Question: Will you add other crafting services to NPCs? Answer: Not at this time. I'd like to keep the technical implementation of features simple and the focus of this mod narrow.
I'm going to leave it installed because I already installed it, I wasn't looking for more to have to think about and more things to do (like character items degradation) so for the only thing I installed it was the option that the enchantments were distributed to the npc and the tempered items , although I doubt it has any real effect on and on them (npc). thanks for the work and dedication and share it
Compatibility:Works with all mods that add new weapons/armor/NPCs without the need for patches.If degradation is enabled, all tempered items will now be considered unique from each other even if they look identical in your inventory. Hotkeys to equip items may function differently now. To counteract this, this mod offers options to configure hotkeys to automatically equip a weapon of a certain type from your inventory.This mod will automatically configure itself to Requiem 1.8+'s tempering system. An additional patch for Requiem is available here
This mod is preventing my SKSE from loading the game. I have no idea why, I thought it worked last night before bed. Maybe it hadn't loaded. I installed it with Volrim and Ordinator
Hello, i am playing some mods(like vigilant) that add new weapons, those weapons does not degrade AND when i try to set degradation by mcm it says "weapons in unbreakable and cannot be changed" or something like that.... is there something that can be done? thx ^^
Hello my friend. Since 3 years i am working on huge overhaul mod and still i haven't released yet. My mod requires several mods including yours but i need to do something. Is it possible to adjust tempering services based on location? For example, i want to multiply tempering services x% times on major cities. It is very important for me.
i want to ask a question here cuz cant seem to be getting an answer from the sse version. if any can help, really appreciate it thx
my issue with the mod (sse version) is that my legendary+ equipment doesnt not degrade once 100% reaches zero. other lower rarity equipment (less than legendary like exquisite) do degrade.
Having a problem that I'm not able to temper items that I already tempered before, and then had degrade down to base untempered. They are greyed out and say I don't have the required perk. Specifically working with iron weapons or armour. I'm guessing I need the arcane smith to temper them again because they are considered enchanted after you tempered them the first time :/
**Played around a bit and arcane smith didn't make a difference, but steel smithing seemed to enable it again (ordinator perks, MLU and its dependencies).
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Answer: Not at this time. I'd like to keep the technical implementation of features simple and the focus of this mod narrow.
I am assuming it only works with vanilla armor sets but if it DOES work with modded armor...
I have no idea why, I thought it worked last night before bed. Maybe it hadn't loaded. I installed it with Volrim and Ordinator
i want to ask a question here cuz cant seem to be getting an answer from the sse version. if any can help, really appreciate it thx
my issue with the mod (sse version) is that my legendary+ equipment doesnt not degrade once 100% reaches zero. other lower rarity equipment (less than legendary like exquisite) do degrade.
thx in advance
I'm guessing I need the arcane smith to temper them again because they are considered enchanted after you tempered them the first time :/
**Played around a bit and arcane smith didn't make a difference, but steel smithing seemed to enable it again (ordinator perks, MLU and its dependencies).