your mod is overwriting changes by the uskp for the solitude location...... I think it is preventing several actors from spawning on the docks. Please check it out and carry over any changes so we don't get broken quests.
So THAT'S what's going on! Thanks for pointing that out; it's been driving me crazy! Yes, fix, please! =^[.]^=
ETA: Oh, I confused Solitude with Windhelm. My followers won't come aboard the Cardinal from the extended docks, there, and only since I updated USKP. ='[.]'=
I am heartbroken by this mod, I want to use it as a home for my pirate character, but for some reason, I can't add followers to the crew, when I choose the dialogue option, they say "of course", and the crew count updates, but when I talk to them again, they still have the dialogue option to join the crew I can't make Cleland my first mate, or anything, and when I click the option again, the crew count increases. Also, when I try to travel by using ship's wheel, the screen goes black, but when it brightens, I'm still at Solitude..... HEEEEEEEEEEEELP!!!!!!
"For the followers who are not in the vanilla follower system (Serana, Interesting NPCs, some other mod followers), there is a crew journal available in the captain's cabin, give it to the follower and the dialogue option will be available."
Nice mod but I have an issue. Whenever I want to attack the other pirates' ship my game crushes. All other ships work (however, my character is an Imperial, so I'm not attacking Imperial Ships ).
Edit - sorry, wrong page . I meant this one - http://www.nexusmods.com/skyrim/mods/62844/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D62844%26preview%3D&pUp=1 .
Ok, so I submitted an image showing a fix for the "Castle Volkihar Redux" invisible collision (IN GAME, NO CREATION KID NEEDED), but just in case it isn't approved, I will explain quickly anyways.
Using the mod "Jackson's Positioner", I was able to edit the dock quite easily to raise it over the problem-area (it ends up matching perfectly with the boat if you use a piece of dock with no stairs). Copy and paste the dock until it reaches the shore and voila, problem solved.
I hope that this helps anyone wishing to use these 2 mods (3 if you take my advice) together.
Sooo... I want to move my ship to Solsthine. But I can't update my charts yet. I have traveled to the island already so what more most I do to get my ship there?
That's not totally true. You can use a save after the mod was installed, but you have to lode another save (a save that has had no contact whit NC) and then lode the save you want. Then save in a vanilla location and ta-da! I know because I did this myself.
No you will still have leftover scripts inside your game if you do that. Even if you don't notice any problems then and there, you will have some later. That's just a thing that Skyrim engine does with mods.
You MAY be able to still salvage the save by using the saved game script tool though.
In the first quest,the guy wearing the green stormcloak uniform is being retarded and opens and closes the door like,6 times,then I cannot finish the quest and its dumb
Dismissed a groupmate from the ship, off the ship accidentally, then rehired them later when on the ship. Now, none of the remaining crew can be dismissed. Haven't tried dismiss all in the captain's cabin yet though.
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ETA: Oh, I confused Solitude with Windhelm. My followers won't come aboard the Cardinal from the extended docks, there, and only since I updated USKP. ='[.]'=
Might be what you need to do. =^[.]^=
Edit - sorry, wrong page
Using the mod "Jackson's Positioner", I was able to edit the dock quite easily to raise it over the problem-area (it ends up matching perfectly with the boat if you use a piece of dock with no stairs). Copy and paste the dock until it reaches the shore and voila, problem solved.
I hope that this helps anyone wishing to use these 2 mods (3 if you take my advice) together.
For reference:
Jackson's Positioner - www.nexusmods.com/skyrim/mods/52583/?
Castle Volkihar Redux - steamcommunity.com/sharedfiles/filedetails/?id=129969995
You MAY be able to still salvage the save by using the saved game script tool though.