I doubt this will get updated anymore, but I was thinking it would be cool if the max chance was 99%, and 100% when they are sleeping/paralyzed/ice formed. I'm going to try making my own mod for that and other things, but until then this is a great mod.
Very helpful mod, thank you. I hated that stupid 10% chance to fail, even if I'm master, in the dark, and the person is sleeping. Is it possible to add a higher multiplier for item weight?
It's literally impossible to get this downloaded at all, even through NMM. As it is, I'll keep tabs on this file--it sounds like it would be promising it I can actually get it to work.
Thanks, exactly what i wanted. I wouldn't say the point of stealing is to subvert the balance, with the cash adventuring gives, able to steal a silver ring without quick save quick load least makes me want to try at all.
Just don't steal from trainers http://www.nexusmods.com/skyrim/mods/8627/?
I'm guessing the vanilla game like that for economical balance purposes: usually it's the jewelry that has the best value/weight ratio so it's the probably best thing to take when stealing/looting if you want to get rich quick.
9 comments
Is it possible to add a higher multiplier for item weight?
Just don't steal from trainers
http://www.nexusmods.com/skyrim/mods/8627/?
In skyrim it was nearly impossible to reverse pickpocket potent poisons onto characters because of their gold value!
So you could throw as many frostbite potions on some as you wanted but try and reverse pickpocket something with jarrin root? 0% chance!