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negativespace

Uploaded by

lardworks

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14 comments

  1. izon87604
    izon87604
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    Great little space with nice views
    1. Nadimos
      Nadimos
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      • 27 kudos
      nice video! you really got a good noose about these things which you never would have found otherwise.
  2. Nadimos
    Nadimos
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    • 27 kudos
    this is amazing! to bad everyone is so fixated on wooden houses. this is exactly the kind of stuff i wanna see! wooden houses we already have enough in real life and for a place to be enchanted you need the right setting; nature is very good for that and then you see where is a nice place and the old ones got that and you certainly got that. well i should say timeless really. anyway good stuff and you keep on doing that.
  3. kedty794
    kedty794
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    • 13 kudos
    Looks great but i hope it will work with Everfall Island. Thanks
  4. erallor
    erallor
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    Hi guy it's being a while.^^

    I'm still using your mod "abandoned fort" and I would like to ask you why you deleted it from nexus. It's a great player house and moreover it's the only mod I know to provide such a feeling of decay.
    1. lardworks
      lardworks
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      • 6 kudos
      well erallor....yes my abandoned fort, i njoyed making it, the decay set. i didnt get much feedback on this mod, i thought there was issues with it, feck all feedback really hits hard to a mod maker.....but, your feedback has set alight the modder in me again! ive started a new one and will keep the decay effect....thanks for your support!
    2. erallor
      erallor
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      Does that mean you will work again on the fort or are you going to make a new one? I can pass you the esp if you doesn't have it anymore.

      Well if you think you will work on the fort again here is some more feedback:

      The lighthouse is a good idea and a very nice place but I think the fire should be shut off. After all it's suppose to be a secret warlock lair.

      The food on the table at the great draugr tomb. This guy doesn't need it anymore.^^

      There is still smal light glitch in the smugler cave and there is still no underwater effect (doesn't bother me sinds a bug make me blind underwater).

      There is color missmatch with the npc's faces.

      And last but not least the monster and npc Inside are far too much overpowered. Outside it's a good think because it avoid them being killed by a wandering bear but this lvl60 spiders are very annoying when I move in with a low level perso.
  5. Restutitor Orbis
    Restutitor Orbis
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    • 76 kudos
    I am not sure whether this is a real problem, but TES5Edit returns the message that there are 5 deleted Navmeshes which cannot be undeleted when attempting to clean this mod (= latest verion 3.0). Please advise...
    1. lardworks
      lardworks
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      • 6 kudos
      well, went through the mod using tesedit 5, located and resolved the 5 navmesh issues....check to be sure....thanx
    2. Restutitor Orbis
      Restutitor Orbis
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      • 76 kudos
      Just checked: you nailed it. Thanks!

      BTW: Endorsed!
  6. theBreadThief
    theBreadThief
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    • 12 kudos
    I love how unique people can be with house mods! I particularly love how it is built into the ruin! Nice mod, keep up the work!
  7. LJCross
    LJCross
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    • 0 kudos
    Endorsed! Simple, well located and it looks great!
  8. Justmeagain
    Justmeagain
    • supporter
    • 25 kudos
    does this overlap or conflick with other mods locations in this area? have you tested it yet? thanks looks great BTW.
    1. lardworks
      lardworks
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      • 6 kudos
      its location is a small ledge over looking down into darkwater, so any mod which uses that space will clash...maybe Darkwater Home, but i think thats below mine, Darkwater Keep, Darkwater Overlook.....