Skyrim
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Zalntar

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Zalntar

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15 comments

  1. ST104
    ST104
    • member
    • 0 kudos
    Nice hint. Thanks
  2. ST104
    ST104
    • member
    • 0 kudos
    Nice hint. Thanks
  3. Mezukey
    Mezukey
    • member
    • 2 kudos
    i cant find "fShadowBiasScale=" and search option cant find it to, i think i dont have these
  4. Dyyavol
    Dyyavol
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    • 0 kudos
    Thank you, I've been trying to fix this issue for some time now!
  5. AlphaSigmaOmega
    AlphaSigmaOmega
    • member
    • 3 kudos
    in my Ini file i didn't have fShadowBiasScale at all let alone alot of the other stuff, but after placing fShadowBiasScale=10 under (Display) I've had no issues with this anymore
  6. boerakis
    boerakis
    • member
    • 5 kudos
    You genius little monkeyman!!!! Made my day.

    Thank you so much!

    Finally no more stripes, and so simple!

    BTW: make a document file with just the description info and put this in the download section. Otherwise we can't Endorse this great mod and people will be sceptical to try if it says 0 endorsements. We can only endorse and vote for this mod if we can download something first.

    Peace
  7. glemth
    glemth
    • member
    • 0 kudos
    wow really THX =D. i mean on mod for it, but this better ^^
  8. LaBeatbeatbox
    LaBeatbeatbox
    • member
    • 41 kudos
    people: get ready for a bbq right on your melting system components!
    1. Zalntar
      Zalntar
      • member
      • 1 kudos
      )
      Bandicam shows no fps fall
    2. Tom2681
      Tom2681
      • member
      • 13 kudos
      @LaBeatbeatbox:
      On the contrary, it's low values that cause a decrease in performance.
      A bias of 0.15 is heavier on the system than 1.0, 10.0 or 20.0.

      Two remarks, though:
      1. This tweak only works in exteriors. Interior shadow striping will be unaffected.
      2. 20 is probably too high, and will cause shadows to be detached from the objects that are casting them.

      1.0 or 1.5 should be sufficient. Just my two cents.
    3. JLF65
      JLF65
      • supporter
      • 32 kudos
      I find this works nicely on my A6 APU:

      iBlurDeferredShadowMask=5
      fInteriorShadowDistance=2000.0000
      fShadowDistance=3000.0000
      iShadowMapResolutionSecondary=1024
      iShadowMapResolutionPrimary=1024
      iShadowSplitCount=2
      fShadowLODStartFade=200.0000
      iShadowMode=3
      iShadowMapResolution=1024
      fShadowBiasScale=1.6500
      iShadowMaskQuarter=4
      iShadowFilter=4
    4. Zalntar
      Zalntar
      • member
      • 1 kudos
      On my Geforce 740m so low bias makes nothing, stripes starts to disappear after 10.
    5. Kayanakoe
      Kayanakoe
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      • 2 kudos
      @JLF: I really like the numbers you used. I did try them but I didnt like how objects would simply disappear such as bleakfalls barrow and wouldnt reappear until i got ontop of it. Which set of numbers effects that?
    6. Kayanakoe
      Kayanakoe
      • member
      • 2 kudos
      @JLF: I really like the numbers you used. I did try them but I didnt like how objects would simply disappear such as bleakfalls barrow and wouldnt reappear until i got ontop of it. Which set of numbers effects that?
  9. Berserkerator
    Berserkerator
    • member
    • 3 kudos
    By setting the scale to 20 you will basically experience shadows dissapearing or detaching from the objects that are casting them. Anything around the scale of 1 or 2 should make things look a little more "normal", and keep the shadows intact with the objects casting them.

    Video on these problems: https://www.youtube.com/watch?v=NRB-elBeH5w