In response to post #15552835. #15552890 is also a reply to the same post.
You would be my awesome new best friend on the nexus! It looks great to me, but that's my opinion, and I'm thankful that you got it in! Can't wait to use this!
I made your sword with your model and used that thumbnail as the texture its not amazing but it works in game I can make you a video on what you need to actually get your models in game swords are pretty easy and there's a ton of tutorials on uv with blender on youtube :]
You would be my awesome new best friend on the nexus! It looks great to me, but that's my opinion, and I'm thankful that you got it in! Can't wait to use this!
If you aline it and scale it to match up with one of the vanilla weapons, you can export it as an .obj file, then use NifSkope to import that .obj to an existing mesh. You are more than half way there. Check Youtube for tutorials on how to do the importing.
you mean literally just export the model from nif as an OBJ align it together and then import it from blender? Or do i need blender 2.45b and the script for .nifs?
my humble suggestions, modeling wise: the handgrip, the pommel and the guard are too thin, IMO. Otherwise, it's not as crazy high-poly as other swords I've seen on nexus, kudos for that.
The main issue: don't just slap a planar uv mapping on the whole object. No matter how good the texture, this will not look good.
If you're not comfortable unwrapping uv, here's a few tips, with as simple a worklfow as possible: pommel: spherical mapping. handgrip: cynlindrical mapping. guard: cut a few select seams and unwrap, or at the very least an horizontal cylindrical mapping. sword: you could keep a planar map there.
I honestly just did what I could, I suck at UV mapping, and texturing it. Hence why it's just a resource. I'm sure someone in time will come along and texture it a better quality. If you're up to it or know someone, go for it. I can pretty much just model, never been good with texturing.
it looks really pretty! hope someone would turn it into a real 3D skyrim sword. it reminds me of Dante's blade in devil may cry 4 rebellion ... it does look a little bit like it
No one can make your dream as beautifully as you can make your own dream. Keep trying man, it looks nice, and it will make you feel proud if you keep working at it. Look up hard surface texturing, there are a lot of good tutorials.
15 comments
Thanks lol
the handgrip, the pommel and the guard are too thin, IMO. Otherwise, it's not as crazy high-poly as other swords I've seen on nexus, kudos for that.
The main issue: don't just slap a planar uv mapping on the whole object. No matter how good the texture, this will not look good.
If you're not comfortable unwrapping uv, here's a few tips, with as simple a worklfow as possible:
pommel: spherical mapping.
handgrip: cynlindrical mapping.
guard: cut a few select seams and unwrap, or at the very least an horizontal cylindrical mapping.
sword: you could keep a planar map there.
http://forums.cgsociety.org/showthread.php?t=373024
That might get you started.