Skyrim

102 comments

  1. ArcZeroEssentials
    ArcZeroEssentials
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    NOTE: Please read the description before posting in the comment section.

    Also if you came back to comment, don't forgot to endorse too.Thank you!



    IF YOU HAVE SKYRE
    Add the following lines to the appropriate sections of the stats.xml file and rerun your reproccers. The armor and weapons in Green Pact will then have correct values.

    Weapon Material Overrides: (insert text below)
    <weapon_material_override>
    <weaponSubstring>Green Pact</weaponSubstring>
    <materialOverride>daedric</materialOverride>
    </weapon_material_override>

    Armor Material Overrides: (insert text below)
    <armor_material_override>
    <armorSubstring>Green Pact</armorSubstring>
    <materialOverride>daedric</materialOverride>
    </armor_material_override>

    Projectile Material Stats: (insert text below)
    <material_stats_projectile>
    <sMaterialName>Green Pact</sMaterialName>
    <fGravityModifier>0.08</fGravityModifier>
    <fSpeedModifier>-700</fSpeedModifier>
    <iDamageModifier>18</iDamageModifier>
    </material_stats_projectile>

    PLEASE NOTE: I HAVE NOT tested this thoroughly in game, but after making this patch and rerunning the reproccers, the damage and armor values seem equivalent to Daedric types. I AM NOT AN EXPERT on this, so use at your own risk.
  2. GammaThreve
    GammaThreve
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    Some things users should be aware of;

    1). The parent mod required to use this mod (Bosmer Armor) has a ton of dirty edits that need to be cleaned with TES5EDIT.

    2). The Bosmer Armor mod also totally breaks the dark elf follower in the Drunken Huntsman, which requires another mod to fix.

    EDIT: Future self from 9 months later greatly appreciates this information, which saved me hours of testing and headache.
    1. GammaThreve
      GammaThreve
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      Hi it's yourself four years in the future, thanks again for recording your results like a boss.
  3. Ithilianrangr88
    Ithilianrangr88
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    this is one of my all time favorite mods to use! however, I noticed that your Skyrim Special Edition version has a greatsword added with the set! any chance you could do the same with this version! just asking, not making a request! thanks for making such an awesome mod
  4. Aemilia12
    Aemilia12
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    How long did you guys spend looking for those spirit deer? I have seen only one right next to the entrance of the shrine when I discovered it. I shot at him, he ran away - and I did never spot one of them again.
  5. MelenElerrina
    MelenElerrina
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    Thanks.Could you upload arrow of the green pact standalone please?
  6. choeli
    choeli
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    I totally LOVE this mod. I just wish it fit the female characters better.
  7. firebat3000
    firebat3000
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    I like the concept of the mod but the spirit deer thing stopped spawning. I only got 2 and then I never saw one again. Can you tell me the code for the bones so I can upgrade this stuff.
  8. AedanStarfang
    AedanStarfang
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    I love this mod, the GPA is essential for my Bosmer hunter playthrough.
  9. jozy101
    jozy101
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    I'm having some minor issues with the meshes of the hand guards on a female bosmer. For the right hand the thumb us broken and for the left hand something us clipping into the wrist. Does anyone know what might be causing this? The only armor mod I have is the bosmer armor pack, and the gloves in that one work fine.
  10. deleted4985248
    deleted4985248
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    To be honest I only like the bow and nothing else)
  11. Ventus810
    Ventus810
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    Does anyone know if the perk from the full set of armor lasts only as long as you have the full set of armor on or permanently once you have the full set equipped, even after unequipping?
    It seems like the perk lasts permanently regardless of the current armor equipped once obtained via the full set (spawned using console to test this out then reload previous save).
    Comments before me seem to suggest the perk stays with the armor, but it didn't for me?
    I'd like to know if there's any way for me to turn that perk on and off, thanks!

    EDIT: Never mind, upon more testing again, it seems I was too hasty with equipping/unequpping sets, my bad. The perk stays with the Green Pact armor set.
    1. Ventus810
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      This is a fantastic mod! If only hunting wasn't so darn hard though.... I understand the lore behind it, but I've done tons of searching through Falkreath, and it seems so far I've (Spoiler talks about some locations of spirits/unique spirits, and thus the incenses/bones, etc, FYI)
      Spoiler:  
      Show
      seen and taken out one spirit at the shrine and went through and defeated the Moss Mother spirit inside Moss Mother Cavern twice now, but no further sightings so far. I check MMC's boss now and then and keep activating the shrine whenever it stops to keep the max 4 possible deer spirits of Y'ffre active at a given time in the hold, but yet to see a second spirit. I enjoy the challenge in hunting though!

      (6 incenses (2 times now with 3 each), no bones, from the Moss Mother, and 1 incense, no bone from the spirit of Y'ffre near the shrine.)

      Note: The Moss-mother boss (and the lootable incenses from MM (+ the extra spirit added for defeating MM)), as noted in previous comments, will regenerate after a certain amount of time, so there is still a RP-friendly way of getting more nature's essences, without use of commands, if the hunting's just not working out so well for your character. Yet to see if bones will drop from MM though.
      Excellent mod, nevertheless, definitely earned my endorsement.

      Some tips to those downloading this mod and trying it out, when hunting through Falkreath, get the shrine's blessing so it's active as you continue to hunt (it helps in more ways than one), and have strong longe-range attacks (archery fits well here, given the shrine) and stealth perks. Having a mount to keep up with the spirits and a detect life spell will help a lot too. While you're hunting, check "natural" areas in the hold for the unique (non-deer) spirit. You may have to backtrack over other areas you've covered in Falkreath to find the deer, so keep that in mind too.