in my Ini file i didn't have fShadowBiasScale at all let alone alot of the other stuff, but after placing fShadowBiasScale=10 under (Display) I've had no issues with this anymore
BTW: make a document file with just the description info and put this in the download section. Otherwise we can't Endorse this great mod and people will be sceptical to try if it says 0 endorsements. We can only endorse and vote for this mod if we can download something first.
@LaBeatbeatbox: On the contrary, it's low values that cause a decrease in performance. A bias of 0.15 is heavier on the system than 1.0, 10.0 or 20.0.
Two remarks, though: 1. This tweak only works in exteriors. Interior shadow striping will be unaffected. 2. 20 is probably too high, and will cause shadows to be detached from the objects that are casting them.
1.0 or 1.5 should be sufficient. Just my two cents.
@JLF: I really like the numbers you used. I did try them but I didnt like how objects would simply disappear such as bleakfalls barrow and wouldnt reappear until i got ontop of it. Which set of numbers effects that?
@JLF: I really like the numbers you used. I did try them but I didnt like how objects would simply disappear such as bleakfalls barrow and wouldnt reappear until i got ontop of it. Which set of numbers effects that?
By setting the scale to 20 you will basically experience shadows dissapearing or detaching from the objects that are casting them. Anything around the scale of 1 or 2 should make things look a little more "normal", and keep the shadows intact with the objects casting them.
Video on these problems: https://www.youtube.com/watch?v=NRB-elBeH5w
15 comments
Thank you so much!
Finally no more stripes, and so simple!
BTW: make a document file with just the description info and put this in the download section. Otherwise we can't Endorse this great mod and people will be sceptical to try if it says 0 endorsements. We can only endorse and vote for this mod if we can download something first.
Peace
Bandicam shows no fps fall
On the contrary, it's low values that cause a decrease in performance.
A bias of 0.15 is heavier on the system than 1.0, 10.0 or 20.0.
Two remarks, though:
1. This tweak only works in exteriors. Interior shadow striping will be unaffected.
2. 20 is probably too high, and will cause shadows to be detached from the objects that are casting them.
1.0 or 1.5 should be sufficient. Just my two cents.
iBlurDeferredShadowMask=5
fInteriorShadowDistance=2000.0000
fShadowDistance=3000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=1024
iShadowSplitCount=2
fShadowLODStartFade=200.0000
iShadowMode=3
iShadowMapResolution=1024
fShadowBiasScale=1.6500
iShadowMaskQuarter=4
iShadowFilter=4
Video on these problems: https://www.youtube.com/watch?v=NRB-elBeH5w