zombies spawn. They no longer spawn while you are in an interior, but can still chase prey inside.
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Version 0.8.0
- Fixed follower commands and bumped max number up to 15
- Added "Last Stand" scenario
- Added Frenzied infected Actors
- Added Claim Door spell. Zombies will not spawn from claimed doors
- Added optional plugin to hide Spawn Zombies spell effect in the UI
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Version 0.7.9
- Added a barricade lock override.
- Added ability to prevent spawning of zombies by type.
- Fixed Horde Population entering negative values.
- Beasts no longer turn into zombies
- Cleaned the mod with TES5Edit
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Version 0.7.8
- +Fixed "Spawn Zombies" spell not being cast.
+Optimizing was done.
+Added Horde Growth and Migrations.
+Added some siege damage. Needs more work.
+Added in SkyMoMod creatures.
+Any zombie type can now spawn from doors.
+Fixed spawning of more zombies than there should have been.
+Probably more...
- +Fixed "Spawn Zombies" spell not being cast.
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Version 0.7.7
- Nekker attacks now
- Improved infection system for NPCs
- Zombies do not spawn at doors owned by the PlayerFaction
- Added "Cure Disease (Other)" spell
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Version 0.7.6
- Doors can now be barricaded (and unbarricaded)! There is a max of 5 allowed.
- Fixed the bug where infected players would not get back on their feet properly.
- Fixed essential status not being removed from the player in some cases.
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Version 0.7.5
- Zombies now properly spawn from multiple doors
- Fixed The Hive and Patient Zero Quick-Starts
- Added basic follower commands
- Added couriers to deliver the latest news
- Zombies are more customizable by type
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Version 0.7.2
- MCM configuration added
- Replaced bad skeleton.nif file. Fixed crashing that occurred while moving to another location
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Version 0.7.0
- Reworked the way that zombies spawn at doors. Uses PlaceAtMe instead of recycling 20 zombies
- Spawning Infected from diseased actors no longer factors in the current zombie population. This way, more infected will spawn.
- From what I have seen and tested, the mod no longer outputs any errors or warnings to the Papyrus log. Hopefully this means the mod is stable.
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Version 0.6.3
- Barricades removed. They will be re-implemented later.
- Added correct blood to the zombies. Thanks, Undeadfan666!
- Zombie screen cap added. This allows you to limit the number of zombies that will appear at one time. Keep in mind this also limits infected actors becoming zombies.
- Fixed the crash in Riverwood.
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Version 0.6.2
- Changed file to a master file. Makes everything far more stable.
- Zombies spawn from doors (not quite like how I want them to though).
- Spooky Weather added.
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Version 0.6.1
- Removed a background script in an attempt to improve performance. Keyword: attempt.
- Added methods of spawning from Hall of the Dead instead of "On Player." See "Zombie Migration" in the Game Settings. Also required for zombies to spawn.
- Zombies can no longer steal or loot weapons or even use them. It never was intended from the start.
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Version 0.6.0
- Zombies have been weakened (again).
- Zombie buffs have been included for those who feel that zombies are too weak.
- Infection for Actors now use Ryuujin's replacement method, fixing every bug Actor-related.
- The mod is now more stable (but still has an occasional crash).
- +These changes are currently only for non-mutations+
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Version 0.5.9
- City population menus fixed
- Zombie disease added! Includes NPCs and Player Infection! Disable/Enable player infection and set the chance that Actors are infected!
- New zombies (thanks to dogtown1). Yes, they're playable
- A little bit of balancing (although it still needs work)
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Version 0.5.8
- Settings Spell added when mod starts. The book is still there just in case
- Zombies now spawn by the Player and are recycled (see our/Ryuujin's Oblivion version). Look in the ReadMe for known bugs
- Placeholder Zombies in the other Holds are gone.
- Because of the change above, the Ancient Zombie is removed. But they'll be back... Eventually...
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Version 0.5.7b
- Zombies now have their own meshes, which should solve the texture issue.
- Sandbox idea and menu scripts are in testing in Whiterun (and only Whiterun).
- Weakened Zombies (Lower health and deal less damage). Ancient Zombies remain the same as before
- Removed the activator for the menu. The menu is now activated by script (can be slow during combat)
- Scripts are actually included this time
- Menus are 95% complete and have been reworked (behind-the-scenes, of course) in preparation for next update
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Version 0.5.6b
- Player can control the Zombie Resurrection Chance. Starts at 0%
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Version 0.5.5b
- Menus have started being constructed
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- Author's activity
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January 2018
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09 Jan 2018, 2:21AM | Action by: ddmlink
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09 Jan 2018, 2:20AM | Action by: ddmlink
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28 Days 0.8.6 Update File
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09 Jan 2018, 2:17AM | Action by: ddmlink
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28 Days and a bit 5
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09 Jan 2018, 2:14AM | Action by: ddmlink
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January 2017
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17 Jan 2017, 6:34AM | Action by: ddmlink
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28 Days and a bit 5
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12 Jan 2017, 6:15AM | Action by: ddmlink
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28 Days - NPC infection fix re-re-upload
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12 Jan 2017, 5:41AM | Action by: ddmlink
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28 Days - NPC infection fix re-re-upload
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April 2024
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