0 of 0

File information

Last updated

Original upload

Created by

Borgut1337

Uploaded by

Borgut1337

Virus scan

Safe to use

2861 comments

  1. Borgut1337
    Borgut1337
    • premium
    • 2,219 posts
    • 197 kudos
    Locked
    Sticky
    UPDATE 18-06-2017:

    Uploaded a new version of Deadly Combat Lite. Fixes various issues. Can safely be installed by overwriting a previous version of Deadly Combat Lite, and will continue to work correctly in existing playthroughs. Thanks again to n555 for feedback.

    Specifically, the issues addressed are:
    - Scripts for core functionality of the mod no longer disappear when NPCs get far away from player
    - Staggers from power attacks should now never be weaker than staggers from normal attacks
    - Kill moves should no longer get interrupted by my mod (or at least much less frequently)
  2. Borgut1337
    Borgut1337
    • premium
    • 2,219 posts
    • 197 kudos
    Locked
    Sticky
    I have just uploaded a new version of the mod, Deadly Combat Lite. There is also an optional compatibility patch for Ordinator in the optional files.

    A short description of how this version is different from previous versions can be found at the top of the description page. Everything below it is still about the older, full version of the mod.

    At this point in time, I personally recommend using Deadly Combat Lite. It has fewer features though. Those who like those features can still continue using the full version of the mod, which is Deadly Combat 4.01.

    I do not plan to continue spending a lot more time modding, I'll be playing instead. If you notice any really important issues/bugs, please report them, and I may still notice them. It's unlikely I'll respond to any other feedback (like feature requests), but feel free to post them anyway.
  3. iamzcyy123
    iamzcyy123
    • member
    • 54 posts
    • 0 kudos
    Why I turned off TimedBlock but the enemies still can do that?
  4. Paulicus1
    Paulicus1
    • supporter
    • 222 posts
    • 10 kudos
    Anyone know if this mod will stop enemy mages from charging me with a dagger when they run out of magic? I've had a hell of a time trying to fix that. :P
    1. CrassiusCurio123
      CrassiusCurio123
      • member
      • 25 posts
      • 0 kudos
      What else are they supposed to do..? lol
    2. Paulicus1
      Paulicus1
      • supporter
      • 222 posts
      • 10 kudos
      I'm surprised how often people say that. I'd like them to run away and recover, like any intelligent creature.

      What do you do when playing mages?
    3. Matermatuta
      Matermatuta
      • member
      • 74 posts
      • 0 kudos
      Equip my dagger and charge the enemy.
    4. SilverliteSword
      SilverliteSword
      • member
      • 4 posts
      • 0 kudos
      I'd use a quarterstaff, personally. Cuz rp'ing.
  5. Rael
    Rael
    • member
    • 17 posts
    • 0 kudos
    As someone else has said, wards do not seem to enable shield blocking. Every melee attack interrupts my ward. Blocking skill never goes up. Damage is almost as much as without the ward (wards improve armor rating, this accounts for the rest). This is using the Lite version.

    Also when 'Timed Warding' is enabled, it seems wards always reflect spells even if they are not timed, i.e. when you have one running for a long time.
  6. chrishargrave
    chrishargrave
    • member
    • 42 posts
    • 0 kudos
    how is it with requiem
    1. Zuun
      Zuun
      • premium
      • 49 posts
      • 0 kudos
      lite version worked for me
  7. sodapoptwenty
    sodapoptwenty
    • member
    • 100 posts
    • 1 kudos
    Does this mod causes stagger with magic? I really want that :(
  8. TheKurgan3434
    TheKurgan3434
    • member
    • 8 posts
    • 0 kudos
    I just got the Lite version going and seems cool so far, but my weapon parry mod doesn't seem to be working anymore. Does anyone know if this mode is incompatible/overwrites it or something? It could probably be a bunch of other problems though I'm still new to modding and i'm trying to get like 60 mods working.
  9. marob307
    marob307
    • member
    • 2,276 posts
    • 22 kudos
    helllo, does I need the modern combat fix if I use wildcat with this mod ? this mod was included in wildcat.
  10. pknight
    pknight
    • member
    • 6 posts
    • 0 kudos
    Why you added too many things to this mod? only stagg effect on hit is enought ! anyone know what mod which only add stagg on hit effec?
  11. bjassie
    bjassie
    • member
    • 23 posts
    • 0 kudos
    I might have an issue but I am not sure,

    I recently installed the lite version, since also recently installed ordinator.

    However the MCM menu is still the same, the options for stamina health, locational damage, ingnore pain, adrenaline rush potions are still there. I think the mod works since toggling the potion and ignore spell option does not provide me with the spell.

    I am still curious what might be causing this? I have tried uninstalling the mod completely and cleaning my save with the save tool, I also tried resetting the MCM menu trough the console.
    So I was wondering Am I ok? And would there be another way to get the MCM menu working correctly?
    Additionally, how would I know if Ordinator and Deadly combat are not clashing? (I have the compatibility patch installed). Is there a quick way to test if everything is working ok?

    EDIT : ok blocking with wards seems to work, however my block skill is not increasing when using wards to block?
    Ok So I don't know if its correct, but it seems like wards give me an increase in armor rating? I can deflect arrows with wards, but wards do not seem to work as a shield for melee damage? is this correct?

    Edit 2 :
    Okay I fixed the problem, I went to to script folder (Skyrim/Data/Scripts) and noticed that for some reason, the scripts from the old version were still there.
    I fixed it by :
    1. disabling mod ingame and uninstalling
    2. cleaning the save
    3. loading the cleaned save and saved again
    4. reinstalled mod + patch
  12. Zaksta
    Zaksta
    • supporter
    • 161 posts
    • 1 kudos
    I wanted to congratulate you on your work with the staggering system. I've been modding Skyrim since launch and I've yet to try a mod that introduces a stagger system as well as yours. It feels the most "fair" and makes connecting with enemies so satisfying.

    I am using the gameplay overhaul Requiem which introduces stamina drain while blocking. With your mod installed concentrating on a ward spell is also considered blocking and therefore is draining my mage's precious stamina *and* magicka!
    I believe that this is an intended feature of your mod however I was hoping you could tell me how I could disable the part of your mod that makes the game view using a ward as blocking. Is this a simple edit I could pull off on the creation kit or xEdit. I'll understand if this is no small feat to ask.
Top