Nothing to say, i just readed everything here trying to see if there is any game breaking bug, and there isn`t. If you never hear of me again it is because the mod works just fine.
Hey just FYI, suddenly Fus Ro Door 0.6 is causing skyrim VR to crash to desktop on startup (nothing appears on screen). I disabled all my newer mods before I got to this older one, and it's Only this mod being enabled that causes the CTD, so I don't think it's an interaction with a newly installed mod that's doing it. Must be because of a game update or something. (I don't know how to export log files or debug it etc)
Really? Unrelenting Force is the best shout, if you meditate on it with Puaarthenax and choose all the force related perks in Dragonborn. And if you have a mod like Dragon Soul Relinquishment that lets you spend souls to unlock faster cooldowns (I think mine is down to 5%) the ability to rapid-chain your Force shout plus the enemy disintegration perk is just splendid.
So puntastical. We loves it, my precious. Now if only there was a "Force Ro Dog" mod to make dog barks stagger everyone within a certain radius, my force-related Skyrim mod collection would be complete.
Some thoughts: Barred doors will open with this, which is pretty hilarious. The door opens, and the bar is still there. At least this way I know not to go that way from this side, since it might glitch a quest. But it would be good if there were a check to see if doors are barred before blasting them open.
With a little scripting magic, this could be even more immersive; for example, it would be pretty easy to tell which direction a door is facing, and if it is facing toward the player, then the script could rotate it 180 degrees so it always opens away from the player. There is probably a way to spawn blasting debris pieces in the doorway that then fly in the direction of the door opening. Just some constructive criticism in case you are still working on this mod. Anyways, great stuff. I hate lockpicking so I always console myself the unbreakable lockpicks perk at the beginning of every new game. You can easily open a master lock at level 1 if only the stupid picks would stop breaking. So anyways, this is a great alternative. Thank you.
funny video .finnally dubble checked the q&a and all and tested the unrelenting shout on some doors in riften just because i can and works great and will be fun if i want to mess around or if theres a chest or door bugging me but still want open
There is have good reason to stick to lockpicking if roleplaying: A thief won't shout doors open because this would alert every enemy in range. But since a thief is more than able to pick locks anyway this mod doesn't break balancing.
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edit; there's some info about this at the SSE page
Some thoughts: Barred doors will open with this, which is pretty hilarious. The door opens, and the bar is still there. At least this way I know not to go that way from this side, since it might glitch a quest. But it would be good if there were a check to see if doors are barred before blasting them open.
With a little scripting magic, this could be even more immersive; for example, it would be pretty easy to tell which direction a door is facing, and if it is facing toward the player, then the script could rotate it 180 degrees so it always opens away from the player. There is probably a way to spawn blasting debris pieces in the doorway that then fly in the direction of the door opening. Just some constructive criticism in case you are still working on this mod. Anyways, great stuff. I hate lockpicking so I always console myself the unbreakable lockpicks perk at the beginning of every new game. You can easily open a master lock at level 1 if only the stupid picks would stop breaking. So anyways, this is a great alternative. Thank you.