As always, save your game before you try out a mod, my mod is no exception.
Welcome to my Nyhus mod.
This one is part of the trilogy of mods which expands the game enormously (a few Skyrim holds in total), by giving your player the possibility to venture behind the Skyrim borders. You'll meet new creatures, NPC's, ingredients, food, quests, followers, etc...
I made these mods myself, although I recieved support from various people who were happy to voiceact, helping me out with some issues I faced, giving me constructive feedback, and Jknjb in particular for making the AS-LAL Extension. I thank you all.
This work is almost finished, although it still needs a bit finetuning and some NPC's still need the right voices. You'll sure meet a few little issues, but please remember, I did this work for free. The main landscaping, quests and everything should work fine now.
Two important things you should do by playing my mods:
- After installing my mod (this counts for every mod you have installed), always save your game and restart your saved game. Otherwise you won't hear dialogues from NPC's. - You have to unlock the borders, which is easy (read the description on the main page, or on the read me file, how to do so). Otherwise you'll get the message: ''You can't go that way'"
You can start a new game in Nyhus area with the 'The new AS-LAL Extension Nyhus-Pryai-Grondal Start' by jknjb. This additional mod, which is also downloadable from this site, gives you the opportunity to start your character in one of the three locations in Nyhus area!
FAQ:
- Will these three border mods be merged? The answer for several reasons is: no. - Is this mod compatible with Beyond Skyrim's Bruma mod? The answer is: of course!
- Altered the main quest a bit. - Changed a few things in Nyhus and the Cyrodiil / Morrowind border (made the Thalmor a littler weaker, and made a few Nyhus NPC's NOT essential.) - Changed the guards in Pryai (was inspired by the guards of Vivec in Morrowind) and added / fixed a few small things (vendor, navmeshissues in Pryai inn). - A small bit of landscaping along a few edges.
This is very nice :). I will go for a walk and see all that can be seen . I really liked the Folkstead/morreath mode you made, so when i saw this it was a instant download for me .
Lovely mod thank you for it, as well as your other border mods.
Question: How does one go about finding the key to the Grondal castle or otherwise owning the castle? I've found the adventurer's book and found the wife, but there doesn't seem to be a next step or clue to follow.
Thanks for this cool DLC-size map mods. Let me give some feedbacks on the entire Trilogy mod, including Haafstad and Folkstead:
Pros: - Great maps for exploration beyond Skyrim border gates and invisible walls. You'll literally find something beyond game boundaries. - Kirkmore has a unique terrain for a change. A lot warmer than the cold tundra of Skyrim. A great place for a Dragonborn to have their vacation from their tedious hero and courier duties. - Nyhus has the best quests to offer. - More Thalmor kicking action in Nyhus. - Unique enemies and items. - Challenging number of enemies, especially in Nyhus. - All lore-friendly stuff. - No conflicts whatsoever and doesn't ruin a save file.
Cons: - Voice acting. But that's understandable. - Two male voice lines have painfully loud volumes. Hope you'll soften those audio. - Might need more quests. Hopefully it would be possible to have some vanilla radiant quests (like The Companions, College, and Dark Brotherhood) marked in these areas. - Too quiet. No background music played on extended Skyrim areas and dungeons. Though Kirkmore plays normally. Good thing this doesn't affect the overall BGM of my save game.
This trilogy has aged well and still looking forward for some tweaks, fixes, and new stuff. Thanks again for all the hard work.
Where can i find the LAL exttention? On the nexus AS is gone and the only variant that i can find is for SKYRIM SE. Any ideas if i can find it for LE? Thank you!
1. Nice to have More NPC Interactions using IA, some of them stay static and like lost 2. Why made the Thalmor a littler weaker? I always kill them so easily 3. Nice to Involve more the Forlom Castle in the Main Quest, It has an interesting Content 4. Nice add or Change Voices to Some NPCs with the New Voice generators Available 5. Sadly remove the Key on Rabbit Quest, that was really challenging and ver funny
Thank you for your ideas! I planned to do a little update soon.
1. I'll work on this; more packages and more markers by certain npc's. 2. Yep, I agree. Next upload they will be stronger and more difficult to defeat. 3. Forlom Castle? Which castle is that? I cannot recall. 4. I'll take a look at that program. You already sent me the link. Thank you. I hope it will not be too much work. 5. Well, this is interesting. Thing is; many people don't like silly quests because they are immersion breaking, I received some complains about this issue. But I do like silly quests / jokes and you seem to like them too, that's great. So because of the complains, I got rid of a few silly jokes, but not all of them; I am looking for the right balance here.
567 comments
As always, save your game before you try out a mod, my mod is no exception.
Welcome to my Nyhus mod.
This one is part of the trilogy of mods which expands the game enormously (a few Skyrim holds in total), by giving your player the possibility to venture behind the Skyrim borders. You'll meet new creatures, NPC's, ingredients, food, quests, followers, etc...
I made these mods myself, although I recieved support from various people who were happy to voiceact, helping me out with some issues I faced, giving me constructive feedback, and Jknjb in particular for making the AS-LAL Extension. I thank you all.
This work is almost finished, although it still needs a bit finetuning and some NPC's still need the right voices. You'll sure meet a few little issues, but please remember, I did this work for free. The main landscaping, quests and everything should work fine now.
Two important things you should do by playing my mods:
- After installing my mod (this counts for every mod you have installed), always save your game and restart your saved game. Otherwise you won't hear dialogues from NPC's.
- You have to unlock the borders, which is easy (read the description on the main page, or on the read me file, how to do so). Otherwise you'll get the message: ''You can't go that way'"
To get an impression:
Nyhus and the border of Cyrodiil by me on Youtube
Exploring New Provinces Skyrim | Nyhus and the border of Cyrodiil
The AS-LAL Extension Nyhus-Pryai-Grondal Start
You can start a new game in Nyhus area with the 'The new AS-LAL Extension Nyhus-Pryai-Grondal Start' by jknjb. This additional mod, which is also downloadable from this site, gives you the opportunity to start your character in one of the three locations in Nyhus area!
FAQ:
- Will these three border mods be merged? The answer for several reasons is: no.
- Is this mod compatible with Beyond Skyrim's Bruma mod? The answer is: of course!
- Altered the main quest a bit.
- Changed a few things in Nyhus and the Cyrodiil / Morrowind border (made the Thalmor a littler weaker, and made a few Nyhus NPC's NOT essential.)
- Changed the guards in Pryai (was inspired by the guards of Vivec in Morrowind) and added / fixed a few small things (vendor, navmeshissues in Pryai inn).
- A small bit of landscaping along a few edges.
!::! Fred
Question: How does one go about finding the key to the Grondal castle or otherwise owning the castle? I've found the adventurer's book and found the wife, but there doesn't seem to be a next step or clue to follow.
Pros:
- Great maps for exploration beyond Skyrim border gates and invisible walls. You'll literally find something beyond game boundaries.
- Kirkmore has a unique terrain for a change. A lot warmer than the cold tundra of Skyrim. A great place for a Dragonborn to have their vacation from their tedious hero and courier duties.
- Nyhus has the best quests to offer.
- More Thalmor kicking action in Nyhus.
- Unique enemies and items.
- Challenging number of enemies, especially in Nyhus.
- All lore-friendly stuff.
- No conflicts whatsoever and doesn't ruin a save file.
Cons:
- Voice acting. But that's understandable.
- Two male voice lines have painfully loud volumes. Hope you'll soften those audio.
- Might need more quests. Hopefully it would be possible to have some vanilla radiant quests (like The Companions, College, and Dark Brotherhood) marked in these areas.
- Too quiet. No background music played on extended Skyrim areas and dungeons. Though Kirkmore plays normally. Good thing this doesn't affect the overall BGM of my save game.
This trilogy has aged well and still looking forward for some tweaks, fixes, and new stuff. Thanks again for all the hard work.
Thank you for the feedback! I don't have plans to continue to work on my mods, but who knows, maybe in the future.
Regards,
JoopvanDie
1. Nice to have More NPC Interactions using IA, some of them stay static and like lost
2. Why made the Thalmor a littler weaker? I always kill them so easily
3. Nice to Involve more the Forlom Castle in the Main Quest, It has an interesting Content
4. Nice add or Change Voices to Some NPCs with the New Voice generators Available
5. Sadly remove the Key on Rabbit Quest, that was really challenging and ver funny
That's all for Now
Thank you for your ideas! I planned to do a little update soon.
1. I'll work on this; more packages and more markers by certain npc's.
2. Yep, I agree. Next upload they will be stronger and more difficult to defeat.
3. Forlom Castle? Which castle is that? I cannot recall.
4. I'll take a look at that program. You already sent me the link. Thank you. I hope it will not be too much work.
5. Well, this is interesting. Thing is; many people don't like silly quests because they are immersion breaking, I received some complains about this issue. But I do like silly quests / jokes and you seem to like them too, that's great. So because of the complains, I got rid of a few silly jokes, but not all of them; I am looking for the right balance here.
Question: I'm using the LOD version of all three of your mods. Why does this new file not have the LOD???
Thank you!
I will soon upload another one file of Nyhus with LOD not only from Nyhus, but also from my two other mods. EDIT: just did.
I will also upload a new version 21.1 soon dealing with another few minor issues. EDIT: just did.