This is kind of a dense question but I just want to be absolutely certain of what I'm doing before I start messing with my already precariously balanced game configuration: Are you saying that this file will retain the items and relics that were hand-placed in the game world by the Morrowloot mod, but will completely disable any and all other changes that Morrowloot introduces, including ALL instances of messing with leveled lists? Meaning that this file turns Morrowloot into a mod that places new, unique items in physical locations throughout Skyrim and NOTHING else? I'll still be able to use Immersive Weapons, which modifies the same lists that Morrowloot does, without there being a conflict or need for further patching?
If so, THANK YOU. This is exactly what I wanted ever since I first heard of Morrowloot. I wanted to be able to continue playing the game with the modified loot system that I've already got going while also stumbling upon the rare, statically-placed items that THAT mod introduced. I can't wait to try this.
Are you saying that this file will retain the items and relics that were hand-placed in the game world by the Morrowloot mod, but will completely disable any and all other changes that Morrowloot introduces, including ALL instances of messing with leveled lists? Meaning that this file turns Morrowloot into a mod that places new, unique items in physical locations throughout Skyrim and NOTHING else? I'll still be able to use Immersive Weapons, which modifies the same lists that Morrowloot does, without there being a conflict or need for further patching?
The key for Hopesfire's chest doesn't work. Using the CK, I discovered that the chest's lock isn't tied to the key, making it unable to be opened without console commands.
Good mod. Wish there was one that did the opposite, kept the loot changes, but did not add artifacts. I say this because I prefer to get the artifacts from other mods, but hate finding duplicate items.
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If so, THANK YOU. This is exactly what I wanted ever since I first heard of Morrowloot. I wanted to be able to continue playing the game with the modified loot system that I've already got going while also stumbling upon the rare, statically-placed items that THAT mod introduced. I can't wait to try this.
Yes you're correct; that's why I made this patch
If that's the case, then it's a glitch from the original MorrowLoot