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flexcreator

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9 comments

  1. mtrwsk
    mtrwsk
    • member
    • 0 kudos
    this mod didn't work for me. i cast the ash guardian at tel mithyrn then fast traveled to a random location then back again to see the ash guardian disappear.
  2. Nephatrine
    Nephatrine
    • supporter
    • 31 kudos
    So is this made redundant by the fix for Bug #16213 made in the Unofficial DB Patch v2.0.5 - (2014-07-06)?
    1. flexcreator
      flexcreator
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      • 515 kudos
      > Ash Guardians would despawn themselves and consume an extra Heartstone from you if you left the area and caused them to unload from memory. (Bug #16213)

      Looks so, will adjust the description.
  3. flexcreator
    flexcreator
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    • 515 kudos
    The guardian is NOT suppose to follow. Please, read the spell description inside the game
  4. macadamstreet
    macadamstreet
    • account closed
    • 24 kudos
    the guardian isnt suppose to follow you like any other summon (or follower) ? i mean , if you leave a place, normally the guardian follow you, leave the place too and respawn near you in the new cell ..( thats what happen to me, so idk if its normal or another mod situation ..)
  5. BurningVegeta
    BurningVegeta
    • member
    • 2 kudos
    You should have had it continue to remain even after you summon another creature since it was bound to the location and not your character. I always thought that would make more sense. Nice mod though.
    1. flexcreator
      flexcreator
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      • 515 kudos
      This wasn't intended by developers and I don't think such scheme will be fair (one heart stone is a not a high price after all).

      I have the ability of creating unlimited number of gargoyles in Dark Maneuvers, but each of them require A LOT of ore.
    2. Dracula420
      Dracula420
      • member
      • 100 kudos
      i like this idea too. maybe an optional version?
      anyway Downloaded and endorsed as soon as i can.
  6. Cryptogram
    Cryptogram
    • supporter
    • 2 kudos
    Nice work, thanks for making this bugfix. This should be in the Unofficial Dragonborn Patch - you should contact Arthmoor about it.