This mod ideas comes from myself and my experience of playing Skyrim as Assassins. Strong vs Humanoid. But weak vs Undeads. I welcome any ideas and suggestions. I will consider that and probably build a patch or optional files. Enjoy
Here's a new bug. Idk if it'S reproducable or just my saves. But having this mod on causes the game to crash/insta close when i open the chest in darkfall cave. I tried it with and without. this mod is the causes.
I made a character that slows time and hits crapy damage but fast having in mind to use poison, so this mod looks like the perfect one for me, BUT I would like to change values, 1- does it has a menu or a way to change durations and magnitudes?. 2. does it affect poisons made by the player?.
Heya! The description says it affects the Spider Poison effects that we harvest. But does it change the effect spider bites puts on the player? I mean, shouldn't be spider bites have the same respect as poison dart traps at least?
I like your mod, actually it is only one on the Nexus with really strong poisons.
BUG: In the version 2 of your mod the "Cure Poison" potion do not have any magic effects (should be "Cure Poison" magic effect or yours implementation). So the game is crashing without this record (a value of the potion you see equals to 0). This potion is in a leveled list and it may be found in any dungeon. Perhaps, it is differs from that you're able to buy.
I've fixed for myself the issue already. Just a note for everyone (and the author of the mod ofc).
But you have encountered an issue which i encountered myself when trying to improve the effectiveness of poisons: The value.
If you want to use poisons in combination with pick pocketing, the increase in value will make that feature almost impossible. On the other hand, increasing the damage without increasing the value would make it too easy to get the poisons and therefore break the game.
From what i see there, you allowed skyrim to calculate the prices automatically.
Nice idea. I always felt all the stuff sold around the place is pretty redundant, and I don't want every character to be a master alchemist. I'll test it on my Legendary game and report back.
Well.. I bought a bunch of Cure Poison pots before delving into a cave but they didn't work on trap poison, which now lasts forever, and I was stuck in a cave and Falmer attacked me, also using poison... Didn't go so well. I do not know if it was this mod or one of the others I have, but I had to deactivate it or I can't get past this dungeon.
Wait. Is it the poison which last forever ? Or the Cure Poison that cannot cure ? It was works okay in me. Which lasts 180 second and cured with Cure Poison.
I used "forever" loosely. The trap's poisoning effect probably would've stopped at some point, but I died before that because I couldn't remove any poisoning, heal myself and fight Falmer at the same time
Cure Poison potions I bought from an Apothecary did not remove trap poison.
I think i know the problem. It's from the game engine if i'm not wrong. I search in many forums and yet people complaining why cure poison not working. Maybe i want to try use script for cure poison. And i need help of course, i haven't try any scripting in papyrus
This is a great idea. I can't wait to apply this. ^_^ I appreciate the time you spent making it. I do have a question. I have SkyDie, a mod that mgenerally makes gameplay more challenging, and makes potions weaker by like 65%. If i use this file to overwrite the potion/poison changes done by SkyDie, will it work? If you don't know off the top of your head, that's fine. But I'm scared to overwrite the files before asking, because I have MO, and it's loaded down with All kinds of mods, to the point where I'm like balancing a bowling ball on toothpicks. XD
SkyDie also affects poison as well. I dont know why, but all Ingestible in Skyrim also affected. So Apples now heals nothing. And i think it's not compatible to use with SkyDie. Though i havent try it. Just try load skydie before this mod.
32 comments
Strong vs Humanoid. But weak vs Undeads.
I welcome any ideas and suggestions. I will consider that and probably build a patch or optional files.
Enjoy
The description says it affects the Spider Poison effects that we harvest.
But does it change the effect spider bites puts on the player? I mean, shouldn't be spider bites have the same respect as poison dart traps at least?
Thanks!
Just don't get attacked by 10 spider at once.
I dont know which mod you meant.
I like your mod, actually it is only one on the Nexus with really strong poisons.
BUG: In the version 2 of your mod the "Cure Poison" potion do not have any magic effects (should be "Cure Poison" magic effect or yours implementation). So the game is crashing without this record (a value of the potion you see equals to 0). This potion is in a leveled list and it may be found in any dungeon. Perhaps, it is differs from that you're able to buy.
I've fixed for myself the issue already. Just a note for everyone (and the author of the mod ofc).
Thanks.
But you have encountered an issue which i encountered myself when trying to improve the effectiveness of poisons: The value.
If you want to use poisons in combination with pick pocketing, the increase in value will make that feature almost impossible. On the other hand, increasing the damage without increasing the value would make it too easy to get the poisons and therefore break the game.
From what i see there, you allowed skyrim to calculate the prices automatically.
Sure. I welcome any critics
It was works okay in me. Which lasts 180 second and cured with Cure Poison.
Cure Poison potions I bought from an Apothecary did not remove trap poison.
I search in many forums and yet people complaining why cure poison not working.
Maybe i want to try use script for cure poison.
And i need help of course, i haven't try any scripting in papyrus
I do have a question. I have SkyDie, a mod that mgenerally makes gameplay more challenging, and makes potions weaker by like 65%.
If i use this file to overwrite the potion/poison changes done by SkyDie, will it work?
If you don't know off the top of your head, that's fine. But I'm scared to overwrite the files before asking, because I have MO, and it's loaded down with All kinds of mods, to the point where I'm like balancing a bowling ball on toothpicks. XD
I dont know why, but all Ingestible in Skyrim also affected. So Apples now heals nothing.
And i think it's not compatible to use with SkyDie. Though i havent try it.
Just try load skydie before this mod.