@NakedSnakes i use the 4x anti aliasing by the game launcher.
Also, im working on a big project, who mix FXAA and ENB series with proxied DLL, the results it's great but im waiting for a fps fix cause there are some fps drops.
laxxino, can you tell me if FXAA anti-aliasing is enabled in this? I know that in the other injector mod on this site they said that injector 1.3 disabled the FXAA due to instability or something. I looked at your settings file but I couldn't tell. I'm still using this mod, it looks great in every environment. Thanks.
#define Gamma 1.10 #define Exposure 0.10 #define Saturation 0.95 // use negative values for less saturation. #define BlueShift 0.00 // Higher = more blue in image.
Altough in some areas it looks a little too vivid, in others it works very well.
@ laxxino: I said i would try that in this few days, but that was impossible due to lack of time. And now i want to make a mod of my own (nothing to do with graphics). When i have the time i will try those settings, i did not forget
@nakesnakes: it uses some blur, to remove the pixelation effects that i hate, plus use some sharpening for medium/far objects.
@artmanfersil: if u like less ''vivid'' colors, try to raise the technicolor a bit, go with very little steps cause the effect is extremely strong. try change 0,1 x time.
@laxxino: Sometime between today and tomorrow i will try to edit those settings and compare them to vanilla and to my current shader mod, and give you some feedback. I also sent you 4 pictures to make it easy to compare. After the testing i will send you some more.
I've been using the FXAA preset 4 since I bought the game, decided to try this one cause I like your screenshots. It's really good, I'm going to stick with it for a while. Thanks. Is this using any sharpening or just changing the colors/contrast? I can't tell.
@antmanfersil under TONEMAP #define BlueShift 0.25 // Higher = more blue in image under TECHNICOLOR #define blueNegativeAmount 0.9 // 1.00 = Max ///lower values=stronger color
those are the settings to set up the desider amount of blue,
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Also, im working on a big project, who mix FXAA and ENB series with proxied DLL, the results it's great but im waiting for a fps fix cause there are some fps drops.
Ill let u guys know soon!
this settings increase the amount of blue ingame.
float BloomThreshold = 3;
float BloomWidth = 2;
float BloomPower = 1
#define TechniAmount 0.20 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
#define Gamma 1.10
#define Exposure 0.10
#define Saturation 0.95 // use negative values for less saturation.
#define BlueShift 0.00 // Higher = more blue in image.
Altough in some areas it looks a little too vivid, in others it works very well.
@artmanfersil: if u like less ''vivid'' colors, try to raise the technicolor a bit, go with very little steps cause the effect is extremely strong. try change 0,1 x time.
thx for your feedbacks ppl!
da Roma!
under TONEMAP
#define BlueShift 0.25 // Higher = more blue in image
under TECHNICOLOR
#define blueNegativeAmount 0.9 // 1.00 = Max ///lower values=stronger color
those are the settings to set up the desider amount of blue,
enjoy!