At some point when creating this mod, I must have accidentally check "Falskaar" in the Creation Kit. So now my MOD requires for you to have Falskaar. However there this nothing taken from Falskaar to make my mod. Once I figure out how to use TES5EDIT, I will have this corrected.
Dragonborn, Dawnguard, and Hearthfire are required as well!
I have changed the way that you access the Chrono Trigger world. Go to Whiterun! As soon as you enter Whiterun, to your left there will be an old man above you thats shouting that the end of the world is coming. Talk to him and accept the quest. The quest simply leads you to The Magic Cave. From the cave you will enter into Magus’Castle. The castle is now filled with enemies. Fight your way through the enemies, battle Slash and Flea and eventually Magus. Once completed you will be teleported to the End of Time where you will have access to the rest of what I have done so far. This is not easy. If you find it too difficult and want to see the rest of what Ive done,then feel free to go into God Mode. However do not turn off the clipping! I have a lot of trigger boxes that are essential for certain things to take place.
I'm gonna try this mod, I can't believe there is Chrono Trigger thing's on Skyrim <3 please make more thanks for all (just the idea is perfect, so this mod can be too)
i love the idea of this mod but the music remixes need to be really close to the original if not the same as the ingame music from CT also you could make the portals in the end of time make a chime when you approach them like in CT also it would be good if there was simply a portal somewhere in skyrim that would take you to 1000 ad and make followers with the same names as the characters in chrono trigger magus could be a dark elf, frog could be an argonian and robo could simply be a dwemer machine the one that rolls around on a ball as it would have to match the general size of the other followers maybe downscale it a bit and if you wanted you could add a custom voice for robo using the in game sounds as a base also you could add spell books that teach CT spells like Luminaire, Lightning(i think it was called), Life(not reannimate but like the ressurect console code), Heal, Water, Fire, and Triple and Double Techs as well Dark Matter etc
Life has kind of stepped in the way for a little bit. But I may look at getting back into this and definitely wouldnt mind getting some help. By Creating NPCs do you mean actual custom modeling? Or just creating them within the CK? Either one would be helpful. Let me know. Feel free to message me.
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At some point when creating this mod, I must have accidentally check "Falskaar" in the Creation Kit. So now my MOD requires for you to have Falskaar. However there this nothing taken from Falskaar to make my mod. Once I figure out how to use TES5EDIT, I will have this corrected.
Dragonborn, Dawnguard, and Hearthfire are required as well!
coming. Talk to him and accept the quest. The quest simply leads you to The Magic Cave. From the cave you will enter into Magus’Castle. The castle is now filled with enemies. Fight your way through the enemies, battle Slash and Flea and
eventually Magus. Once completed you will be teleported to the End of Time where you will have access to the rest of
what I have done so far. This is not easy. If you find it too difficult and want to see the rest of what Ive done,then feel free to go into God Mode. However do not turn off the clipping! I have a lot of trigger boxes that are essential for certain things to take place.
I can create NPCs, until you talk to them ...
If you did you typed in Magus