this is amazing! to bad everyone is so fixated on wooden houses. this is exactly the kind of stuff i wanna see! wooden houses we already have enough in real life and for a place to be enchanted you need the right setting; nature is very good for that and then you see where is a nice place and the old ones got that and you certainly got that. well i should say timeless really. anyway good stuff and you keep on doing that.
I'm still using your mod "abandoned fort" and I would like to ask you why you deleted it from nexus. It's a great player house and moreover it's the only mod I know to provide such a feeling of decay.
well erallor....yes my abandoned fort, i njoyed making it, the decay set. i didnt get much feedback on this mod, i thought there was issues with it, feck all feedback really hits hard to a mod maker.....but, your feedback has set alight the modder in me again! ive started a new one and will keep the decay effect....thanks for your support!
Does that mean you will work again on the fort or are you going to make a new one? I can pass you the esp if you doesn't have it anymore.
Well if you think you will work on the fort again here is some more feedback:
The lighthouse is a good idea and a very nice place but I think the fire should be shut off. After all it's suppose to be a secret warlock lair.
The food on the table at the great draugr tomb. This guy doesn't need it anymore.^^
There is still smal light glitch in the smugler cave and there is still no underwater effect (doesn't bother me sinds a bug make me blind underwater).
There is color missmatch with the npc's faces.
And last but not least the monster and npc Inside are far too much overpowered. Outside it's a good think because it avoid them being killed by a wandering bear but this lvl60 spiders are very annoying when I move in with a low level perso.
I am not sure whether this is a real problem, but TES5Edit returns the message that there are 5 deleted Navmeshes which cannot be undeleted when attempting to clean this mod (= latest verion 3.0). Please advise...
its location is a small ledge over looking down into darkwater, so any mod which uses that space will clash...maybe Darkwater Home, but i think thats below mine, Darkwater Keep, Darkwater Overlook.....
14 comments
I'm still using your mod "abandoned fort" and I would like to ask you why you deleted it from nexus. It's a great player house and moreover it's the only mod I know to provide such a feeling of decay.
Well if you think you will work on the fort again here is some more feedback:
The lighthouse is a good idea and a very nice place but I think the fire should be shut off. After all it's suppose to be a secret warlock lair.
The food on the table at the great draugr tomb. This guy doesn't need it anymore.^^
There is still smal light glitch in the smugler cave and there is still no underwater effect (doesn't bother me sinds a bug make me blind underwater).
There is color missmatch with the npc's faces.
And last but not least the monster and npc Inside are far too much overpowered. Outside it's a good think because it avoid them being killed by a wandering bear but this lvl60 spiders are very annoying when I move in with a low level perso.
BTW: Endorsed!